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Manifest Review
author=sbethune81
It just means you'll have to play it again someday.
I will, you can be sure of that.
Manifest
Yes - finally got that last puzzle sorted, went to Argyle and dealt with what came next with, IMHO, a degree of stylish elan - i.e. got it in one go, with no deaths. Very satisfying.
Manifest Review
Nothing against this game in particular that I played it without sound; I always do. In part it's so that I don't disturb anyone else, but also because although I like music, I can't stand all the cheeps, chirps and beeps that usually are assigned to any use of the cursor (scrolling down a long inventory with a beep per items can reduce me to a quivering wreck)and the battle sound effects distract me if I'm trying to think tactically. I know, however, that these are all popular elements so I just automatically play with the sound off.
Manifest
Thanks for help with the other puzzle; that one's now sorted. As for the first, the Ruins one, I had already taken a screen shot and carefully marked which tile was opened or closed by each switch. My problem is that, for example, turning the switch to the left of the top teleporter green is needed to open the path to the top right switch, but it breaks a tile open on the final stretch of the path. I need to press the right switch to close a gap, but I can't get back to the left one to close its gap and return without opening up another gap - and so on. It's driving me demented.
Manifest
Still stumped.
In my first play through I wasn't able to crack the final Nayrin Ruin on the little green island south of Ordune. I've gone back to an earlier save to have another go, but - despite some considerable time - I still can't get a complete path up to the second transporter. Any chance of some help on this?
Thanks
Actually, while I'm here:
In my first play through I wasn't able to crack the final Nayrin Ruin on the little green island south of Ordune. I've gone back to an earlier save to have another go, but - despite some considerable time - I still can't get a complete path up to the second transporter. Any chance of some help on this?
Thanks
Actually, while I'm here:
In the Cave of the Recluse I can do the first puzzle, where you have to move the angles around to get the orb to throw the switches. The second room - if I have worked it out correctly - requires some fast maneuvering. If I am correct then, like several of the mini-games, I shall always be unable to complete it because my reflexes/reactions are simply not good enough. Is my assumption about dashing around correct, or have I misinterpreted what is required?
I had the same difficulty with the final rolling boulder puzzle in the Grotto which was another thing I wasn't able to complete because of the reflexes required. I must admit, I got pretty hacked off by the number of things where no amount of tactics/strategy/skill/patience/practice would ever make a difference, because it was all determined by unalterable physiology. There, rant over.
I had the same difficulty with the final rolling boulder puzzle in the Grotto which was another thing I wasn't able to complete because of the reflexes required. I must admit, I got pretty hacked off by the number of things where no amount of tactics/strategy/skill/patience/practice would ever make a difference, because it was all determined by unalterable physiology. There, rant over.
The Epic of Gilgamesh Review
I have played it all the way through, and I think this review is pretty fair. I don't consider myself to be an expert player, but I, too, basically breezed the game including the optional dungeons. By the way, you can either finish the main quest or finish all the optional dungeons, but not both. I re-loaded from an earlier save so that I have played both endings. I found that disappointing, and I'm not an absolute completionist, so if you are, be prepared for that.
The Epic of Gilgamesh
author=rewells
You can however save after beating the tower of babel, which is harder than the void (or is supposed to be at least),
Yes, that boss is harder. I can see that not being able to save after Enlil makes sense, but I can't see why Exdeath has to lead to the end credits; it doesn't seem to be required by the logic of the game, and would just need, say, a simple dialogue box telling him to go back and complete what he had set out to do. The present arrangement feels rather unsatisfactory.
The Epic of Gilgamesh
I've finished the whole game, but I must admit I was thrown by the fact that if you enter the Void and go through it you then have the end credits. Fortunately I had an earlier save and so could go back to the Depths and on to Enlil's Wrath - but again that takes you to the end credits; so it seems that you either do the main quest or all the optional dungeons, but can't do both. Is that right, or have I missed some cunning way of getting round that?
Manifest
I was just tidying up my notes, and I noticed that there is another item missing off your list. Here it is for completeness sake.
It's in Folgrim Tower, where you have to drop down a hole to land on a pillar. That chest has a padded tunic.