NARCODIS'S PROFILE
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[RMMV] Silver King Project
6) this is 100% possible!
If you're not familiar with the concept of variables yet, I would recommend reading up on some of the tutorials here on this website. This tutorial is pretty good, and covers a lot of basics. It's geared towards RPG Maker VX, but the concepts work exactly the same in RPG Maker MV.
Given that, you can store the current Map ID into a variable (Control Variables -> Game Data -> Other -> Map ID), and store the X/Y coordinates into two other variables (Control Variables -> Game Data -> Character -> Player, Map X/Y).
When you want to transfer back to that position, use those variables in the Transfer Player command.
If you're not familiar with the concept of variables yet, I would recommend reading up on some of the tutorials here on this website. This tutorial is pretty good, and covers a lot of basics. It's geared towards RPG Maker VX, but the concepts work exactly the same in RPG Maker MV.
Given that, you can store the current Map ID into a variable (Control Variables -> Game Data -> Other -> Map ID), and store the X/Y coordinates into two other variables (Control Variables -> Game Data -> Character -> Player, Map X/Y).
When you want to transfer back to that position, use those variables in the Transfer Player command.
MessageBoxUpdate.png
Beautiful screenshot, especially love the portrait. I don't know if the comma after "alive" is necessary.
OBSCURE TWO THING RESPONSE COLLECTIVE
NHL 2019 Stanley Cup Playoffs / Pool Prediction Thread
NHL 2019 Stanley Cup Playoffs / Pool Prediction Thread
Reminds me of the 2012 playoffs a bit. Kings barely made the playoffs that year, but wound up plowing thru every other team.
NHL 2019 Stanley Cup Playoffs / Pool Prediction Thread
cthdarkbeachgif.gif
NHL 2019 Stanley Cup Playoffs / Pool Prediction Thread
[RMVX ACE] Multiple engines in a game?
An interesting question. I dont believe so, simply because the nature of most scripts is to extend existing functionality, which essentially clobbers out everything else. There is theoretically a way to do so, but it would involved knowledge of each piece of the system your scripts are using, how they overlap, and then creating duplicates of the base modules to override instead of the originals.. and then creating some sort of script to swap between the originals and the copies.
Short answer: theres no easy way to do it. It would be pretty damn hard and complicated.
Short answer: theres no easy way to do it. It would be pretty damn hard and complicated.
Return of the Last Era
Good luck and godspeed! GameMaker is a very capable engine, and many awesome indie games have been made with it (undertale, hyper light drifter, to name a few), but you gotta go with what you feel is best. Most important thing is to finish! This project has been something I've been subscribed to longer than almost anything else on this site, so I'm really glad to hear it's still going!















