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NHL 2019 Stanley Cup Playoffs / Pool Prediction Thread

NHL 2019 Stanley Cup Playoffs / Pool Prediction Thread

HAHA BYE LEAFS

Steamed Hams, but it's RPGMAKER2003!

I loved every second of this. It transcends both the source material and the engine while simultaneously embracing and celebrating both. The end result is a unique marriage of Meme and Maker, a sum greater than its parts. Beyond just being a pure joy to play, the game itself is quite a technical achievement. I can't imagine how long it must've taken to sync up the animations with the sound clips and everything.

Bravo!

NHL 2019 Stanley Cup Playoffs / Pool Prediction Thread

author=Addit
All is not lost yet! We still have to pick for Round 2 and up, so there’s still a chance.


...OH.

I should read the rules better. All is not lost yet!!

Trigonometry script for rpg maker 2003

author=bulmabriefs144
When I try to explain, that perhaps there must be a simpler way, maybe not as powerful, but simpler, and everyone assumes I'm trashing Kazesui's code, and gives me grief then I'm no longer not happy, but actually pissed off.


You do you, my friend. I don't believe this tutorial was ever trying to say there wasn't a simpler way to do a certain thing. Peace be with you.

Trigonometry script for rpg maker 2003

author=bulmabriefs144
I don't mind people good at this using it. But for people who failed trig, my aim is to replace that voice with "I can do this. I'll just do it another way."


If you dont mind people using trig to solve problems, seems kinda weird youd seek out this one eight-years-old tutorial about how to use trigonometry in an engine that doesnt normally support trigonometry to tell everyone how trig isnt necessary.

NHL 2019 Stanley Cup Playoffs / Pool Prediction Thread

My bracket hopes are dead. But I'm pulling for the Avs for the whole thing now.

Trigonometry script for rpg maker 2003

author=bulmabriefs144
Update: This is how I did Ring Menus

And no I didn't need no stinking trig classes that I got a C+ in.

https://rpgmaker.net/engines/rt2k3/utilities/207/

Note the almost complete lack of variables, much less trig equations.


Doesnt look like the same of ring menu. Typically a ring menu rotates around.

Of course hard coding positions is always possible. The point of using trig functions is to make the code easily extendable and reusable. What if you decide you need more menu items? Perhaps an arbitrary number of them that can change? What if you want to resize the ring? Sure, you can write code to cover each possibility, but it would sure be nice to just pass a number or two into a function call and have the code do the rest. That's all the tutorial is addressing.

But you do you!

NHL 2019 Stanley Cup Playoffs / Pool Prediction Thread

A part of me wants to see Toronto win the next two series and face the isles in the ECF, so I can watch tavares lose to his former team. But the other part of me wants their playoff series win drought to keep going forever. I'm conflicted! Can they both lose?

[RMMV] Silver King Project

6) this is 100% possible!

If you're not familiar with the concept of variables yet, I would recommend reading up on some of the tutorials here on this website. This tutorial is pretty good, and covers a lot of basics. It's geared towards RPG Maker VX, but the concepts work exactly the same in RPG Maker MV.

Given that, you can store the current Map ID into a variable (Control Variables -> Game Data -> Other -> Map ID), and store the X/Y coordinates into two other variables (Control Variables -> Game Data -> Character -> Player, Map X/Y).

When you want to transfer back to that position, use those variables in the Transfer Player command.