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The Looming Spire
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The Looming Spire -- Demo Coming Soon!

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Resurrect the Dying

I've had this project on a harddrive for 11 years at this point.

Spent more years not working on it than working on it at this point but still.

The Looming Development Cycle - Combat

author=WIP
Man, I remember ONE of these you had sent me. Wonder if I can still find it somewhere.

Glad to see the progress.


Dude, if you can find it, I would be THRILLED to see it.

Ascension Devlog - 1 - "Oops I lied"

Looks rad! I like the direction this is going.

DELUGE by riggy2k3

Fun game! Very dark, some good spooks. Beat it last night. The very last scene made me feel a bunch of feelings.

I ran into one confusing bug:
When going through the "warm plate" maze after lighting the four flames, I must've gotten a little lost, because at one point I came to the end of an empty hallway. I pressed 'z' to try and see if something was there, and it warped me to a new hallway with a door; when I went through, it took me outside in the village with demons everywhere, except it was bright outside and the background music was playing. It was a little jarring, I don't know what was supposed to happen. I went back in the house and then did the maze again and found the "correct" way through but yeah.


Good times were had!

today is my birthday

happy birthday!!

2021 - An Announcement

author=Darken
I don't know if posting updates online once in awhile or not helps with motivation, sometimes it gives a momentum boost and other times it can feel like an obligation to just post something. So idk probably depends on the personality/development style.

Yo Darken! Yeah I'm not sure where I fall on that spectrum. I really do enjoy providing updates in blog form. Making gifs, explaining game mechanics, deep-diving into stuff, that all feels great. But it also does feel like maybe it takes something away from the game itself, for me. Like I'm getting away with showing off the game without having actually released it. You understand what I mean, I'm sure. Hard to strike a balance, so I'm trying to stay away from the small updates, and wait until I have something big to show.

(But I of course am going to check this one blog post and its replies for the next week or two, because!!! I have a problem, maybe!!)

Captcha for posts?

Maybe the captcha is omitted for users with >100 makerscore or something?

Captcha for posts?

Google's reCaptcha is fairly easy to implement! I'd be willing to help get it set up.

[RM2K3] Rpg Maker Maniacs Patch (for official version)

This patch is really insane. I dug into it pretty hard over the weekend. Unlocks a ton of possibilities, and holy crap does it make a ton of things easier.

Anyone know much about this:
author=patch notes
New data type, the string variable, read from "Text" folder, can be referenced just like variables in text, but with a "T" instead of "V"


"Text" folder... this seems to imply we could have a glossary of terms in a file somewhere that could be read by our game? Anyone know how this works exactly?