NARCODIS'S PROFILE

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Alternatives to typical RPG Battles

Assess why you need battles. Maybe you don't need battles at all? Maybe you want puzzles, or maybe a series of traps to avoid. I dunno. If you want an alternative to battles, perhaps look beyond the scope of different types of combat.

rpgmaker.net needs your help!

author=kentona
Just a reminder - if you make a donation to RMN, let me know and I can set you up with the Donator status (This nets you a bit more lockerspace, an achievement and ads are hidden, also you get to choose your user title. It's not much but it's something.)

I am not notified on RMN when someone makes a donation, I just have the paypal logs. And naturally I don't know your real name or the email you use for payapl so I can't make the association to your RMN account. If you have made a donation or signed up for a recurring payment, send me a PM please.

And thank you all!


I have the RMN Community Chest achievement, no ads are showing up.. but how do I change my usertitle?

The Screenshot Topic Returns

I don't think your map looks bad, Happy, but probably not the flashiest or screenshot-worthy map you could've chosen.

RMN v4.2 - done!

author=Darken
so wait I cannot download game a and then game b at the same time? or is this hour limit for each game?


I would think this is limited to a specific download. As in, you can't download the same game twice in the same hour. (currently you can spam click the download link to inflate the download count)

Skippable combat?

author=LockeZ
What it proves is that when you put the option to skip the battle right in front of the player, when they can do it via a single button press built into the game, they're more likely to give up their self-control and take that option than if they have to download a walkthrough or use an external cheat device.


I think more likely the choice is they'll stop playing altogether if they're frustrated with the battles or find a certain part of the game boring, which is the greater problem to worry about.

Skippable combat?

author=LockeZ
I like being thin and attractive, but I still eat cookies if they're in front of me because I have no self control and they will be delicious for a brief moment.

Players like feeling the immense satisfaction of having fully completed a game through their own power, but they still will skip battles if there's a "skip battle" option, because they have no self control and it will be more enjoyable for a brief moment.


yes, this is why there are no skinny people anywhere. and this is also why no one has ever made a 100% run of super metroid, super mario world, and why no one has ever bothered trying to get every materia in final fantasy 7, and why no one ever bothered getting all the characters in suikoden, and why no one has ever bothered trying to beat ikaruga without dying, and why no one has ever bothered trying to beat zelda without dying (or hell, without using a sword)... because people are automatic with zero self control and nothing challenging has ever been done ever in the history of forever.

SOUND ARGUMENT

Tear apart my pixel art and help me put it back together

Really doesn't look bad at all. There's some weird stuff going on with the auto-tiles in the top-right and bottom-left that you gotta fix, but otherwise it looks okay to me.

I would say the water tile looks a little strange. Most water isn't quite as "spotty" as that. You've got a bunch of just individual light-colored pixels scattered around the tiles, and it seems weird. Water should be more fluid and whole, not all freckled like that. As for advice on how to fix it, no idea. Just a critic here.

Skippable combat?

author=LockeZ
@narcodis: Because you as the designer have the responsibility to lead the player to playing the game the most fun way.


This suggests you believe there is a single most-fun way to play a game for all people. I'm giving you the benefit of the doubt in letting myself believe you don't actually believe this is true.

But beyond that, it also suggests all people play a game for one single specific reason. This simply isn't true, believe it or not.

Some people like to just get to the ending and know what happens. Some people like the challenge of combat, strategy, and action. Some people like to explore things, like to collect every doodad and macguffin, and like to talk to every single townsperson everywhere they go. Some people like doing all these things, some people prefer to do some things more than others, and some people simply don't want to bother with some of those things. Maybe not all the time, and maybe all the time. It doesn't matter. Why purposefully prevent people from playing a way they would rather play and stubbornly stick to forcing players to get through combat/puzzles/whatever in order to experience every other aspect of the game?

Skippable combat?

author=LockeZ
So to me, a walkthrough is the best choice for the player sometimes, but for the developer it's a cop-out solution compared to fixing the game to be fun.


Some of my favorite games have had walkthroughs that I've used, and there was nothing really wrong with the game or anything. And it was still fun either way. It's just an option.

Assuming there are no inherent flaws with the combat or anything, why would it be bad to include an option to play the game differently?

Skippable combat?

author=LockeZ
Thinking about it, Breath of Fire 5 actually has this skill, and it even works on bosses. In dragon mode you are immune to all damage and can kill most bosses in 1-2 turns. You can only use it a few times over the course of the entire game, though, which to me makes it tactically interesting instead of cheap.


You say "cheap" as if someone was doing this against you or something.

Have you tried playing Skyrim on the easiest setting? Combat may as well be skippable at that point.
System Shock has difficult sliders that on the easiest setting literally make enemies stand still and die in one hit.
Skipping combat is really just taking the "easy mode" to it's logical conclusion.

Or going back in time, have you ever used a walkthrough? Maybe not, but people use them in order to get past things they'd rather not bother with thinking through. Developers often included walkthroughs with the game itself. And these were included with Adventure games, where exploration and solving puzzles were the only mechanic in the game! Why on earth would people do that?

It's not out of disgust for the game, or wanting to "cheat" the game. It's because they want to explore the environment, hear the music, speak with the NPCs, and see how the story unfolds! Is this so bad? That's what the point of this all is; what difference does it make if people choose to play this way?

For the record, I love a good challenge, and don't ever skip fights.