NARCODIS'S PROFILE

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The Looming Spire
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C++ Crashing?? [2K3]

Could be a memory leak (ie poorly coded). It's almost impossible to know without the source code readily available.

C++ Crashing?? [2K3]

If you're using DynRPG, then it is more than likely at fault, as it uses C++. It's difficult to determine the exact reason with what you've provided though.

Remember when IRC was the bees knees?

I like the idea!

Would need to consider how to moderate it exactly. Should it just be a free-for-all everyone discuss things? I mean... I honestly see nothing wrong with that.

Is it bad to add tons of custom stuff?

It's a double-edged sword... Custom systems and graphics will definitely hinder the development of a one-man team, no doubt. But it sure as hell is fun, and will always be appreiciated from a player's perspective.

It's not bad, but takes serious dedication.

Remember when IRC was the bees knees?

IRC was a staple for me in my formative years. Wish I had time to sit and chat like I used to. I idle in there almost always now, but won't really be able to get much free time to do stuff in there unless I'm done with work/homework and the wife isn't home :>

But IRC is great! People should go there and discuss more things. Post shit about your games. I always check out backlog stuff when I get the chance.

Screen shots Less = More?

I will say lots of screenshots are good, so long as they are varied and distinct from one another, and also aren't boring. I don't care about screenshots showcasing relatively minor details, like the icons you have for items in a menu, or the map inside a house. These are nice details, but you really want to show off things that are exciting, like a big panoramic view, or some intense battle action, or maybe some really compelling dialogue... Just as long as it is enticing. Let the small details be more a part of the experience.
With that said, I will say that screenshots can be dangerous for your own sake. Most people post screens purely for feedback -- which is good! -- but all too often I notice people will simply post a screenshot, and wait for those sweet sweet comments, which we all as developers feed off of, and then feel satisfied with that level of feedback.This inevitably delays your games release. Then your project becomes vaporware, with nothing to show but a bunch of pretty screenshots. So, make it a rule not to post a screenshot every time you make a bit of progress. Try to get a release out, more than all things. Screens are a marketing thing. Use the screenshot topic for feedback, or share screens on IRC.

Whatchu Workin' On? Tell us!

Picking things back up where I left 'em. Started by getting all the old blonde-guy graphics changed to this new character. I think they're all done now, but I might need to add more as things go.

Post your Music

author=NewBlack
I made a quite simple, but pleasant? ditty:

https://soundcloud.com/draggingthemoon/elize-22

I was trying for *subtlety*


Sounds pretty :]

Making a game that's purposely "bad"(YMMV)

There are plenty of games like that on RMN. One classic example is Chrono Trigger (not to be confused with that other game).

Changing NPC dialogue after an event

You'll need to use a switch, or a variable, to keep track of things.

See this tutorial on how to use those!