NICKAD'S PROFILE
nickad
261
I like to smell people :).
I have an absurd fashion of littering my game creations with unnecessary light-maps and overlays.
I am fond of RPGs and first-person shooters, and have an astounding joy for horror games.
I have an absurd fashion of littering my game creations with unnecessary light-maps and overlays.
I am fond of RPGs and first-person shooters, and have an astounding joy for horror games.
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Screenshot Superbowl Sunday
author=AznChipmunk link=topic=3024.msg77688#msg77688 date=1243730557I see what you mean. The light does illuminate the ground as well. But yes, it is a little too concentrated around the light-source itself.
I myself have said the "it contrasts with the light forum background" thing a lot, since I work with dark images a lot too, but I still felt it's a little unnatural =P. It's more like, the light is a little too concentrated in a sort of sphere, than giving off light.
I'll have to improve that in future endeavours! Thank you :).
author=geodude link=topic=3024.msg77686#msg77686 date=1243729228I've never heard of it :(. Is it more capable than Game Maker?
multimedia fusion 2 unless I can be bothered to relearn game maker!
Screenshot Superbowl Sunday
author=Darken link=topic=3024.msg77661#msg77661 date=1243708149
Man that intense lighting really bugs me. I wish I could actually see something.
author=Karsuman link=topic=3024.msg77663#msg77663 date=1243708283author=Darken link=topic=3024.msg77661#msg77661 date=1243708149This.
Man that intense lighting really bugs me. I wish I could actually see something.
Why can't people not make their games fucking invisible? :<
author=AznChipmunk link=topic=3024.msg77664#msg77664 date=1243708284
Yeah, it's somewhat too intense, it doesn't look natural.
author=Ashramaru link=topic=3024.msg77668#msg77668 date=1243708942
@nickad: The screenshots too dark for me to see whats going on without squinting. Perhaps increase the amount of light in the areas, there is no need for something to be that dark...unless its a survival horror.
It is basically what geodude said. It's perfectly visible in-game. It's probably the light site skin that RMN has that contrasts with it :(.
Here, I've added a dark border around each one. Does it look any more visible?


Hopefully it looks more visible :(.
author=Lennon link=topic=3024.msg77673#msg77673 date=1243709609Looks cute. I like how you use the colour scheme/palette well. The graphics are also cute.
@Nickad: Like people are saying lighten it up a bit. Not too much though or it'll lose the dark atmosphere you have there.
Picture.
Been chipping away at AST for a while now. Finally decided on a look for the main character. I got some work done on The Thorny Thicket (Shown with the char), and also did up a first draft of the menu there. Might have to darken up the menu a tad, but it's all good for now.
Though, the only thing that bugs me is the forest canopy/auto-tile. I don't know, it just bugs me as it is so... Plain? Though, it suits your style well :P.
author=geodude link=topic=3024.msg77681#msg77681 date=1243720279What are you making this in? RPG MAKER? Gamemaker?
Massive images and post.
Screenshot Superbowl Sunday
author=Ashramaru link=topic=3024.msg77615#msg77615 date=1243671356Much better! Now all you need is a better font to complete it!
I agree with you now that I look at it on a different monitor. I think its the gradient for the system, but who knows, I think I may simply recolor the Dark Blue one and see if the transition within the shades are smoother.Thanks for the input.
(Screen).
Almost done, now if only I could find the right font. :'(
Well, I have these screenshots from a Japanese-esque game I attempted one time.
Yes, the Japanese lanterns are custom :P!

Oh no! Our cart has broken down in a misty forest.

Again in the forest.
How do YOU balance YOUR monsters?
author=AznChipmunk link=topic=3869.msg77461#msg77461 date=1243579479Oh, I see :P.author=nickad link=topic=3869.msg77459#msg77459 date=1243579117author=AznChipmunk link=topic=3869.msg77452#msg77452 date=1243576087W-What?
How do you balance... you monsters...
Just being a little grammar nazi =P. The topic title says "How do YOU balance you monsters?" instead of "How do YOU balance your monsters?"
How do YOU balance YOUR monsters?
author=Relyt link=topic=3869.msg77388#msg77388 date=1243552013That would depend on your preferred battle system. I'm going to assume you're talking about ATB battles, so I would make it so that ATB bars fill up fast, to keep the pace of battle going along smoothly, and adding some cool little features (like combination button pressing to execute a special attack, etc).
1 - How do YOU keep battles interesting?
author=Relyt link=topic=3869.msg77388#msg77388 date=1243552013By seeing what level or how much exp you would obtain after defeating every monster in an area (in a field monster-encounter system). Also, as GreatRedSpirit said,
2 - How do YOU balance your enemies so that it's fair, yet challenging?
play-testing helps a lot :).
author=Relyt link=topic=3869.msg77388#msg77388 date=1243552013Well, I would try to make each monster unique, and not have rehashes of the same monster. I would try and give each monster a 'gimmick' or special ability (by this I mean that, for say, you encounter a small plant-type monster. It will attack, but not often, nor very hard. But, if you attack it, it will use a water-based multiple target spell on your party, inflicting heavy damage).
3 - How do YOU go about creating monsters?
author=AznChipmunk link=topic=3869.msg77452#msg77452 date=1243576087W-What?
How do you balance... you monsters...
RMN3 Approaches June 6th! Command?
Habits
author=missingno link=topic=3744.msg75530#msg75530 date=1242604076Yes! Exactly what I do. I'm not alone :P.
I hold my mouse pointer off to the side and rapidly alternate clickinh the the left and right mouse buttons with my forefinger and middle fingers whenever I am reading anything online.

















