NICKAD'S PROFILE

I like to smell people :).
I have an absurd fashion of littering my game creations with unnecessary light-maps and overlays.
I am fond of RPGs and first-person shooters, and have an astounding joy for horror games.

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Screenshot Superbowl Sunday

author=AznChipmunk link=topic=3024.msg77688#msg77688 date=1243730557
I myself have said the "it contrasts with the light forum background" thing a lot, since I work with dark images a lot too, but I still felt it's a little unnatural =P. It's more like, the light is a little too concentrated in a sort of sphere, than giving off light.
I see what you mean. The light does illuminate the ground as well. But yes, it is a little too concentrated around the light-source itself.
I'll have to improve that in future endeavours! Thank you :).

author=geodude link=topic=3024.msg77686#msg77686 date=1243729228
multimedia fusion 2 unless I can be bothered to relearn game maker!
I've never heard of it :(. Is it more capable than Game Maker?

Screenshot Superbowl Sunday

author=Darken link=topic=3024.msg77661#msg77661 date=1243708149
Man that intense lighting really bugs me. I wish I could actually see something.
author=Karsuman link=topic=3024.msg77663#msg77663 date=1243708283
author=Darken link=topic=3024.msg77661#msg77661 date=1243708149
Man that intense lighting really bugs me. I wish I could actually see something.
This.

Why can't people not make their games fucking invisible? :<

author=AznChipmunk link=topic=3024.msg77664#msg77664 date=1243708284
Yeah, it's somewhat too intense, it doesn't look natural.

author=Ashramaru link=topic=3024.msg77668#msg77668 date=1243708942
@nickad: The screenshots too dark for me to see whats going on without squinting. Perhaps increase the amount of light in the areas, there is no need for something to be that dark...unless its a survival horror.

It is basically what geodude said. It's perfectly visible in-game. It's probably the light site skin that RMN has that contrasts with it :(.

Here, I've added a dark border around each one. Does it look any more visible?



Hopefully it looks more visible :(.


author=Lennon link=topic=3024.msg77673#msg77673 date=1243709609
@Nickad: Like people are saying lighten it up a bit. Not too much though or it'll lose the dark atmosphere you have there.

Picture.

Been chipping away at AST for a while now. Finally decided on a look for the main character. I got some work done on The Thorny Thicket (Shown with the char), and also did up a first draft of the menu there. Might have to darken up the menu a tad, but it's all good for now.
Looks cute. I like how you use the colour scheme/palette well. The graphics are also cute.
Though, the only thing that bugs me is the forest canopy/auto-tile. I don't know, it just bugs me as it is so... Plain? Though, it suits your style well :P.

author=geodude link=topic=3024.msg77681#msg77681 date=1243720279
Massive images and post.
What are you making this in? RPG MAKER? Gamemaker?

Screenshot Superbowl Sunday

author=Ashramaru link=topic=3024.msg77615#msg77615 date=1243671356
I agree with you now that I look at it on a different monitor. I think its the gradient for the system, but who knows, I think I may simply recolor the Dark Blue one and see if the transition within the shades are smoother.Thanks for the input.
(Screen).
Almost done, now if only I could find the right font. :'(
Much better! Now all you need is a better font to complete it!

Well, I have these screenshots from a Japanese-esque game I attempted one time.
Yes, the Japanese lanterns are custom :P!


Oh no! Our cart has broken down in a misty forest.


Again in the forest.

How do YOU balance YOUR monsters?

author=AznChipmunk link=topic=3869.msg77461#msg77461 date=1243579479
author=nickad link=topic=3869.msg77459#msg77459 date=1243579117
author=AznChipmunk link=topic=3869.msg77452#msg77452 date=1243576087
How do you balance... you monsters...
W-What?

Just being a little grammar nazi =P. The topic title says "How do YOU balance you monsters?" instead of "How do YOU balance your monsters?"
Oh, I see :P.

How do YOU balance YOUR monsters?

author=Relyt link=topic=3869.msg77388#msg77388 date=1243552013
1 - How do YOU keep battles interesting?
That would depend on your preferred battle system. I'm going to assume you're talking about ATB battles, so I would make it so that ATB bars fill up fast, to keep the pace of battle going along smoothly, and adding some cool little features (like combination button pressing to execute a special attack, etc).

author=Relyt link=topic=3869.msg77388#msg77388 date=1243552013
2 - How do YOU balance your enemies so that it's fair, yet challenging?
By seeing what level or how much exp you would obtain after defeating every monster in an area (in a field monster-encounter system). Also, as GreatRedSpirit said,
play-testing helps a lot :).

author=Relyt link=topic=3869.msg77388#msg77388 date=1243552013
3 - How do YOU go about creating monsters?
Well, I would try to make each monster unique, and not have rehashes of the same monster. I would try and give each monster a 'gimmick' or special ability (by this I mean that, for say, you encounter a small plant-type monster. It will attack, but not often, nor very hard. But, if you attack it, it will use a water-based multiple target spell on your party, inflicting heavy damage).


author=AznChipmunk link=topic=3869.msg77452#msg77452 date=1243576087
How do you balance... you monsters...
W-What?

RMN3 Approaches June 6th! Command?

Shields at 70% Hah, I can't wait :P!


Habits

author=missingno link=topic=3744.msg75530#msg75530 date=1242604076
I hold my mouse pointer off to the side and rapidly alternate clickinh the the left and right mouse buttons with my forefinger and middle fingers whenever I am reading anything online.
Yes! Exactly what I do. I'm not alone :P.

Pictures of your Desk Top (literally.)



:).



W...What?


Yes, I have a tower :D!

Yeah... These are all bad quality :P!

What are you thinking about right now?


I was just thinking that I want one of these shirts :D.

[RSD] Iris of Emillion

author=gotmilkxtreme2 link=topic=3377.msg73622#msg73622 date=1241596378
It's definitely VERY much atmospherically driven. The music...I wonder if it's original...?
Actually, the game is heavily based off Vagrant Story, hence the music and overall feel :P.