NICKAD'S PROFILE
nickad
261
I like to smell people :).
I have an absurd fashion of littering my game creations with unnecessary light-maps and overlays.
I am fond of RPGs and first-person shooters, and have an astounding joy for horror games.
I have an absurd fashion of littering my game creations with unnecessary light-maps and overlays.
I am fond of RPGs and first-person shooters, and have an astounding joy for horror games.
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How to approach a Girl you're attracted to
A question not even I know the answer to. I don't really think anyone does. It depends on the female!
Summer Screenshot Spectacular!
post=84416Ah, I see. I thought it was just something to symbolize the end of the map :P.
Ah I forgot, you can't really tell by the screenshot alone, but it's suppposed to be a sunset sky, as a panorama, that screenshot was taken in the middle of a screen pan, buty it's more obvious when you play the game itself :)
Continue on the good work :).
Summer Screenshot Spectacular!
Yeah, they're pictures :). An overlay actually. No screen tinting what-so-ever :P. Though, I need to do a little more work on it and put a little more emphasis on the glow around them. They're hardly visible :(.
Also, you still haven't told me what that orange/red/yellow background is at the top of that screenshot :).
Also, you still haven't told me what that orange/red/yellow background is at the top of that screenshot :).
Summer Screenshot Spectacular!
@Cray >> Both those screens look excellent!
Might I ask what the orange/red/yellow background is for? Is it to represent the end of the map or does it have another purpose?
Just another one of my overlayed screenshots. It's not that dark in game!
Might I ask what the orange/red/yellow background is for? Is it to represent the end of the map or does it have another purpose?

Just another one of my overlayed screenshots. It's not that dark in game!
Horror without gore and guts?
I don't necessarily think that horror really needs to have either blood or monsters. It could just be the use of music and the environment to create tension and horror.
Subtle occurrences can create tension and horror. For example (combined with a quiet, subtle ambience, and a dark atmosphere), when moving near a table full of paint containers, one of them just falls off by itself and rolls under the player's foot. Upon entering the next area, the lights in the room turn out. Once the player moves onwards enough, the lights turn on and the player's image is painted on the wall in paint. This can create a 'creepy' atmosphere.
Sounds are especially effective when accompanied by a dark atmosphere and the right ambience. The proper use of sounds can allow for a tense atmosphere, or, could even tell the player 'when' to be scared. An example would be using a certain sound effect or occurrence whenever something scary is about to occur (e.g, in F.E.A.R, whenever a 'scare' is about to occur or is occurring, the player is accompanied by a radio transmission flicker, which is subtle, but basically tells you 'when' to be scared. Without the radio flicker, the game wouldn't be half as scary as it is. This is debatable, mind you.).
These are just some of the ways horror can occur without the use of blood or gore :).
Subtle occurrences can create tension and horror. For example (combined with a quiet, subtle ambience, and a dark atmosphere), when moving near a table full of paint containers, one of them just falls off by itself and rolls under the player's foot. Upon entering the next area, the lights in the room turn out. Once the player moves onwards enough, the lights turn on and the player's image is painted on the wall in paint. This can create a 'creepy' atmosphere.
Sounds are especially effective when accompanied by a dark atmosphere and the right ambience. The proper use of sounds can allow for a tense atmosphere, or, could even tell the player 'when' to be scared. An example would be using a certain sound effect or occurrence whenever something scary is about to occur (e.g, in F.E.A.R, whenever a 'scare' is about to occur or is occurring, the player is accompanied by a radio transmission flicker, which is subtle, but basically tells you 'when' to be scared. Without the radio flicker, the game wouldn't be half as scary as it is. This is debatable, mind you.).
These are just some of the ways horror can occur without the use of blood or gore :).
The Official Multiplayer Topic. Seriously play some games together.
post=83403Yes. Yes. Yes. Yes .
Is F.E.A.R. 1 any good? I'm considering getting it.
In fact, it's one of my favourite games!
The Official Multiplayer Topic. Seriously play some games together.
Anyone interested in playing any of the following?
- F.E.A.R.
- F.E.A.R. 2
- Crysis
- Half-Life 2 Deathmatch
- Wolfenstein: Enemy Territory
:(?
- F.E.A.R.
- F.E.A.R. 2
- Crysis
- Half-Life 2 Deathmatch
-
:(?













