NIN8HALOS'S PROFILE

I'm a college student. I like games. I'm making some with Super Mario Bros X. I also like to watch Let's Plays. Mostly BoboTheVulture and MysteriousJG.

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RPG Tsukuru 2000

author=meman887
In case anyone is needing the RTP for RPG Maker 2000 games, here it is:
http://www.mediafire.com/folder/ecs4215275t5v/RPG_Maker_2000_RTP


I see the program files, and the RTP add-on, but not the original RTP.
I tried downloading it here: http://2drpg.com/2000.php but it won't extract correctly.
Tried downloading it here: http://divinelegy.com/rmt/utilities/ but all of the links tell me the file does not exist.

Does anybody know where to get the original RTP, the 1.85 patch, and the fonts? Preferably a link that's still active.

SMBX Project: Need Tester, Ideas and Resources for SML2-style Game

author=Link_2112
It took me about 1 minute to find this page xD http://www.mariouniverse.com/maps/gb/sml2

I helped :3


It's a good start. Thank you.

SMBX Project: Need Tester, Ideas and Resources for SML2-style Game

So I really want to make a Super Mario Land 2 style game, with sprites, sounds and music that fit. I'm having a hard time finding sprites, tilesets, background, etc. Oh, and this is going to be in color, unlike the actually SML2. If you can find/make the graphics, I'll worry about color.

If you've got any resources or would like to help out for the duration of the project, lemme know.

What do you call a "Great Mario Level"?

A good level is challenging without being overwhelming.
There should be variety in visuals and obstacles, but there should also be consistency. One solution is to use an obstacle or gimmick a few times with variation.
Secrets are important. They reward the player for being clever or skillful. Make them tricky to find or reach, but not impossible. For example, put invisible blocks in conspicuous rather than arbitrary locations.
Secrets can also include alternate routes and hidden rooms. Those are usually good places to hide secret exits or stars, or helpful powerups. You should usually make it clear that these are not part of the normal path, otherwise they don't seem particularly special. If a player finds a secret area and doesn't realize it's a secret area, you probably did it wrong.
Enemies are not always necessary, but I think most levels should have them. It's better to place a few enemies in the right spots than a ton of enemies everywhere. And don't always put enemies in the worst place for the player to deal with them; save that for the really tough levels.
Lastly, platforming levels should not be too long or confusing. The player should be able to tell which way they need to move, unless the level is a maze; in that case, there should at least be some indication of how to reach the goal, with very few situations requiring trial and error.

Dragon Quest: Legacy of the Lost

So I run the game, and the text and graphics are missing. I'm obviously doing it terribly wrong, but how do I get this to run properly?

Judge Levels

author=Isrieri
author=nin8halos
I'm considering doing an LP of this though.
If you're going to do that you ought to just wait till the game comes out so you don't get even more burnt out.


Yeah, once I'm done approving levels I think I'll just sit back and relax. Gonna LP other stuff in the meantime.

Judge Levels

I'm loathe to play through all those levels again, but I'll probably check out the beta anyway. Responsibilities and all. I'm so burned out on SMBX.
I'm considering doing an LP of this though.

Judge Levels

author=Isrieri
author=nin8halos
Do I still need to do anything? I don't feel like doing anything.
Approve the Shadow Temple and Castle of the Dead and I think you'll be all done.


When Hali approves them, I will approve them.

Judge Levels

Do I still need to do anything? I don't feel like doing anything.

HELP WANTED: 8-bit Graphics Designer for Retro RPG

Actually forget it. I just found out RM2k and 2k3 don't work on windows 8, and they're obsolete anyway.
Screw it, I'm gonna learn GameMaker.