NIN8HALOS'S PROFILE

I'm a college student. I like games. I'm making some with Super Mario Bros X. I also like to watch Let's Plays. Mostly BoboTheVulture and MysteriousJG.

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A collaborative Link game in SMBX

So, what's happening with this?

A collaborative Link game in SMBX

I like the way Isrieri is thinking.

A collaborative Link game in SMBX

I'll make at least one level.

Mario's Mansion 3

I made that level back when keyholes were going to be a thing in this game. Then I got lazy and didn't fix anything.

A collaborative Link game in SMBX

author=Arandomgamemaker
It's possible. You would just surround a treasure box with green switch blocks or something.


Those reset every time you start a level. You can't have a switch in one level that changes something in EVERY level.

A collaborative Link game in SMBX

author=LockeZ
author=kentona
It's not like traditional Zelda games where you can get items permanently to unlock new areas or abilities or whatever. With SMBX there is no real permanence between levels (beyond your own character's powerups, which are lost once you get hit). The only thing that can really mark progress is a WORLD MAP and TRIFORCE PIECES (aka Stars).
This is actually not true, I'm pretty sure! You remember those colored blocks in Super Mario World that are just dotted outlines until you hit a giant button somewhere in the world? You can use these to give Link access to different tools based on his progress. Kill a boss and hit a giant green button, making green treasure boxes appear in each level, which all contain boomerangs; boomerangs can't be obtained any other way. If the player only has Link, it's not hard to design puzzles that can't be solved without specific tools (or possibly with any of a few possible tools)

You'd need to decide which powerups you want to limit this way, and which other powerups you want to never appear at all. And then probably coordinate an order for the stages that actually give these new tools as rewards to be completed in (it would be okay if some could be done earlier than needed, but not okay if you needed powerups you couldn't possibly have yet).


I don't think any of this applies to SMBX.

Super RMN World

author=kentona
author=Solitayre
author=kentona
Let's make a community Link game in SMBX. Who's with me?
I'm in, if we have some clear guidelines. (I have ideas.)
I think I will make a topic with my (unrefined) ideas. Stay tuned.

EDIT:
author=Ratty524
author=kentona
Let's make a community Link game in SMBX. Who's with me?
Didn't you already plan this at some point? I'm in anyway.

I haven't actually planned fuck all. It's just been "hey we should make a link gam on smbx" for like the last 14 months.


I'd take part in this.

RPG Maker XP Security Threat

So I've been trying to download RPG Maker XP from the website, but Norton immediately removes it due to a security threat. Has anyone experienced this before?

Super RMN World

author=Ratty524
I wonder if anyone bugged Brickroad into playing this yet.

I asked him about it like a week ago. I think he said he'd probably play it, but not record it. Something like that.

I just want to know what he thinks about my levels.

Mario's Mansion 3

Well, I've run out of juice, and we've already got a ton of levels. I'll have to settle for a measly 2 levels in this project.