NIN8HALOS'S PROFILE

I'm a college student. I like games. I'm making some with Super Mario Bros X. I also like to watch Let's Plays. Mostly BoboTheVulture and MysteriousJG.

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Castles- Masterpiece Set

author=Desmo360
Through the power of YouTube, nin8halos has brought me back to RMN. Excited to participate!

Welcome back! Go make us some good castles. Preferably without a ton of switch blocks.

Castles- Masterpiece Set

author=kentona
I started work on a couple of castle ideas I had. So I am committed!

Looks like I have some competition now.

Castles- Masterpiece Set

author=Otabo
Okay, thanks for feedback. But what I don't understand is this: how was everything immune to fireballs when there were only the shyguys and ravens that were immune to it?

There are a lot of shy guys. There's even a pipe that constantly spawns them. They tend to pile up on me.
author=Otabo
Was the first room really THAT bad, though? I mean, besides the whole not enough power-ups thing. I would've thought that at least the rotating spike platforms after the checkpoint would get a lot of players, but the entire first room made you quit?

It wouldn't have been so bad if I hadn't died a few times. Replaying that stuff takes a long time. That's one thing that power-ups would help with. But the switch-block stuff really draws it out.

Castles- Masterpiece Set

author=DarklordKeinor
I'm still trying to figure out how to fix the fire bros. Their death effect looks funny as is. The fire reverts to bullets and I don't know what to change those to.


Send me the files and I can try to fix it.

Castles- Masterpiece Set

Sarasaland Temple:

This is my favorite level so far. It was actually fun. I honestly can't remember the last time I truly enjoyed playing a SMBX level. I love the custom graphics and the whole Super Mario Land theme. Excellent platforming level. Length was perfect.

Castles- Masterpiece Set

Palace of Frozen Daggers:

Slipperiness is very inconsistent! Make all ice slippery.
Graphically unpleasant. All kinds of blocks thrown in together at random. Background and foreground bricks sometimes hard to distinguish because there's so much going on, visually speaking.
Water needs to be swimmable. Why are blue fireballs jumping out of the water? Just make it lava or something if you don't want water. Or replace with spike pits, since that would fit the theme of your level.
Why can't the player backtrack in the interior section? It was okay in SMB1 because of hardware limitations and the general linearity of the stages, but not here. Allow the player to roam freely.
Half of section three has a one-tile empty space at the top of the area for no reason.
Candelabra chandeliers make weird Thwomps.

On the plus side, I like the music. And FINALLY someone other than me added a secret area to their level. Seriously, people, these levels need bonus areas.

Castles- Masterpiece Set

Overgrown Obelisk:

PROS
It looks good.

CONS
The player is dropped right onto a fire flower at the start, whether they want it or not. Never force a power-up on the player.
There are only fire flowers in a level full of enemies that are immune to fireballs.
There are many sections where enemies are just all over the place. It's annoying.
Ravens hurt Mario when he jumps on them, but you can't tell right away. This is counter-intuitive.
Too much space between power-ups. I had to pass a couple switch-block sections before I could find the next one.
Way too long. I never even made it to the checkpoint because I got tired of replaying the first parts of the level.
There's a section where the player needs to pass through green blocks, but if they hit the green switch to reach the Flower in the previous section, they'll find that they cannot pass and need to backtrack quite a bit.

Castles- Masterpiece Set

Iggy's Dungeon of Pain:

I like the look of this level. It's consistently designed. Pretty fun too. Nice mix of challenges, doesn't overuse any of its elements. Check your effects on the Fire Bro death sprites and the effect for the fireballs (they revert to bullets after they hit the wall).
I have to wonder if anyone can actually get through this level without getting hit though. I can't get past those flying hammer bros without taking a hit. There are plenty of power-ups, but still, it's a rule.
This is one of the better levels so far.

Castles- Masterpiece Set

Thanks for reviewing my level, Ratty. I'll definitely take those suggestions into consideration. I'd like to know what others think before making any changes, though. I'd also like to know if anyone thinks the level is too long.

Anyway, I've just uploaded my second level. Hope it's enjoyable. I give it a 3.5 difficulty, but I could be wrong. I want it to be more difficult than Assault on Skull Castle.

Revenge of the Contentious Blog

So is this game going to be a series of levels with no particular organization and bosses wherever the happen to end up?