NIN8HALOS'S PROFILE

I'm a college student. I like games. I'm making some with Super Mario Bros X. I also like to watch Let's Plays. Mostly BoboTheVulture and MysteriousJG.

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Castles- Masterpiece Set

My thoughts on Air Fortress:

Missing cloud tiles in some locations. Bad.
Those spiked clouds? Not enough time to get through them. A bit too difficult.
Pipe that spawns homing koopas. Very annoying. Can lead to an impossible situation.
Switches should make some kind of noise when you hit them.
Overall, not a bad level. You've definitely improved.

Castles- Masterpiece Set

From now on Henceforth all my comments posts are going to look like this because it's what all the cool people do.
Right now Tonight I'm going to test all these levels and critique them eat nachos.
Everybody wang chung tonight.

Castles- Masterpiece Set

author=Isrieri
You can go ahead and make a Megaman castle if you'd like, so long as it ultimately adheres to Mario gameplay. No long-ass corridors of enemies or Fire-Breathing-Dog minibosses.
I probably won't be too impressed by it though. I could care less about graphics. You ought to focus on how the level plays, not how it looks. We're not out to make the most distinctive or unique levels, but to make cunning castles with challenging & unique obstacles, engaging gameplay, interesting secrets, and novel level design.

Don't worry. I'll make them awesome. I won't even put in a boss until the third one. (Though I was really tempted to recreate that MM2 dragon boss for Castle #1).

Castles- Masterpiece Set

author=Isrieri
As for elements that define a castle? I suppose it should be self-contained. Meaning it needs to be indoors primarily. You can have outside areas, but most of the level should take place inside the castle, proper. Use the castles from the early Mario games for reference: Particularly the ones from the original Super Mario Bros. Mario 3. And Mario World. Firebars, Lava, a Ceiling, whatever. They should be the template, but you can be a little creative with it.

Exactly how creative can we be? Does it have to be a Mario style castle?

Revenge of the Contentious Blog

author=halibabica
After thinking on the forced character thing for a while, I've decided to concede. If a level's creator wants to recommend a character for a level, they can do so by putting that character's block at the start, but leave it optional for the player to hit it.

Yay!

Revenge of the Contentious Blog

author=Deckiller
I'll let you guys figure out the framework. All I'll say is that ~secrets~ are integral to a good Mario experience. Mario is all about simple secrets. I mean, the pipes were a huge mechanic back in 1985. Metroid took it a step further; Mario is all about simple, fundamental platforming and secrets. We need to either encourage secrets or integrate them in some way or another...bonus levels, whatever. Secret stars are overkill (like I said...it's all about simple secrets).

Agreed. I tried to include a lot of little secret areas in my last game. It's always fun trying to find them.

Castles- Masterpiece Set

author=Solitayre
author=nin8halos
Would it be bad if I made three Dr. Wily castles?
What music would you use? THIS IS IMPORTANT.


The track from Mega Man 2. For AT LEAST one of them.
http://66.90.118.45/ost/megaman-2-original-soundtrack/kmpuaskhwo/17-wily-stage-1-2.mp3

Revenge of the Contentious Blog

author=halibabica
It depends on whether a text document for the level would override the game folder one, or vise versa. With SMBX, you just never know.

Anything in a level folder will override anything in the game folder.

Castles- Masterpiece Set

Would it be bad if I made three Dr. Wily castles?

Revenge of the Contentious Blog

Looks like this is headed in a direction I can accept. I do feel strongly about that SMB2 fire-immunity thing, not only because it's annoying, but because it's a poor, easily fixed design choice. A few text files in the world folder will solve the problem. Just have all the developers put the files in their RMN World folder.
As for Link, I can live with him not being banned. I just think it's extremely odd that he's in SMBX when he's not a Mario character. But since this is an RMN game, Link is gonna be the least out-of-place thing. I guess the guy who made "Mario in Heat" shouldn't be complaining.
I really do have a problem with character-specific levels though. I'm saying this as a player, not a designer. I don't enjoy being forced to use a certain character. I say we allow the player to have some freedom, too. This shouldn't be all about the developers.