NIN8HALOS'S PROFILE
nin8halos
4375
I'm a college student. I like games. I'm making some with Super Mario Bros X. I also like to watch Let's Plays. Mostly BoboTheVulture and MysteriousJG.
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Castles- Masterpiece Set
I have a few things to add about Desert Palace:
1. Very bland visuals.
2. The background doesn't match up at all with the pyramid theme.
3. Metroid enemies at the beginning for no reason.
4. Giant quicksand pit in the first interior room serves no purpose.
1. Very bland visuals.
2. The background doesn't match up at all with the pyramid theme.
3. Metroid enemies at the beginning for no reason.
4. Giant quicksand pit in the first interior room serves no purpose.
Castles- Masterpiece Set
author=masterofmayhem
Option D remanded: the same as Option B, and make the hub something like Peaches Castle form Mario 64. So you enter a castle to enter other castles to save the castles from the castles… Castle.
Yo dawg, I heard you like castles, so I put castles in your castle so you can castle while you castle.
Castles- Masterpiece Set
Seems like everyone is in favor of Plan B. I don't really have a preference. As long as it looks okay.
Castles- Masterpiece Set
Castles- Masterpiece Set
author=masterofmayhem
I'll look into it, but thank you for approving the level regardless.
Also I wanted to mention this earlier, but cognates to you nin8halos for having the first level to be accepted.
Thanks! These levels are taking a lot of work.
Castles- Masterpiece Set
author=Otabo
Putting two powerups in places is kind of a habit I still have from Sarasaland Adventure, seeing how difficult that game was designed and allo, but yep - less powerups can be done.
Sarasaland Adventure? You mean that game with the absurdly long levels? It all makes sense now.
Castles- Masterpiece Set
I think I'll remove some of those enemies from Assault on Skull Castle, particularly the ladder bugs in that one really annoying section and the bat in the coin room. I wasn't planning on it being harder than Mad Science, but altering the difficulty of Mad Science would probably ruin it.
Tonight I should be able to start my final level. It will actually have a boss.
Tonight I should be able to start my final level. It will actually have a boss.
Castles- Masterpiece Set
Overgrown Obelisk revisited:
Much better! The pointless and annoying switch puzzles are gone. Power-ups are more plentiful, but like Ratty said, scrap the random power-ups. The biggest problem the level has now is its length.
I would recommend taking out all the shy guy generators. And you could still use the raven sprite for the spike tops if you just made them so that jumping on them doesn't hurt.
Much better! The pointless and annoying switch puzzles are gone. Power-ups are more plentiful, but like Ratty said, scrap the random power-ups. The biggest problem the level has now is its length.
I would recommend taking out all the shy guy generators. And you could still use the raven sprite for the spike tops if you just made them so that jumping on them doesn't hurt.
Castles- Masterpiece Set
author=Blobofgoo
I think as a general rule, we shouldn't allow any more boom boom fights. Sure you can add things to make them interesting, but it's still a boom boom.
NO MORE BOOM BOOMS
I agree. Super RMN Bros 3 had a ton of Boom Boom battles.
Castles- Masterpiece Set
author=Ratty524
HALIBABICA'S ASCEND DESCENDNot bad of a level. I was almost expecting it to be too easy with your comment but that wasn't the case at all. Definitely not as challenging as some of the other castle levels I played, but still filled with enough challenge to keep it interesting.
Pros:
+ Decent Challenge
+ Excellent use of the lifts
+ Good utilization of space
+ Good, albeit odd Boom Boom fight
Cons:
- Some areas are a bit too tight, especially around the first section where you have to jump over a Dry Bones within a tight space.
Not much else to say here. I would have personally recolored the smb3 Goomba instead of using the smb1 Goomba to make it a bit more graphically consistent, but that's just a minor note.
Well said. While it could be the easiest castle so far (not sure it is), it certainly wouldn't be a bad thing if we had a couple that were a little bit easier.













