NIN8HALOS'S PROFILE
nin8halos
4375
I'm a college student. I like games. I'm making some with Super Mario Bros X. I also like to watch Let's Plays. Mostly BoboTheVulture and MysteriousJG.
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Castles- Masterpiece Set
Finally finished my first level. I think it's maybe a 2-3 in terms of difficulty. I hope it's castle-ish enough for approval.
Castles- Masterpiece Set
Gimmick Castle:
Starts out kinda boring, but gets better with the moving blocks. This is probably the best level I've played so far. Graphically consistent, fun, not unfairly difficult. Boss fight was okay, too. I really hope we don't get any more Boom-Boom fights in this game.
Starts out kinda boring, but gets better with the moving blocks. This is probably the best level I've played so far. Graphically consistent, fun, not unfairly difficult. Boss fight was okay, too. I really hope we don't get any more Boom-Boom fights in this game.
Castles- Masterpiece Set
Aquatic Project:
Visually bland for the most part. Plays all right though. It's not particularly interesting. The sections with jelectros and rinkas is extremely tough; I'm not sure if it's possible to get through without getting hit.
Visually bland for the most part. Plays all right though. It's not particularly interesting. The sections with jelectros and rinkas is extremely tough; I'm not sure if it's possible to get through without getting hit.
Castles- Masterpiece Set
author=seiromem
Alright, now I want a more experienced SMBX player to test my level, and if THEY find it god mode thenI am SMBX god >=DI might consider making it slightly a little more less difficult.
Looks as though I might get just that tonight....
The very first jump in the level requires excellent timing. And the ones that follow are even worse. Not to mention those donut blocks disguised as normal bricks will drop you into lava in less than a second. Tone it way down.
Castles- Masterpiece Set
Castle Crash:
Excellent SMB3-style fortress level. I love the rising lava pits. The one downside is that most of the wooden platforms are slightly too high, so they drop down a bit when you stand on them.
Also, the boss room is exactly one tile wider than the screen. I just find it odd.
Excellent SMB3-style fortress level. I love the rising lava pits. The one downside is that most of the wooden platforms are slightly too high, so they drop down a bit when you stand on them.
Also, the boss room is exactly one tile wider than the screen. I just find it odd.
Castles- Masterpiece Set
Sky Tower:
Excellent music.
Buzzsaw platform thing looks terrible. Fix the mask gif.
You can stand on the rolling spike balls. Doesn't much much sense.
Propeller block again?
The second half of the level has red coins instead of gold ones. Is there a reason for this?
I suggest limiting yourself to just one style of graphics per level. It seems that the more stuff you have access to, the more stuff you throw into the level, just because you can.
Not a bad level though. It's playable. The elevator section is too long, though. It gets annoying after a while.
Excellent music.
Buzzsaw platform thing looks terrible. Fix the mask gif.
You can stand on the rolling spike balls. Doesn't much much sense.
Propeller block again?
The second half of the level has red coins instead of gold ones. Is there a reason for this?
I suggest limiting yourself to just one style of graphics per level. It seems that the more stuff you have access to, the more stuff you throw into the level, just because you can.
Not a bad level though. It's playable. The elevator section is too long, though. It gets annoying after a while.
Revenge of the Contentious Blog
author=halibabica
Eli’s waiting at the end to hear what his guests have to say, but can he really be trusted?
Castles- Masterpiece Set
Skull Dungeon:
Looks like a bunch of random graphics thrown together. Just pick a style and stick with it. Level design isn't bad, but you seem to rely on propeller blocks and switch blocks too much in your levels. Propeller blocks should only be used when they add something to the level, not just as a way to avoid making ladders and platforms.
Having the boss right before the checkpoint is an odd choice. Not sure how I feel about that. The level would probably work fine without Bowser there.
Looks like a bunch of random graphics thrown together. Just pick a style and stick with it. Level design isn't bad, but you seem to rely on propeller blocks and switch blocks too much in your levels. Propeller blocks should only be used when they add something to the level, not just as a way to avoid making ladders and platforms.
Having the boss right before the checkpoint is an odd choice. Not sure how I feel about that. The level would probably work fine without Bowser there.
Castles- Masterpiece Set
Agony Castle:
Wow. I'm impressed with how much Davenport has improved.
This level doesn't look as mish-mashy as I expected. Level design is solid. Not too difficult, actually kinda fun. Only problem is that you can get stuck inside those spike pillars.
Wow. I'm impressed with how much Davenport has improved.
This level doesn't look as mish-mashy as I expected. Level design is solid. Not too difficult, actually kinda fun. Only problem is that you can get stuck inside those spike pillars.













