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HUD_WIP2.PNG
Now I understand. This is a screen test of the script. This is how it looks without an ATB script (Fomar's).
Although the idea of doing ATB gauge visible/not visible by in-game configuration is a good one too. =DDD *stares*.
Ahaha, J/K, nice screenie WCouillard (need a short form of your nick).
Although the idea of doing ATB gauge visible/not visible by in-game configuration is a good one too. =DDD *stares*.
Ahaha, J/K, nice screenie WCouillard (need a short form of your nick).
sshot31.png
New_Battle_Interface_WIP.PNG
This just shows how much do we care about visuals C:!
It looks wonderful WCoulliard. And regarding the scripting stuff, if I can help with something, let me know. I'm not the greatest scripter, but I think I can do things.
It looks wonderful WCoulliard. And regarding the scripting stuff, if I can help with something, let me know. I'm not the greatest scripter, but I think I can do things.
Theatre.png
Evil Greatface and his minions, the Flowerfaces.
Look at Greatface's grin, he surely is evil!
Great image by the way! I love strange stuff!
Look at Greatface's grin, he surely is evil!
Great image by the way! I love strange stuff!
Windmill.png
Room.png
Pretty obscure I want you to know! (hope to see something when playing, without the need of playing at 22:00+).
nightlifeperlot.png
author=bigtime
Does that tree have an eyeball on it?
Oh come on, all trees have eyeballs, how could they see what we do if they don't? J/K.
Bad thing is that I can't see a tree there C:.
Battle2.PNG
I think it is Yanfly's Ace.
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The only thing I see that I don't like is the "Angel Whisper" skillname being overlapped by its cost. Anything else, seems great!
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The only thing I see that I don't like is the "Angel Whisper" skillname being overlapped by its cost. Anything else, seems great!