POLARCACTUS'S PROFILE
Other alias: Luchi
Age: 30
Current obsession: Granblue Fantasy
Age: 30
Current obsession: Granblue Fantasy
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A_Meeting.png
Nova's EXPLOSIVE Art Dump!
Ah, yes. I can definitely see it now. You used Vanguard Ike's design as inspiration for that WIP suzy pointed out. XD
A_Meeting.png
@Craze: But you still made some valid points. =)

Since I have my graphics editor open atm, I decided to just pallete-swap the pillars and darken the walls. The archway still needs a bit of work though.

Edit: Hmm... no tint.
@Pizza: Ah yes. Those waterfalls are still the default RTP that somehow got muddled up when I was pallete-swapping my custom water tiles. >< I see that I did indeed made a mapping error there. And I need to fix those pillars again. I think they look even more muddy now.

Since I have my graphics editor open atm, I decided to just pallete-swap the pillars and darken the walls. The archway still needs a bit of work though.

Edit: Hmm... no tint.
@Pizza: Ah yes. Those waterfalls are still the default RTP that somehow got muddled up when I was pallete-swapping my custom water tiles. >< I see that I did indeed made a mapping error there. And I need to fix those pillars again. I think they look even more muddy now.
A_Meeting.png
Yes, yes you're right, Craze. Maybe I should make the pillars the same colour as the archway. Or just make them lighter. I'll see what works best.
A_Meeting.png
I was thinking of shadows, but decided against it. The scene looks nice enough as is. ^^ I am pretty chuffed with the way my tiles are turning out.
Nova's EXPLOSIVE Art Dump!
You have improved quite a bit, Nova. And is your Mia perhaps inspired by Fire Emblem's? XD ( same hair and eye colour lol )
Heeeeeeey
TristianxIanna_Cave.png
Oh, Dante will appear soon enough. It's just that I've redone the entire game with regards to plot and character relevance ( Dante is actually more important now, since he's a Prince trying to stave off an impending war over the High Throne aka Genoa ). So he will appear in the demo. =) I haven't neglected either of them.
TristianxIanna_Cave.png
I was going to make a sprite of them huddled together, but thought better of it. Maybe later in the game. A sort of... visual indicator that they're growing closer together XD( since Tristy is a bit of an ice-queen in the beginning ).
Because she's your fearless, devoted lady knight. <3
Touched up some tiles ( in the original you can still see some tiny black lines on the cliff tiles and I lightened the outline of the rocks ).

Because she's your fearless, devoted lady knight. <3
Touched up some tiles ( in the original you can still see some tiny black lines on the cliff tiles and I lightened the outline of the rocks ).
Alternate Methods of Gaining Skills Rather Than Level-Up
I'm using a combination of what Nova suggested ( equipment grants temporary skills ) and a JP-system as seen in FFT ( where characters unlock skills and passive abilities through a new currency called 'JP' from defeating foes ). It's a bit hard to balance atm. Even though I can impose restrictions such as having to learn a base skill first or just lock the skill for story-reasons, I'm also trying to negate the 'grind-factor' that comes with a system like this.
So I like giving the players other options as well in the form of skill orbs, crafting new items etc. Even doing those oft-ignored sidequests could reward your character in some way or the other by having an NPC teach them a new skill ( ala Duncan teaching Sabin Phantom Rush XD ).
So I like giving the players other options as well in the form of skill orbs, crafting new items etc. Even doing those oft-ignored sidequests could reward your character in some way or the other by having an NPC teach them a new skill ( ala Duncan teaching Sabin Phantom Rush XD ).














