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Analyst Predicts NGP Will Easily Top PSP Sales

Who wouldn't predict that, though? Digital Distribution is massively popular and successful. I am surprised that it hasn't been added full-scale onto current generation home consoles. I mean, yeah, there is XBLA, PSN, and WiiWare, but new mainstream titles should be available for purchase and download.

Analyst Predicts NGP Will Easily Top PSP Sales

Yeah... Except the article blames it on being a proprietary format, not for the flaws of disc-based media.

Vote 4 Character Design

author=Karsuman
You should probably post the full images instead of covering it all in red like you did.

But #2.

author=AABattery
The red don't cover anything. Besides, both designs have the same grieves, so putting the rest of the image would just take up space.


Why do people automatically go on the defense? Just take his criticism/advice and either use it or don't.

To be different, I like #1. I can't imagine what use that face guard has for #2 other than to blind him. It seems silly.

Analyst Predicts NGP Will Easily Top PSP Sales

I didn't say that PSP didn't fail. In fact, I wouldn't give it as much credit as that article did. I think that entire handheld was crap. The best use of it was for playing PS1 Classics. I was simply pointing out that the UMD can't be blamed for its failure to launch.

Analyst Predicts NGP Will Easily Top PSP Sales

I don't think anyone should argue that the UMD had much to do with the death of the PSP.

It's primary competitor, and the victor of said competition, was the Nintendo DS. Which also used a proprietary format. Yeah, it was a cartridge, but so was the UMB for the most part. It just wasn't solid state, like the cartridges are.

The NGP looks like it will be an overglorified iPhone, except less phone more game. Might as well be called the iGame.

Video game genres that will eventually die in the coming years.

http://www.gamespot.com/xbox360/action/fittest/index.html

Two User Scores of 10. No professional review, or score.

I don't know if its possible to find the stats of the download.

But he might as well use Geometery Wars as an example. Most people have heard of that game, and it's pretty much the same. It was very successful.

I agree, Indie is helping revive some of the old game styles that disappeared. Castle Crashers brought back the side-scrolling beat-em-up (as well as Scott Pilgrim vs the World)

I don't see how it has anything to do with the point he originally made though.

Video game genres that will eventually die in the coming years.

author=Raekwon
I mean, who makes asteroid like shooters anymore? Indie games brought them back. Not completely back, but it has thousands of people downloading the games.


There are lots of games like Asteroids being made...

They don't make it stateside all too often, but Japan has a huge market of "Bullet Hell" shooters, which are just Asteroids on the highest levels.

Previously Successful IPs and how to Revive Them.

No, that wasn't me.

When you give a game a name, based on an IP that is already rooted in a specific genre and style, you have every right to expect it to be familiar. As a marketer, it is your job to make sure that the gamers don't get that idea, if its a misconception.

Fallout: Tactics is a good example of this. The gameplay changed dramatically, even though the style and theme remained the same. This may or may not have lead to the bad sales, but I don't remember anyone complaining that it wasn't enough like Fallout 1 and Fallout 2 and that they were lied to.

It's not wrong for a company to take an IP in another direction. To use an example I used before, Mega Man Legends was a good game. It was a completely different direction for an IP. It was made fairly clear it wasn't the same style of game, the box art alone was enough to tell that. Had it been called Megaman 8, people would have been misled to think it was a side-scrolling shooter/platformer. It wasn't, and they would have been pretty pissed about it. Whether they liked the game or not.

Video game genres that will eventually die in the coming years.

author=Shinan
author=prexus
As someone mentioned above, you can dilute and dilute until you end up with the only 'Genre' being "GAME". The point of those 7 that I listed, is that they are the lowest common denominator based off of game play (ignoring setting, view point, and specific features)

Since Gaming has always been differentiated by how you play the games, I think game play is an excellent place to define Genres from.
But your genres are also skewed by what you play. (obviously) A guy who mainly plays sports games would disagree putting it in the sim category. And obviously they'd never think about RPGs. They'd just call the adventure games (most people do). And platforming is either a part of adventure games or action games. Their list of seven genres might look like: Action, Sports, Adventure, Sim, Strategy... uhm... Puzzle and uh... Man you listed shooter different from action... A regular person might maybe throw in fighting games? or something... Shooting and action in different genres... seriously what were you smoking.


I can actually concede a few points here.

Sports games are a genre I missed entirely. They are something very unique, even though you could go as far as to lump them between Action, Simulation, and Strategy, they are definitely unique enough to be a genre of their own.

I can also concede that shooter and action are in the same vein. My thought behind separating them was that shooter doesn't just mean Quake/Call of Duty, it could also be R-Type and Raptor, but you are right. They are action games, plain and simple.

I still consider Puzzle games to be in the Strategy vein. A proper puzzle game has logic behind in that is almost identical to the structure behind Strategy games.

Fighters are Action games, with very specific rules and limited scope. They definitely stand out, but in all honesty, what is the difference between Street Fighter and Streets of Rage? Combos? 1-vs-1? Not enough to differentiate it.

Previously Successful IPs and how to Revive Them.

I'd like to think that publishers and developers think as deeply about this sort of stuff as I do, but I don't know if that is the case.

But the Chrono Trigger franchise was popular because of it's story and humorous. To have a sequel be good enough to live up to Trigger, it would have to be written by the same writers (who I doubt are doing much writing these days.) The only Game Play mechanics that were particularly of note were the position/movement in the battle system, which the Tales of Series and Star Ocean have taken and made significantly better, and the amazing amount of alternate endings. Also New Game+, which has yet to be done properly (the point of NG+ isn't to make the game harder ala Demon Souls and Castle Crashers, its to make you so overpowered that certain scenarios happen differently.)

Not to say Chrono Trigger wasn't good, at all. I love that game. I think a remake in 3D like Chrono Trigger: Resurrection is warranted, but I don't think a proper sequel could be done well. Chrono Cross was a great attempt at it, actually. I really did like that game. But it was so different, it may as well have not been a Chrono game.