PSY_WOMBATS'S PROFILE

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a 2.5d explorer/horror game about NEURAL-9, a memory disease that spreads via eye contact

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Guild Raider! Review

Thanks for taking the time with a review. I think this might finally motivate me to give this game the rework/polish it needs. bob_esc and I basically started this as "let's make a dungeon crawl where everyone has stupid names, and also, cats" and combat came as an afterthought. It sounds like what needs most significant attention is:
- Bugs, obviously
- Midgame money management (it sounds like STEAL is broken)
- Ability/skill overhaul and clarification

More than a few years after this project, the final fight and end cutscenes are my favorite things about this game so I'm glad you also found them entertaining. Although for the last boss fight, how did you get a gameover? Sounds like (yet another) bug.

Machine alternates between regular attacks and the magicannon. Machine-R restores HP and Machine-L recharges the cannon, so killing them is usually a good idea, but killing the main body of the machine should be enough to win the fight.



Unrelated: I also always laugh when people say the SFX are RTP because they're 100% rips from Final Fantasy Legend, Sonic CD, and Touhou for some reason. And we also knew no one would ever get the Gauntlet stuff so I'll finally post this https://youtu.be/ePSXZ-zKmlA

SaGa 4: Masters of the Demon World Review

Glad you enjoyed the game, thanks for taking the time to write a review.

Steel Knights Review

Thanks for the review. There's still bits and pieces of this engine kicking around in more modern games so it's definitely relevant.

I have no idea what's up with that no health thing. Something in the window settings must be off. If you check the screenshots on the page, there's supposed to be a pretty detailed readout name, health, armor, xp, etc. Not sure what's up with chat either. But thanks, I'll add these on my fix list and maybe this game will get a facelift in the next couple weeks.

SaGa 4: Masters of the Demon World Review

Thanks for this by the way. It's been a good guide for balance changes and other things we've been tweaking in the months since this has come up, especially changes around the intro and balance issues with mutants. And the bug reports are always appreciated!

Other stuff we've addressed:
- Plot items are always recoverable. True to the orignal airseed though, chucking it while underwater is 100% a-okay
- A bit more music variety, at least later on. Each world is themed differently, so world 2 has FFL2's bgm and battle theme, for instance

About working with constraints, as I've put some more time into the project, I think they can be useful. Whenever one of us gets an idea about some oddball item or ability, we have to answer two questions: 1) does it help our theme? ie, SaGa faith, or 2) is it strategically relevant or important from a player quality-of-life perspective? It helps keep things focused and the game is turning a lot more streamlined because of it. It's also keeping me from getting too wordy in the cutscenes; part of the original FFL1 I really enjoyed was the sparse, almost terse dialog.

We'd like to maybe use the systems and the aesthetic to create an original game, but to be a really original game I think it's important to use original art and bgm as well, not just rips. While art by either of us would definitely be authentic, the quality would be a little more eh, questionable. (bob_esc's doing a great job with original tiles though!) Until we really deal with the root of that problem, I'm pretty happy to make a tribute for now.

Thanks for the feedback.

M/1 Review

Good review Penta.

The Here and Now of Yesterday Review

Glad this got another look.

Bundesvision Brigade II Review

This is a great review and this game looks amazing and unique. All those items... Genius.

Z̰͕̬̤eph̻̲͈ỵ̘r Sk͉͈͚̹ies: Fall of the Necromancer Review

Thanks for the review. That's a very unfortunate (and ironic) place for the game to be interrupted. Luckily we have a recording of the end cutscene. It may not make sense unless you spend exactly 11 seconds on the main page though.

(starts at 1:08, for some reason embed isn't keeping the time arg)

I'm glad the project was enjoyable as a game even without its meta-aspects.

Deep Realm Heroes 2 Review

Thanks for the review, glad the game was somewhat enjoyable. I can't believe I never thought of sound, haha. When I had this game playtested there was a bunch of feedback about not knowing where enemies were and if you were under attack, so I added that little "Enemy to the left! Enemy to the right!" printout in the UI, but you're right, a sound cue would've been much more effective.

Very Pink Game Review

This is pretty much spot on. We need more games like this instead of rambling multi-hour epics.