SAWWORM'S PROFILE
sawworm
1640
Ohai there~ I'm just a regular caveman.
I've graduated from Radio&Television Broadcasting.
Later on, graduated from International Relations,
And now I've graduated from Graphic Design...
Working as a full-time Motion Graphic Designer in an Education Company.
~P L E A S E~ S E N D~ H E L P~
I've graduated from Radio&Television Broadcasting.
Later on, graduated from International Relations,
And now I've graduated from Graphic Design...
Working as a full-time Motion Graphic Designer in an Education Company.
~P L E A S E~ S E N D~ H E L P~
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Shattered Hourglass
author=ClangeddinWelp! Suan's High Voice actually debuffs enemy MAT 2 times. I forgot to write that on the description ahahah. I swear I looked at Recovery Mastery and it was fine... This game really likes toying with me. Thanks for your help once again.
Good job, some more nitpick to help you improve the game =D
1) Bug: Juliet's Recovery Mastery targets enemies instead of allies.
2) Balance: Suan's High Voice skill became useless, since it has the same cost of Lullaby but only applies Silence, whereas Lullaby now applies both silence and sleep.
Shattered Hourglass
0.4.3 version up! I've combined 0.4.2 and 0.4.3's patch notes together~
Listed changes here:
https://rpgmaker.net/games/3996/blog/19170/
A lot has changed since that time :') I've toned down many things, especially with buffing useless skills and passives. I'm happy that you still consider playing this game after all those years. Neutral is also my favourite route! You can check what enemy drops what in Identify Book :')
Listed changes here:
https://rpgmaker.net/games/3996/blog/19170/
author=kenlan
Yeah,i understand it`s hard to get the time to make something this big (and good).
Last time i played this was maybe 1 1/2 years ago 2 maybe.I was going for the neutral karma route and remember this was a really challenge sometimes.its good to see you have increased the droprate,i never really find out what all the rare drops may be(i think).
I`m a perfectionist often when i play this games.Wanna find and do everything.:) .That`s the really fun.
A lot has changed since that time :') I've toned down many things, especially with buffing useless skills and passives. I'm happy that you still consider playing this game after all those years. Neutral is also my favourite route! You can check what enemy drops what in Identify Book :')
Shattered Hourglass
author=kenlan
Nice to see you expand the game and fix so much things.I`m gonna play this gem again now.It`s about time now when you have changed alot.
This is one of those so extra great RM games around here.
I have been waiting and hoping for a another game like this from you but this is good enogh :) .
Thank you very much kenlan! Actually making another game is quite hard, my free time is limited these days :~D When was the last time you played my game?
author=Clangeddin
Thanks for the reply and for considering my feedback.
Sadly I can't tell you about Exploit Powder as I have NEVER used it. xD
Another thing I forgot: The Onigiri item says that it requires Silly mode to be activated, but I thought that Silly mode was removed from these last versions, right? (I did not get any choice at the beginning to choose between Silly and Serious mode) Is this text still intended or should the onigiri summon another boss fight?
One final suggestion (for the future, no rush about this): would it be possible to introduce a new game +? (carrying some items, gold and book data) It would be nice to fill all the identify book with all the possible enemies from the various paths of the game. Would also give more incentive to replay the game and see all the possible endings.
Oh boy, I see it now... I forgot to delete that event. I've messed that up! Also fixed that up. Yes, I've deleted Silly Mode stuff, Onigiri summons another boss fight with similiar old skill set.
I've tried that new game+ future before, it really messes up my game, resetting everything is way too hard stuff for me, I might try later on ;_; I also tried your difficulty suggestion... it ended up with a failure, I use an old script for difficulty settings and when I set up very high numbers even 1000%, enemies starting to hit 8k-9k damages. So I'll set the drop rate to 250% and HP, MP, Param 125%. I guess making everything boss like brokes the engine's limits lol
At least I've fixed Suan's issues :~D
Shattered Hourglass
author=Clangeddin
I decided to give this another go given the updates and the fond memories I had of this game the first time I played it a year ago or so.
So I downloaded the version 0.41 post game and had another blast, looking forward all the future upgrades and content additions.
A few things to point out though:
1) Some bugs are still present, the two most noticeable ones regard Suan, the first one is an annoyance, if other companions take actions there's a (very high) chance that Scan will crash the game. The only safe way to use Scan on Suan is to make every other companion defend for the turn. During boss fights this can be pretty bad.
2) The second one is game breaking, it's Reverse Potion of the Talk-a-maton class, instead of working on allies, it works on enemies. This trivializes almost every boss in game as none of them is immune to Toxic and the stat kills them in 5 turns. This should probably be fixed asap, even though if it did get fixed, I have a feeling that it would be pretty weak considering the steep TP cost and the deadly status it inflicts. Maybe toning down the TP cost and changing the toxic to poison would go a long way.
I also have feedback about two things that are not really bugs, but that I'd like to see changed:
1) The first one is the fisherman side-quest. I don't know if this was changed recently, but this last time when I reached the spot and spoke to his wife, I was just told that her mind was blank and I could do nothing about it, this gave me neutral karma with no choice available and prevented me to reach 10+ good Karma (so no pure chest =( ). I don't know if there's a game time limit involved in this quest, but if there is, I'd really like for it to be removed as I don't like to be rushed around for the sake of completion :P
2) The second one involves the loot hunt difficulty, I honestly see little point in it, in fact Casual difficulty is probably still better for farming items since you also get exp. Going from 100% drop to 150% drop is not that much, really. 1% drop or 1,5% drop on avarage mean 30 battles less or so to see the item drop, but also 70 battles on avarage without any exp. The trade off is immense and quite frankly not worth it, in fact, I got most of my rare equipment (glass sword, granade launcher, ecc..) on Casual while farming for exp. What I'd propose would be to change this difficulty so it turned monsters into mini-bosses, so their stats skyrocket, but the drop chance of items skyrockets to 100% as well.
In short:
Current Loot Hunt -> Suggested Loot Hunt
HP: 100% -> 1000%
MP: 100% -> 1000%
Parameters: 100% -> 200%
Gold: 150% -> 0%
Drop Rate: 150% -> 1000000% (or whatever is needed to make it a guaranteed 100% drop of all items)
Well, this is just food for thought, hope you'll consider some of it. Thanks again for the great game!
Yesterday I was looking at my previous comments and checked if anyone still active here... and I'm very glad you are still here <3
Oh... wow Reverse Potion still works on enemies? T-this is horrible! I thought I fixed that... Thanks for bringing that up! I've fixed on my client and gave Suan's talk-o-maton debuff skills new stuff (like you said I lowered its TP cost and buffed MP a bit!), also Suan will have a new way to clear Toxic, Ignite and Frozen.
For Scan issue, I believe it happens because of 2 scripts working together on this one, one for Skill stealing and other is for weakness and strong points. I might need to seperate that one. Did that crash happened when using Exploit Powder?
Fisherman Quest is time limited, I'm very sorry :'( You have to go there before doing your first Hunting Mission, otherwise you'll be late for it :( Just like the other karma events if you don't react fast enough it'll be late. I'll make it 2 hunting missions instead of only 1 :')
I loved your difficulty suggestion. I'll try it asap! Thanks for your great feedback!
Tears of Samsara
[RMVX ACE] Need a Partner to Finish Game (Help Request)
Selling Sunlight
The Room of Eyes
The Inn
Oh my! That's a big compliment! Thank you so much ^.^ I'd love to hear your feedback as well! I hope you enjoy it.
I still have lot to do with that game even after finishing the story years ago. I always feel like expanding it just like your game. Hundreds of them may sound quite a lot but as your game gets bigger you're gonna need them a lot (most switches are very useful for cutscenes! I gave a tip for you!) :~D
I still have lot to do with that game even after finishing the story years ago. I always feel like expanding it just like your game. Hundreds of them may sound quite a lot but as your game gets bigger you're gonna need them a lot (most switches are very useful for cutscenes! I gave a tip for you!) :~D













