SBETHUNE81'S PROFILE
Hello! I'm the 6th-8th grade math and science teacher at a small K-8 school in the Sierras. I recently moved to Oakhurst, California, about 30 minutes outside of Yosemite, with my wife and 16 month old son. Before that, I worked as a 5th grade teacher in San Jose. I love designing and playing video games and cooperative board games. My favorite parts of RPG making are writing and eventing. When I'm not doing that, I like to run, bike, and play volleyball. There is never enough volleyball.
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Canvas Review
Thank you so much for taking the time to play through and review Canvas. It means a great deal to me.
Manifest
ColinB - First off, thank you so much for trying out my game and getting so far. I think you're right about that being a bug. Good catch. I've added a new map234 file to my locker. If you navigate there and download it, you can replace the current map234 in your Manifest->Data folder with the new one. I've added a rope on the left side of the screen that you can use to drop down to get back to the left entrance of the pass. Please let me know if it works! Thank you.
crowlotus -
crowlotus -
The passcode is "Brynn" but you have to enter the number equivalent of each letter in the alphabet. (B = 2, r = 18, etc.)
Manifest Review
Manifest
Thank you very much for taking the time to play through Manifest and post a comment, Firecage. It's wonderful to know there are still people playing through it nearly a decade after its release.
Canvas
Count horizontal and vertical number of hops from the node space to the cursor/guess space. Don't count the node space itself.
Canvas
Hi RogerJr,
I apologize for the late reply. I rarely check this site these days. For the mining mini game, start by picking any 3 spots to put down nodes...doesn't matter where, really.
As an example, if it says the ore is a combined 13 spaces away from the nodes, pick any space on the grid and count how many spaces it is (not diagonal) from each node. Then add those 3 numbers up. If you get 13, that is a possible space for the ore. There may be multiple spaces that work. You get one more node to place to help figure out which of the narrowed down spaces is correct. I hope this helps. Please let me know if you need a more detailed example. Thank you for playing!
I apologize for the late reply. I rarely check this site these days. For the mining mini game, start by picking any 3 spots to put down nodes...doesn't matter where, really.
As an example, if it says the ore is a combined 13 spaces away from the nodes, pick any space on the grid and count how many spaces it is (not diagonal) from each node. Then add those 3 numbers up. If you get 13, that is a possible space for the ore. There may be multiple spaces that work. You get one more node to place to help figure out which of the narrowed down spaces is correct. I hope this helps. Please let me know if you need a more detailed example. Thank you for playing!
Canvas
Canvas
Hi rpgnomad,
Thanks so much for your post. It made my day. I'll give you some help below in a spoiler.
If you are using the correct schematic with the pair of raptors, there should be a place where you can stand where the letters will spell out a message that starts with "jump in the..." I am assuming this is the puzzle you are talking about. If not, let me know. And if it is the correct one and you want more help, I can just give you the answer.
Try using the breadcrumbs when navigating the Evermeadow. Everything looks the same, except you will see the breadcrumbs where you left them. Again, let me know if you need more specific help.
Hope this helps. Thanks again for playing my games.
Thanks so much for your post. It made my day. I'll give you some help below in a spoiler.
If you are using the correct schematic with the pair of raptors, there should be a place where you can stand where the letters will spell out a message that starts with "jump in the..." I am assuming this is the puzzle you are talking about. If not, let me know. And if it is the correct one and you want more help, I can just give you the answer.
Try using the breadcrumbs when navigating the Evermeadow. Everything looks the same, except you will see the breadcrumbs where you left them. Again, let me know if you need more specific help.
Hope this helps. Thanks again for playing my games.
Canvas
It does my heart good to know there is someone still playing this. Thank you. I'll put some help in the spoiler below...
For the Ruins of Resolve, the specific letters you step on matter. Read the sign for a hint and follow it literally. Let me know if you want more detailed help with it.
For using the schematics, there is usually a spot you want to stand on when viewing them. In the room to the right of the first save/entrance, use schematic B while standing on the tile in the middle of the numbers. Enter the code that is highlighted from top to bottom and left to right. I'm going off memory there, so let me know if it doesn't work.
Hope this helps. Please let me know if you have any other questions or need follow up help with the 2 issues above. Thanks again for playing.
For the Ruins of Resolve, the specific letters you step on matter. Read the sign for a hint and follow it literally. Let me know if you want more detailed help with it.
For using the schematics, there is usually a spot you want to stand on when viewing them. In the room to the right of the first save/entrance, use schematic B while standing on the tile in the middle of the numbers. Enter the code that is highlighted from top to bottom and left to right. I'm going off memory there, so let me know if it doesn't work.
Hope this helps. Please let me know if you have any other questions or need follow up help with the 2 issues above. Thanks again for playing.