SIXFOOTBLUE'S PROFILE

Hi, I'm Blue. I like pixel art, drawing, voice acting, and messing with game design, despite knowing very little about coding. Maybe someday I'll release something.

Hope we get along!



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Commercial Revamp

Really looking forward to playing this when it's out. :)
I always seemed to miss the download windows for when demos were released, haha.

YRPG - Fountain of Memories

Apologies if this has been asked and answered before, but are battles going to have options for more dynamic camera angles later in development?

YRPG_QuantumEffect.png

Exciting! Is this an editor for particle systems?

YRPG_QuantumEffect.png

Exciting! Is this an editor for particle systems?

YRPG_QuantumEffect.png

Exciting! Is this an editor for particle systems?

YRPG Builder

Glad to see you're still working on this!

[RMVX ACE] Change sprite based on location in current sprite sheet.

'Evening all!

I have a question regarding sprite changes. (Not the simple change actor graphic/face commands)

I came across a composite character script which allows the game to assemble custom characters using different graphic layers for body, hair, eyes, armor, etc. The downside to this script is that actor faces and char sprites can't be changed using the regular change actor graphic/face commands.

I was wondering if there's a way to change the actor's sprites by specifying a location within the respective sprite sheet. (ie show an angry facial expression by swapping the actor's face to the second sprite in the first row of the current face sheet, or making the character sprite change poses by swapping to the 4th charset in the second row of the current character sprite sheet, etc).

Sorry if this explanation is a little unclear, as I'm not sure how else to describe it, but any help is appreciated!

WoodbridgeHospital_wip1.png

Really nice work. :)

YRPG Toolkit gets a Map Editor

You made me squee a little! But I'm curious. What kind of 3D file formats are or will be supported?

XP - Static parallax script?

Thanks a bunch! I'll give it a go.