SLASH'S PROFILE
I make video games that'll make you cry.
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What areas of RPG making really hinder your project?
Back when I used RM2k3, the only enormous hassle was setting up important cutscenes; I attempted to create very dynamic scenes where characters moved, paused when they talked, jumped, emoted, etc. What I should've done was plan the scene out better beforehand - writing out Move Up/Downs, emotes, dialogue pauses - but being rash and reckless I just jumped in without planning ahead and ended up revising each scene over and over again.
Thirty minutes of pre-planning would've saved me hours of revision. It's a lesson you've gotta learn somewhere, right?
Thirty minutes of pre-planning would've saved me hours of revision. It's a lesson you've gotta learn somewhere, right?
Wine & Roses
What are you thinking about right now?
I'd love to live in Europe for a few years. Britain is a beautiful old country... But I like the US as well, so I would come back eventually.
Hurricane Sandy
"Our unstoppable regime has determined the future of the arms race lies not in nuclear weaponry but in seemingly coincidental weather manipulation. We are now investing our resources into locating the woman nicknamed Storm, because one of our leaders saw X-Men last week and believed she was, in his words, 'totally kickass'"
Whatchu Workin' On? Tell us!
Yea; the only problem with XS3 was that all I knew it as was as a sequel to a game that was super boring. If I ever get the chance to pick it up (is it cheaper now?) I'll give it a shot.
Today I am adding a title screen to Eight Legs and seeing if I can get some fellow devs to Testflight it. The problem with making a mobile game is getting people to test it - I have a web version, but the controls lose their luster with a mouse. It was completely luck on my part; I didn't test the controls on a phone for a long time, but they turned out to work fantastically.
OH I'm also applying for jobs because I'm tired of being a jobless hobo.
Today I am adding a title screen to Eight Legs and seeing if I can get some fellow devs to Testflight it. The problem with making a mobile game is getting people to test it - I have a web version, but the controls lose their luster with a mouse. It was completely luck on my part; I didn't test the controls on a phone for a long time, but they turned out to work fantastically.
OH I'm also applying for jobs because I'm tired of being a jobless hobo.
What are you thinking about right now?
Whatchu Workin' On? Tell us!
Gah, I played Xenosaga 1 a long time ago but I got turned off by like an hour of cutscenes and BS and never went back. I've been told it's good, but I never had the patience.
Star Wars Episode VII (as well as VIII and IX!)
That article is absolutely fantastic. Can you imagine, handing off your masterpiece for billions, and donating everything to a great cause? It would be so easy to just live like a king for the rest of your life.
Stay classy, George Lucas.
Stay classy, George Lucas.














