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Mapping Contest #1
author=IKEH4X0r1337
I don't think I'm using an RTP for mine, you should just be able to download it
I had to download rgss102e.dll but it works now, checking it out!
author=SGCN
Jude:tpasmall:
I wonder why you didn't make more use of the cliff edge tiles? There are some places you have them, but for most of your cliffs lack them. Liked the water sound effects.
That tile is a 'ceiling' tile and doesn't work well with the other tiles. RMVX is terrible for that.
Mapping Contest #1
Ahh ok, I'll see what I can come up with.
Also to anyone who checks out my map, be brutal with it. I'm still really new to mapping and need all the feedback I can get. I've already fixed a couple flaws with it that didn't make the contest entry, but I need all the help I can to learn how to map. Thanks!
Also to anyone who checks out my map, be brutal with it. I'm still really new to mapping and need all the feedback I can get. I've already fixed a couple flaws with it that didn't make the contest entry, but I need all the help I can to learn how to map. Thanks!
Mapping Contest #1
Just downloaded all the games, I can't play a few because I only have VX. Not looking forward to how much better these maps are than mine, haha.
Edit: I also get an error with Jude's game "the file system2c cannot be opened".
Edit: I also get an error with Jude's game "the file system2c cannot be opened".
The Arms of Reverie
author=Peaceful_Chaos
Subscribed..
Sweet! I hope I don't disappoint anyone once I have a release, haha.
Glacia
Glacia
Glacia
Catharsis
The Arms of Reverie
This is my first attempt at making a game in rpg maker, or any other game maker at that. It is based on a short story I wrote called 'The Arms of Reverie' which was inspired by the album 'Razia's Shadow' by the band Forgive Durden. More updates will be posted as I go, and many of the maps and graphics will be tweaked as time goes on. I hope to have a short demo available in early 2012. The game is meant to be story driven, but hopefully not with overwhelmingly boring or long dialogue.