WATERMARK'S PROFILE

watermark
Got me my shiny new MZ
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Watermark RPG's Homepage:
http://www.watermarkrpg.com/
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RPG Maker Unite - New Engine

As a veteran user of both RM and Unity, I am less excited about Unite as a standalone maker (because I can just use regular RM), but more excited that it MIGHT allow me to use RM's wonderful eventing system in other Unity games.

Unity is definitely not as user friendly as RM especially if you want to make certain types of games, like a JRPG. With Unite, I see the potential of making an action RPG like Secret of Mana using Unity for the combat parts, but Unite for the roleplaying parts.

Merry Christmas! (and other assorted holidays)

Merry Christmas and happy holidays to everyone! May your game making be even better in the coming year.

New RPG Maker incoming?

Being a lifelong RM fan, of course I'm gonna get MZ...eventually. But, this time around, instead of snapping it up on day 1 like with MV, I might wait for the sale.

I really wanted to be excited about this. I mean it's the first new RM in years. Unfortunately, I'm just not, at least from what's shown so far.

The thing is, I think MV and Ace already does a perfect job if one wants to make a retro JRPG. I was hoping the new RM could do things these could not in a major way. A completely new tool for a different type of JRPG, and I can continue using Ace or MV for the more retro games. Maybe incorporate features from the new generation of JRPGs such as smart A.I. team members and animated busts. You know, still 2D focused but superpowered. And something that's not easily done with plug-ins. Heck, I don't think it even has Mode 7.

One good thing I'm hearing is that it will be more optimized than MV. So...it will have MV like features but run at Ace speed on multiple platforms? That would be a good feature.

Thoughts on the state of RPGmaker and it's community?

I've been using RM since RM2000. That's TWENTY YEARS. A freakin lifetime in ancient days. Wow. Astonishes even myself. And I can honestly say, I still love it.

Although I also use other engines such as Unity, RM will always have a special place in my heart, and I find myself going back to it from time to time. I imagine I will still be using RM even when I'm eighty and coming to this forum, assuming it still exists.

I think RM will live as long as those of us who went through the 16-bit era still lives. True, it might die with our generation, but I think we still got a few decades at least. This kind of pixel art gaming is what we grew up on. It is in a way, a love of our lives that will never disappear.

Flurry of Owls - 2019 Gammak Challenge!

Just made it! My game got completed on 12.27 and the page went up today. So here's my entry for the Flurry of Owls:

Owlcraft: Owls vs Elemental Evil

It's an RTS made with MV. You can download it from RMN here:
Owlcraft RMN Page

Flurry of Owls - 2019 Gammak Challenge!

Submitted my owl game! Made the year end deadline. Now just gotta wait for the page to be approved.

48-owl Gammak thread

Since I already started my owl game I won't have time to join this one. Oh well, just Flurry is fine for me.

Flurry of Owls - 2019 Gammak Challenge!

Sounds fun. I think I'll make one. I've got an idea for a game with lots of owls.

I actually never figured out what maker score is for...

Like design of this heroine?

author=visitorsfromdreams
What does her scouter say about his power level?


Well...if we're going by DBZ standards. Athena is a normal human so BP5, but in her power suit with all power-ups I would say her firepower can reach up to BP1500 (Raditz level).

But really, the scouter is really just a homage design. Athena's version won't detect chi. It will work more like Iron Man's HUD display and give Athena relevant info on the environment.

Like design of this heroine?

Thanks for the feedback!

I didn't draw her. The drawing was done by the Piplay team a few years ago. I am not sure if they're in the community anymore. Anyway, I think they did a good job according to the direction I gave at the time, which basically amounted to "Draw a Samus-like character with red hair wearing a DBZ scouter." :p

She got dug up again when we started our metroidvania recently. She started out as a generic Samus clone, but we've changed her specs quite a bit.

For those interested, here's her background now:

Athena is a spunky college freshman majoring in computer science who got thrown into a futuristic parallel world one day as a reluctant savior (She totally doesn't want to be there). In that world, she can "code" objects into reality with a virtual keyboard and a refillable canister of nanomachines. Objects include weapons, tools for puzzles (like a trampoline), or even robot drone helpers that fight along side her. And maybe she can hack the stuff in the environment...dunno if that's too complicated.

Anyway, the details are still fuzzy at this point. We're thinking it would be like "instantly crafting" the right tools you need during combat. In a metroidvania sci-fi setting.

One thought I had was changing her color scheme to white, gold, and red (which are ancient Greece colors for the gods) instead of the more traditional sci-fi gray blue she has now. Not sure if that's a good idea.
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