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Seraphic Blue (セラフィックブルー) is a 50+ hour epic RPG made by Tempura in RPG Maker 2000 v1.51, and is highly-received in the Japanese RPG Maker community, most notably for its story. It has 2 versions: the original (made in 2004) and Director's Cut (made in 2006). The version translated here is Director's Cut.

Seraphic Blue is well-known for its
- Deep and intriguing atypical dark storyline with a deep underlying message
- Highly creative custom battle and menu systems
- Flexible equipping with the Sphere System
- Precise cutscene transitions and dialogue pauses, making the cutscenes feel more alive.
- Custom artworks to accompany some cutscenes
- Awesome music and well-used sound effects
and many more.

Sample in-game video of Seraphic Blue:



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NOTE1: This is NOT created by me. It is created by a man named Tempura (known as Sakaki in the game credits). I am the sole translator of this game (with kumada as the proofreader), and I have permission to translate this game from Tempura himself. Credits to Tempura and his team for creating such an awesome game :)

NOTE2: In case there are missing files, here is the RTP to download:
1) Don Miguel's RPG Maker 2000 RTP: https://drive.google.com/uc?authuser=0&id=0B9cGh3gNoBNSWXg3dlAwaVJsY0k&export=download

NOTE3: In case fonts are not showing properly in game, here are the 4 fonts to download under the link below:
http://rpgmaker.net/engines/rt2k3/utilities/1/
If fonts are still not showing properly even after installing the above, download the font patch from this website: http://www.indiedb.com/games/the-sewers/downloads/rpg-maker-2000-font-patch
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Do check out the following playthroughs of Seraphic Blue by the following users:
- LunaticScreamer
- Bugfragged (Boss videos only)
- Drifloon (Screenshots playthrough): Part 1 & Part 2


Do also check out the list of Seraphic Blue OSTs (started by Ryan91487).
A sample OST can be listened to below.


And for the curious, here's the TVTropes page of Seraphic Blue.

Also, a special wikia page of the main villain of this game: http://villains.wikia.com/wiki/Er courtesy of Ryan91487. WARNING: Do not read this if you don't want to be spoiled of the game.

Lastly, check out my alternative site for my translated games here (http://eplipswich.tumblr.com).

Latest Blog

Blog 42: Revised Title Screen

Hi everyone!

Well, this blog serves to talk about a minor revision to the title screen. I've been meaning to revise the text in the title screen 'cause, you know, the Engrish options that are New-Birth of Blue, Revive of Blue and Away from Blue. And so today, I've done just that and you can see the revised title screen:



I wanted to keep the "Blue" part, so only the 1st two options have been revised. Let me know what you all think if you will, but I think I'm pretty satisfied with this version and if nothing else, I will put this as the new title screen for this game.

eplipswich
  • Completed
  • eplipswich
  • Drifloon
  • kumada (Proofreader, Tester)
  • RPG Tsukuru 2000
  • RPG
  • 12/16/2010 12:46 PM
  • 11/22/2021 08:59 AM
  • 10/14/2014
  • 545221
  • 145
  • 9589

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benos
My mind is full of fuck.
544
author=eplipswich
author=benos
I need the 2000rtp
Well, you can download the RTP via the link in the Summary page (under NOTE2:)
\

Okay, I didn't really need it. Just used rpg maker 2k3.

Completed the game though, quite depressing ending. Most characters were happy though.
Woah, I never expected something of similiar quality to blurred line and the way on rpg maker again for sure...

I simply can't put my words into how amazing this game is, thanks a lot for your effort on translation!

I can't believe it's so underrated.. I simply had to make an account to comment this, while I never realy bothered before, even with blurred line it only made me ponder..

I will separate into sections and try to explain why the game deserves more love in my opinion:

1) Gameplay:
This is something I both enjoyed and hated at the same time..

The game starts out rather easy, you can learn it's mechanics, which is fine. It becomes totally brutal halfway in though...

I love challenge and tactics, but this is challenging... in a wrong way - basically as game is heavy on text, usually before you fight an important boss battle - you will need to see the dialogues for 5-10 minutes. Afterwards starts the boss fight, where boss uses a trick or a strength you could NEVER predict, even if it was hinted somehow before, resulting in a complete failure as first try big time. The most frustrating was boss you had to poison.. I had no chance to do it first time, simply because at that point in the game support was rather useless. As for other bosses.. you actually had the chance if you got the 'stars align' kind of luck and managed to discover bosses trick before he putted it up, which mostly was keeping the table clear of all elements.. until bosses started to get void ability and it went crazy...

What is weird is that difficulty dropped a tonn when it got closer to last few chapters.. monsters gave too much exp and you pretty much overpowered most bosses with general equipment, not needing any tactics at all..

Balance is huge issue.. mages seem.. lacking to say the least... yan is a truly OP killing machine late game if build for critical with correct equipment.. get her to ~120 crit along with her self ability - results in ~90% crit chance with insane attack speed and attack which is VERY close to cap. Pretty much she dealt more dmg than other 3 characters.. well, 2, considering 1 mostly healed.

Overall I enjoyed the challenging aspects of the game, especially late game mini bosses.. but main bosses could realy use some tweaks.. instead of being random figure out what this boss does and swap into needed equip..

2) Sound:

Rather atmospheric, but the variety is lacking, considering game takes so much time >>

3) Graphics:

Not the strongest aspect of the game, just like blurred lines it's mostly weak, but at least a lot of stuff is custom made, and there are rather pretty artworks as well.

4) Characters:

The best there can be - characters you can actually relate to, both the variety and depth of characters is impressive to say the least. Unlike most JRPG's.. ah, let's be honest - 99% of RPG's are based on rainbows and friendship as a virtue.
The only fact is - some characters lacked development, like vene.. even though she was my favourite character, I could say she was rather flawed.. not in a way of personality, but in a way of contradicting herself big time.
But outside of a few minor flaws - that's one set of characters I will actually remember out of hundreds and hundreds of RPG's.

5) Story:

Again a mixed opinion - it started out well, went better, then went downhill, then better again, then downhill again and the final wrap up was rather satisfying.. this is a rather weird summary, but I can't reveal much more without spoiling too much..
I guess I will still spoil a little though - antagonists were simply lackluster.. especially the trio family. Vene responded rather greatly to their ideas - 'shut up, bitch', pretty much summarised my opinion on how stupid their reasons actually were.. It was pretty much a facepalm throughout whole dialogs...

Instead of viewing it as an usual black vs white type of story, it's better to view it as a story of a change in one's character. A dark story about the reality of feelings and growth of one as a persona.


Overall: A lengthy(52 hours was my last save, and that's not counting I had to replay some battles, which easily puts it to 55-60 hours if we also add up the time for final battle + ending) rpg which packs you enough challenges to keep you entertained combat wise, a rather good pacing of leveling(you won't realy have to grind if you are good), while offering a rather interesting world, story and a set of main characters, lifes of whom intervene in different ways.

You can rarely encounter an RPG aimed at mature audithory, which is not all about good beating evil and friendship, so it's a game I thoroughly enjoyed in the end. I would definitely pay for this instead of crappy RPG's we get nowadays.
Many thanks for the detailed comment, Hentaicheg! Always great to hear/see comments like this! I'm glad I didn't give up in translating this game :)
Interesting comments indeed! I love to see people's opinions on this game, it's definitely one of the most interesting games I played in a while. You're certainly right that it puts most professional RPGs to shame in terms of thematic depth.

I wouldn't really agree that Vene contradicting herself is exactly a 'flaw', though. I mean, her whole character was about that internal conflict resulting from the fact that she was born in order to save the world and has no purpose other than that, but she herself has no conviction that life and existence are worth saving. I suppose you could say that she lacked development in the sense that she didn't change that much over the course of the game, but I think her development came more in the sense of the player gradually finding out how she became the way she is now and where her beliefs come from, I suppose. I certainly felt that my understanding of her character evolved more and more as the game went on, which felt really rewarding.

I personally thought the family's motivations were pretty interesting as well, especially Leona, but I also definitely understand why people would be repelled by their philosophy as well (as much of the party was, really). But I think that, if one reflects on people who are brought into existence only to undergo terrible suffering for their whole life - and there are certainly people born like that in our world - anyone with a heart would have to wonder, "Surely it would have been better if this person had never been born". It definitely makes sense to me how that feeling could become all-consuming to the extent that it did for that family, I think. But it's natural for people to have differing reactions to the sorts of things that are brought up in this game, which is part of what makes it interesting!
Out of curiosity, is the battle against Aisia available in this version game? Or it is only available in the newer Altered version only?
can someone help me i find this battle system very complex to me so some help on how to manage it and keep myself alive while being able to attack enemies because i have to spam heal alot because of enemies
Here's a little interesting Tidbit for anyone who is interested: The names of the characters and locations are heavily inspired by real life locations and historical figures. Eplipswitch may know this already or not though...

http://www21.atwiki.jp/seraphicblue/pages/34.html

Run this page through Google translate. Some of this stuff is rather surprising to say in the least.

One such fact is that Ende is named after Michael Ende. A Famous German children's books and fantasy author. (Hence why Ende in this game is literally a child, a play on the Author's name and his profession.) Ende also wrote the Neverending Story, which in German also has the word Ende in it which may also explain why Ende is a child.

author=J-Man
Out of curiosity, is the battle against Aisia available in this version game? Or it is only available in the newer Altered version only?

It's only in the Altered version. Altered version also allows you to refight bosses and has a new interface which is easier to navigate.

author=MKnance
can someone help me i find this battle system very complex to me so some help on how to manage it and keep myself alive while being able to attack enemies because i have to spam heal alot because of enemies

I may as well clarify here for you and others who are confused:

When combat is initiated, the character names of your active party will be at the bottom. The Time Gauge will be above the character names and enemies above the time Gauge. Above the Time Gauge are the FE Slots. The game uses a first person battle screen like Dragon Quest and other older RPGMaker games.

To select skills, press left or right when it's a character's turn. To use the variations of the skill, press down and up.

Normal Attack/Hard Attack
Ability
Defense/Hard Defense
Item
Pass (Pressing Up and Down will let the player pass a characters turn by a certain length of time based on the ATKWT, at times this may be useful when planning in battle)
Enemy Data: See the enemies stats

*Note: ATKWT is known as Attack Waiting Time

Pressing shift will give a second options list: Which has the following:

ATKWT Check: See the ATKWT of all units
Escape: Attempt to escape battle
Battle Reference: Will list the battle interface and other information

Time Gauge:

Each unit gets a turn when the unit itself reaches the left hand of the gauge. Also, when a unit selects an action, a red icon will appear on the gauge indicating tentatively where the unit will end up in the gauge if the unit was to perform the action.

The enemies point on the time gauge is on the upper half and the numbers represent their locations from left to right on the screen. (Unit one of enemies will always be on the left side). Your units point on the time gauge is on the lower half and numbers represent their location in the bottom half of the screen. (Top most unit is considered unit 1)

A lower ATKWT stat means a higher priority to act in battle. Each skill and spell will move the user to a specific point indicated in red on the Time Gauge.

Field Elements: (FE)
Field Elements are a key battle mechanic in Seraphic Blue, most if not all higher level abilities require that an FE be applied in order to be used. FEs can be applied as a result of using lower level elemental magic and abilities.

Example: Use Watery to be able to access Life Rain

On the bottom right part of the battle screen, above the time gauge there are 5 spheres. When battle is initiated they will mostly be empty.

We will call them FE Slots 1-5 for reference. The far left being 1 and the far right being 5. The first 3 can be cancelled out by an opposing FE. The last 2 can only be cancelled through skills or magic that can dispel it. Example: If the FE in slot 1 is fire, using water will make it empty, using water again will make the FE Slot water based.

FE Slot 1: Fire/Water (Red/Blue)
FE Slot 2: Wind/Earth (Brown/Yellow)
FE Slot 3: Light/Dark (Yellow/Black)
FE Slot 4: Sky (White)
FE Slot 5: Break (Pink)

Buffs: (These are the last 4 slots in the HP/MP menu of the party in battle)

Protect:
Boosts DEF.

Clever:
Boosts MEN and MDF.

Quick:
Boosts AGI.

Force:
Boosts ATK.

Ailments: (These are the 11 slots in the HP/MP menu of the party in battle)

Death:
A Dead party member, ie. HP = 0, cannot perform any actions in battle unless revived.

Stone:
A stoned party member cannot perform any actions in battle unless Stone is removed

* Game is over if all allies are Dead and/or Stoned

Poison:
A poisoned party member suffers damage equal to 20% of his/her max HP per turn

Disease:
A diseased party member suffers damage equal to that of Poison status in addition to weakened ATK and DEF, and all positive status denied (All status buffs negated and member afflicted can't gain buffs)

Paralyze:
A paralyzed party member cannot perform any actions in battle unless Paralyze is removed.

Slow:
A party member inflicted with Slow travels slower in the Time Gauge. (Increased ATKWT)

Blind:
A blind party member has HIT weakened in addition to all physical abilities disabled.

Forget:
A Party member inflicted with Forget has MEN & MDF weakened and all mental abilities are disabled. Also suffers 5% damage of max TP per turn.

Confuse:
A confused party member has no control over his/her actions and randomly attacks an ally per turn. A physical attack on him/her removes this status.

Melancholy:
A party member inflicted with Melancholy has ATK, DEF, MEN, AGI & AVD weakened, and all positive statuses denied. (All status buffs negated and member afflicted can't gain buffs)

Most of this is in the battle reference section. I just typed it down to save people the trouble of figuring something cryptic out.

Both buffs and ailments will be given specific letters and colors. Characters can get multiple ailments at once. (Example: Confuse and Disease could be applied due to the enemy you are facing having abilities that can inflict them) However the same goes for buffs. The player can apply buffs for each ability. (The buffs and ailments do not have a cumulative effect aside from Poison and Disease both being applied at once which means 40% max HP damage per turn is lost. This means that once applied, the ailments/buffs do not stack, they will not increase after application.)

Note: You can multi target enemies with offensive magic by pressing up after selecting the spells. The same goes for healing as well. You can heal multiple allies by pressing left/right after choosing healing magic.

You can alter the effect of healing items using the Up Substances. It will cost 2 Healing items to double the effect (D), and 4 to cover the whole party (A). It gets rather expensive to upgrade them though, but well worth it if in a pinch or going to fight a tough boss.

Another friendly reminder. Clanas and other certain items that can restore TP can be dropped by enemies, however the rates vary depending on the point in the story, however you should also be able to buy them around Ep 36:

Clanas are quite expensive, usually costs around 20K for just a regular one (40 TP). The Full Clana costs a whopping 1 Million Dear, also all Clanas sell for only 10 Dear.

Clana:

Ep 1: 3.7%, Ep 13: 22%, Ep 23: 0.5%, Ep 31: 0.5%, Ep 36: 0%

Great Clana:

Ep 1: 1%, Ep 13: 1.9%, Ep 23: 25%, Ep31: 1.7%, Ep 36: 1.2%

Ex Clana:

Ep 1: 0%, Ep 13: 0.5%, Ep 23: 1.2%, Ep31: 1.6%, Ep 36: 22%

Full Clana:

Ep 1: 0%, Ep 13: 0%, Ep 23: 0.2%, Ep31: 0.3%, Ep 36: 0.4%

God's Half Elixir:

Ep 1: 0.2%, Ep 13: 0.3%, Ep 23: 0.4%, Ep31: 0.5%, Ep 36: 0.6%

God's Elixir:

Ep 1: 0.1%, Ep 13: 0.1%, Ep 23: 0.2%, Ep31: 0.3%, Ep 36: 0.4%

Maria's Will:

Ep 1: 0%, Ep 13: 0%, Ep 23: 0%, Ep31: 0.1%, Ep 36: 0.2%
Nice post, Ryan! I'll add this basic guide of yours to this gamepage.

And yep, I did know about how most of the names are inspired by real-life counterparts. I didn't know about Michael Ende though, so nice find there :p (I only knew beforehand that Ende means end in German).

EDIT: After reading through the article, I certainly learned more things about the names. Wow, this article actually provides a lot more information that I never knew about.
Currently in the process of writing a walkthrough, I'm trying to keep it as non-spoiler as possible. (Which means replaying the game.) I will be using LunaticScreamer's video guide for reference if I forget things. So far I am on Episode 5 in regards to writing it. (I've also been covering other things in the guide. The Basic guide which was recently added was specifically intended for the walkthrough as part of the "Tutorials" section. It's the 1st tutorial in the walkthrough. The rest are: Ability (Curative, Attack, Support and Personal), Equipment (Weapons/Frames/Spheres), and Stats.

Replaying because I am also tracking the Song locations of when they play in game for people to reference in the future. That may be the only part that will spoil some things for people.

I also did a semi guide how to get the Shards from Alter AILA Genesis too.
I accidently sold doris's robe is there anything i can do to replace it in that building i need one more slot for concentration spehere but i've filled up the rest sighs i replaced the academy robe with a gold robe not thinking then sold the academy robe if the academy robe was the only best item for her in the game you should of made that slot unchangeable or atless provide information on the item name that its the only best armor piece for her at that this time ?
author=MKnance
I accidently sold doris's robe is there anything i can do to replace it in that building i need one more slot for concentration spehere but i've filled up the rest sighs i replaced the academy robe with a gold robe not thinking then sold the academy robe if the academy robe was the only best item for her in the game you should of made that slot unchangeable or atless provide information on the item name that its the only best armor piece for her at that this time ?


There are far better robes than what she has at the start. The Crystal Robe you get later on has the same slot amount as the Academy Robe. (Episode 31). There are also other robes which are found in a late game dungeon and is a drop later on from a late game enemy. In fact, The best gear in the game can be gotten from enemies in the last areas.

Also when you look at the character's stats before you equip, you can see the changes. Never mess with SPC amount unless you get gear with higher ones; it's a far more important stat.
i still gotta play this saraphic blue game
Current Status:

Walkthrough is coming along solid, I got most of the sphere's covered (Ability, Tactical, and Invest have been completed). As I said before I intend to minimalize spoilers, if Eplipswitch wants to edit it, when I am finished, I will pass it to him and see if he wants to make any additions before the final version is released I didn't add the little thing on the upper right corner about the type of item in the item descriptions, as they are already separated by type on the Walkthrough

I am including strategies about how to tackle the bosses if you are stuck.

I really don't know if I can make a Bestiary for the Walkthrough as I may not have the time nor patience, but if one wants to tackle that, I am more than willing to let them try.

What perplexes me though is how the hell do you get the Reviver in Mendoza on your first visit, I couldn't even figure out how to get to it. (If I knew it was there, and how to get it, I would have had an easier time on Carnivore in my first playthrough.)
author=Ryan914
What perplexes me though is how the hell do you get the Reviver in Mendoza on your first visit, I couldn't even figure out how to get to it. (If I knew it was there, and how to get it, I would have had an easier time on Carnivore in my first playthrough.)

You mean the one across the river? In that case,

you can actually hop across the stones. There's 1 spot where you can do that.
Just a couple quick things:
For windows 7 & 8 I had to add the following line to RPG_RT.ini for it to work:
FullPackageFlag=1
This simply tells it not to try and look for the rtp package (as it is included in the game files).

Also, the link for the fonts seems to be broken :/ (but the font patch one is still good)
Oh yeah, I also added this to the shortcut to rpg_rt.exe that I made so that it would run in window mode by default (it looks better that way on my machine). In the target field I have:
"[your file path here]\RPG_RT.exe" "blabla" "dsfgsdg" "Window"

Note that the "blabla" and "dsfgsdg" fields are just fillers that don't really do anything but they are necessary as fillers (any string will do) for it to work.
author=melman2002
Also, the link for the fonts seems to be broken :/ (but the font patch one is still good)

Ok, noted on the fonts. I guess this is because of the new official release of RPG Maker 2003 that the old utilities have been removed. I'll update the link after work tonight.

And I didn't know that FullPackageFlag=1 works on RPG Maker 2000 v1.51. It certainly didn't work for the original RPG Maker 2000 (the one by Don Miguel; Seraphic Blue was made using v1.51). Good to know. :)
In the walkthrough so far, I finished Episode 30. Been a bit slow due to some issues IRL. I am doing a 2nd playthrough which is giving me a first hand experience.

Regarding Episode 30:
If there is one thing in RPGs I despise, it's when people put in a BS mechanic that makes things much more difficult than intended, I understand why you get affected by an outside object randomly in battle given when the episode takes place and it's setting, but I still think it's BS all the same.

Anyway, I am doing what I can regarding giving the people an idea of what attacks enemies use. If they use it the first time in the guide, I also added a description of what it does.
Whoah. This is finished?

Gonna have to set aside some time to play through it.

Awesome work, Eplipswich.
author=kumada
Whoah. This is finished?

Gonna have to set aside some time to play through it.

Awesome work, Eplipswich.


Haha, thanks kumada. In fact, I'm now already embarking on my 2nd game translation. Feel free to check it out: http://rpgmaker.net/games/7809/

I have a good feeling that my 2nd game translation will be a lot better than the 1st. :)