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Deling City - Park Path
Winhill Inn 2F. Updated, testing lights.
Ellone's house 2F. Pre lighting/texture pass.
Main Menu Mockup
Squall's outfit for Part 1. His Part 2 design will get a revamp closer to the end of Part 1's dev cycle.
It's the 23rd anniversary of the JP release! Update on the 14th, but here's Seifer's turnaround in the interim.
y'know, i have this strange sensation that by posting this i'll imply i'm working on this game
im surprised nobody has actually gone 'hey where's the rest of the FF8 cast' yet
party hard
All of Nicolau's idle and running sprites are finished, and Tobias's idles are done.
This dungeon has two save points inside it-- one before the main boss, and one before a miniboss. This is the miniboss one.
First dungeon. I'm thinking about using a light script I've found that cuts through tints for the save points.
lets get some yoshitaka amano up in here (squall's disc 2 onward garb)
what happen
It's a gif. Clicky.
From the intro
Train interior
Nicolau's gun(s). Check the comments for FLASH AWESOME
Probably not final, but trying to get them down so I can make their sprites, since they need 8-dirs :C
The Command menu. Picking which skills are relevant to your situation is key.
Explosions getting all up in yo face
Not a mock-up~
Was taking a break from sprite formatting so I whipped this up. Anatomy is probably screwy. Anyway, Squall all geared up!
anatomy practice.
I am never satisfied never ever
i hope you enjoy my filenames
Huzzah! Quistis~
Icons obviously placeholder! (MakoInfused is a bro~)
Triple Triad yo (thanks to MakoInfused! everybody say thankyou @.@)
I'd rather purple actually
For the main image :)
This is Yami's Pop Message, which apparently does exactly what I need it to! :D
I was vomiting flowers for months.
I see you, map error!
That's a lot of Squall
Mockup! Basically, the only code we're missing is aesthetic menu/battle stuff. sadaface