SCRIPTS

Title Source Info
Romancing SaGa Battle System
A battle system like the one from Romancing SaGa 2-3! Formations FTW!
07/10/2012 06:33 PM
Quicksave Command
Save and Quit at any time
07/06/2012 08:15 AM
Save File Output Control
Rename and renumber Save Files with exception for $TEST
07/02/2012 03:54 AM
Faces in Battle Script
Overlays the active character's face during a battle (anywhere on the screen)
05/31/2012 08:42 PM
Window Color Opacity
Adjust the transparency of ingame windows
05/14/2012 02:22 AM
TMX Map Converter
Saves all .rxdata map files to xml .tmx files, which can be used with the Tiled Map Editor
05/13/2012 11:29 AM
Tiny Overworld Sprites Script
Based on CCOAs VX script.
05/12/2012 01:50 AM
Damage Text Revamp 2.1
Fancy the appearance of your damage text with custom animations and more.
05/08/2012 07:47 PM
Exception Logger
Help you to know what happened when a script error occured
05/04/2012 06:55 PM
"Unable to find" Skip
Protect your project from missing resources
05/04/2012 06:14 AM
Stop State Removal on Death
This script allows you to set states that won't disappear upon actor death.
04/29/2012 09:25 PM
Lethrface's Splash Screens
Display images or play movies before the title screen appears.
04/17/2012 01:13 AM
Modification: Asagi's Gun Licence by Kread-EX
Kread-EX's ammo script modified for per-weapon configuration and fixing some bugs.
04/09/2012 10:18 PM
Game Manger
A simple script that makes scripting easier. (Includes save/load snip)
04/08/2012 03:56 AM
Prexus Ace - State Slip Damage
Restore on map slip damage as well as new features!
04/05/2012 01:07 AM
Prexus Ace - Character Shadows
A quick script to add shadows under characters, events, and followers.
04/03/2012 04:09 AM
HK Advance Title Screen ~ Modified by Adon237
Heavy modifications by me. :) Download Demo!
03/30/2012 11:23 PM
Prexus Ace - Static Parameter Changes
Use Notetags to simulate "Features" for static parameter changes instead of percentage-based.
03/18/2012 06:00 PM
Picture Bug Fix
Disposes Pictures completely to avoid permanent lag by Mithran
03/13/2012 04:58 PM
Multiple Simultaneous Animations
Best suited for Active Time Battle Systems
03/08/2012 08:11 PM