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Super RMN World
So in preparation of FINALLY playing and reviewing Super RMN World 2: Yoshi’s Archipelago (three years later x_x), I thought I’d give the original Super RMN World another go for the first time in almost…* checks the date of his review * eight years!? (Wow.)
Anyways, after playing and finishing it again last night, the game is still as amazing as ever with every single level being just a blast and a general joy to play. There really is no level in this entire game that felt dull, or just passable, as they were all fun and somewhat challenging in their own way.
I also didn’t die as much as I did the first time I played Super RMN World. Even Cloudsdale Sanctuary and Fleetfeet Falls (which I used to die on SOOO many times) only took me a couple of tries to get through this time, once in Cloudsdale and three times for Fleetfeet. (Although playing as Peach made both of these levels a total breeze - so maybe that was my problem, lol.)
The extra abundant of extra lives also helps but also runs into the problem that you’ll have so many extra lives after a couple of stages that collecting any coins or 1-Up’s really isn’t as necessary as it should be when you find those secret rooms. You also get to keep all of your extra lives when you turn the game off and continue again, so that’s somethin’. I bring this up because I remember playing Mario’s Mansion 3 and how hard extra lives came in that game compared to something like Super RMN World where it hands out extra lives like candy in a candy factory. It’s not a huge deal (considering that most Mario games generally hand out extra lives a-plenty), but I guess it could have been better balanced with how many extra lives you get and how many you'll need.
There’s also a couple of oddities that you’ll have to get used to when you play a game in the SMBX engine again, as not everything from playing Super Mario World or Super Mario All-Stars translated into the engine one-for-one, like how when you get hit by something and when you shrink down or lose your power-up that only YOU stop moving but everything else in the background doesn’t, including all of the enemies. Or the time when I was riding on a Red Yoshi and ate a Blue Shell that you should be able to fly endlessly until the Red Yoshi either spits out the shell or he eventually eats the shell, but in the SMBX engine, you can only fly for a VERY limited amount of time while doing so, resulting in me slowly falling into my death in one level.

And speaking of Yoshi’s, apparently, in this level (24 Carrot Gold), Yoshi can eat the green springy platforms (which you can’t do in Super Mario World) and depending on what you do next, you’ll either have to sacrifice Yoshi in order to get up on the top of the platform or just, well...die and try again. If you try to go back in the level and try to come back to this section again, hoping for the green springy platforms to return, they don’t.
These are changes that I came across that I eventually got used to over time but it sucks that this engine’s isn't a complete one-for-one of playing Super Mario World or Super Mario All-Stars. It’s pretty close to replicating everything...but it’s not exactly a one-for-one.
There's also a bunch of other weird things that I came across, like how enemies can’t hit you in the tutorial level (but you can still drown though, lol). Or how ducking, when you’re big, underneath a long stretch can quickly zoom you across the screen depending on where your facing. Or how Link doesn’t take any damage while in Fairy form but does so everywhere else. It also sucks that when you return to a stage that you’ve beaten that you can’t simply just leave the stage and return to the gallery again, as you either have to die or manually quit the game and then go back to the start.
Still, even with these things, the game is still a blast to play. I think I played it for about five hours one night and I never realized how much time had passed before I had to go to bed to go to work the next day, lol. It’s definitely one of my favorite games on the site, with only Super Talking Time Bros. 2.5: The Last Levels being placed higher.
So hopefully, Super RMN World 2: Yoshi’s Archipelago can deliver on the goods! If it’s anything remotely like this game is in terms of quality and level design, then I think you guys will be pleased with the overall score!
(Oh, and thank GOD that you didn’t make the final level, “Our Gracious Host,” a gauntlet because that level would be SO HARD AS BALLS if you had to do everything in one life, so I appreciate the mercy, lol.)
Anyways, after playing and finishing it again last night, the game is still as amazing as ever with every single level being just a blast and a general joy to play. There really is no level in this entire game that felt dull, or just passable, as they were all fun and somewhat challenging in their own way.
I also didn’t die as much as I did the first time I played Super RMN World. Even Cloudsdale Sanctuary and Fleetfeet Falls (which I used to die on SOOO many times) only took me a couple of tries to get through this time, once in Cloudsdale and three times for Fleetfeet. (Although playing as Peach made both of these levels a total breeze - so maybe that was my problem, lol.)
The extra abundant of extra lives also helps but also runs into the problem that you’ll have so many extra lives after a couple of stages that collecting any coins or 1-Up’s really isn’t as necessary as it should be when you find those secret rooms. You also get to keep all of your extra lives when you turn the game off and continue again, so that’s somethin’. I bring this up because I remember playing Mario’s Mansion 3 and how hard extra lives came in that game compared to something like Super RMN World where it hands out extra lives like candy in a candy factory. It’s not a huge deal (considering that most Mario games generally hand out extra lives a-plenty), but I guess it could have been better balanced with how many extra lives you get and how many you'll need.
There’s also a couple of oddities that you’ll have to get used to when you play a game in the SMBX engine again, as not everything from playing Super Mario World or Super Mario All-Stars translated into the engine one-for-one, like how when you get hit by something and when you shrink down or lose your power-up that only YOU stop moving but everything else in the background doesn’t, including all of the enemies. Or the time when I was riding on a Red Yoshi and ate a Blue Shell that you should be able to fly endlessly until the Red Yoshi either spits out the shell or he eventually eats the shell, but in the SMBX engine, you can only fly for a VERY limited amount of time while doing so, resulting in me slowly falling into my death in one level.

And speaking of Yoshi’s, apparently, in this level (24 Carrot Gold), Yoshi can eat the green springy platforms (which you can’t do in Super Mario World) and depending on what you do next, you’ll either have to sacrifice Yoshi in order to get up on the top of the platform or just, well...die and try again. If you try to go back in the level and try to come back to this section again, hoping for the green springy platforms to return, they don’t.
These are changes that I came across that I eventually got used to over time but it sucks that this engine’s isn't a complete one-for-one of playing Super Mario World or Super Mario All-Stars. It’s pretty close to replicating everything...but it’s not exactly a one-for-one.
There's also a bunch of other weird things that I came across, like how enemies can’t hit you in the tutorial level (but you can still drown though, lol). Or how ducking, when you’re big, underneath a long stretch can quickly zoom you across the screen depending on where your facing. Or how Link doesn’t take any damage while in Fairy form but does so everywhere else. It also sucks that when you return to a stage that you’ve beaten that you can’t simply just leave the stage and return to the gallery again, as you either have to die or manually quit the game and then go back to the start.
Still, even with these things, the game is still a blast to play. I think I played it for about five hours one night and I never realized how much time had passed before I had to go to bed to go to work the next day, lol. It’s definitely one of my favorite games on the site, with only Super Talking Time Bros. 2.5: The Last Levels being placed higher.
So hopefully, Super RMN World 2: Yoshi’s Archipelago can deliver on the goods! If it’s anything remotely like this game is in terms of quality and level design, then I think you guys will be pleased with the overall score!
(Oh, and thank GOD that you didn’t make the final level, “Our Gracious Host,” a gauntlet because that level would be SO HARD AS BALLS if you had to do everything in one life, so I appreciate the mercy, lol.)
Goodbye Loui

A true Canucks legend.
Gone, but never forgotten.
Thanks for all the memories, Loui.
You will be missed.
Olympics 2020 Opening Ceremony Video Game music.
I can’t believe that they played video game music at the Olympics Games out of all things (even though it’s in Japan and makes a bit of sense)! I know that I’ve heard video game music before, like Gerudo Valley or Dr. Wily Stage 1, playing during some hockey games in the past, but this is so surreal! They even had Kingdom Hearts and Tales Of music playing in there as well! And Chrono Trigger too, Final Fantasy even!
Man, if I went back in time to tell my younger self, while playing Chrono Trigger, that they would play some of its music at the Olympics Games in the future, he’d tell me that I'm crazy. But here it is!
Kinda sucks that they didn’t play any Mario, Legend Of Zelda, Donkey Kong or Mega Man music (that I know of), as that would have been pretty sweet. Or even have someone like Shigeru Miyamoto or Hironobu Sakaguchi come in to hold the torch for a little bit. But, still, this was a neat surprise that I didn’t expect!
Man, if I went back in time to tell my younger self, while playing Chrono Trigger, that they would play some of its music at the Olympics Games in the future, he’d tell me that I'm crazy. But here it is!
Kinda sucks that they didn’t play any Mario, Legend Of Zelda, Donkey Kong or Mega Man music (that I know of), as that would have been pretty sweet. Or even have someone like Shigeru Miyamoto or Hironobu Sakaguchi come in to hold the torch for a little bit. But, still, this was a neat surprise that I didn’t expect!
Happy bday Kentona!
And if that doesn’t work, at least your children can pick up where you left of. Or their own children!
It’s always good to have a back-up plan (or two) just in case.
It’s always good to have a back-up plan (or two) just in case.
Grey_lezelle__Nuala_vs_monsters.png
Yeah, I know that it’s a business and all that, and the bottom line, here, is they have to make money, but why can’t companies make money AND keep their artistic integrity intact? I think that upper management, nowadays, interferes too much in the creative process of things, and it just RUINS everything... Stay out of the way and let your creative team focus on making a good game that will satisfy everyone, and you guys just focus on what you guys do best.
Speaking of that. Square-Enix, you have the Lufia series, now, in the palm of your hands and you’re just sitting on it nowadays, letting it go to rot. I would think, by now, that they would have re-released both Lufia: The Fortress Of Doom and Lufia 2: Rise Of The Sinistrals for Steam and the Nintendo E-Shop, as that would make a bit of money and judge to see if people would be interested in another game. But noooooo…! That's too much work!
Well... If they're not gonna do anything about it, then I guess the fans will have to, then.
(Idiots.)
Speaking of that. Square-Enix, you have the Lufia series, now, in the palm of your hands and you’re just sitting on it nowadays, letting it go to rot. I would think, by now, that they would have re-released both Lufia: The Fortress Of Doom and Lufia 2: Rise Of The Sinistrals for Steam and the Nintendo E-Shop, as that would make a bit of money and judge to see if people would be interested in another game. But noooooo…! That's too much work!
Well... If they're not gonna do anything about it, then I guess the fans will have to, then.
(Idiots.)
NHL 2021 Stanley Cup Playoffs / Pool Prediction Thread ~ Kentona's Redemption ~
Yay!!! The achiveos have finally been handed out!
- Thanks Liberty!
(Also Liberty:)
Liberty: “Who cares...! Call me when it's about rugby, or somethin'.”
- Thanks Liberty!
(Also Liberty:)
Liberty: “Who cares...! Call me when it's about rugby, or somethin'.”
[Poll] what color even is the rmn logo
Weird and Unfortunate is now available in Russian!!! :DDD
It looks like Uncle Vlady just found himself a new game to play with this weekend!
(Speaking of which:)

* Meanwhile...at the Putin Palace *

Vladimir Putin: “This new game I download…so GOOD...! I could play this game for hours.”

Dmitry Medvedev: “Prezident Putin. You sure it be good for you to play such games like this? What if annoying press happens to catch you while you play?”

Vladimir Putin: “And…what if annoying press happens to catch me?”

Dmitry Medvedev: “It just…uh…sends mixed messages, that’s all.”

Vladimir Putin: “What you talk about? If you know me, you know that I like girls travelling together with lots of hugs and kisses. Don’t let what papers say cloud judgment.”

Dmitry Medvedev: “So…you say…you like this sort of game?”

Vladimir Putin: “Yes. Especially blonde haired lady. I like her playstyle.”

Vladimir Putin: “If only I had ability to cast REAL PSI on my enemies...then no one would fear me.”

Vladimir Putin: “Enough!”

Vladimir Putin: “Tell this…‘Unity’ to make more games like this.”

Vladimir Putin: “And if she does not…tell her what I told former comrade Donald that I’d do to him.”

Dmitry Medvedev: “Yes. At once.”

Vladimir Putin: “Remember to be persuasive…but not TOO persuasive.”

Dmitry Medvedev: “Yes.”
* Dmitry Medvedev then leaves the room, closing the door, leaving Vladimir Putin to play his game without interruption *

Vladimir Putin: “...Heyyyy...would you look at that!? Another level-up.”

Vladimir Putin: “Excellent.”
(Speaking of which:)

* Meanwhile...at the Putin Palace *

Vladimir Putin: “This new game I download…so GOOD...! I could play this game for hours.”

Dmitry Medvedev: “Prezident Putin. You sure it be good for you to play such games like this? What if annoying press happens to catch you while you play?”

Vladimir Putin: “And…what if annoying press happens to catch me?”

Dmitry Medvedev: “It just…uh…sends mixed messages, that’s all.”

Vladimir Putin: “What you talk about? If you know me, you know that I like girls travelling together with lots of hugs and kisses. Don’t let what papers say cloud judgment.”

Dmitry Medvedev: “So…you say…you like this sort of game?”

Vladimir Putin: “Yes. Especially blonde haired lady. I like her playstyle.”

Vladimir Putin: “If only I had ability to cast REAL PSI on my enemies...then no one would fear me.”

Vladimir Putin: “Enough!”

Vladimir Putin: “Tell this…‘Unity’ to make more games like this.”

Vladimir Putin: “And if she does not…tell her what I told former comrade Donald that I’d do to him.”

Dmitry Medvedev: “Yes. At once.”

Vladimir Putin: “Remember to be persuasive…but not TOO persuasive.”

Dmitry Medvedev: “Yes.”
* Dmitry Medvedev then leaves the room, closing the door, leaving Vladimir Putin to play his game without interruption *

Vladimir Putin: “...Heyyyy...would you look at that!? Another level-up.”

Vladimir Putin: “Excellent.”













