ANARYU'S PROFILE
Anaryu
8848
http://anamei.net/files/images/bug.gif
http://anamei.net/files/images/09-andrew-chibi-sm.png
http://anamei.net/files/images/karkatomg.png
http://anamei.net/files/images/edan-face-distracted.png
http://anamei.net/files/images/alaria-face-crazy.png
http://anamei.net/files/images/NewAvatar.png
http://anamei.net/files/images/07-anaryu-skyeavatar.gif
http://anamei.net/files/OnePieceAvatar.png
http://anamei.net/files/movie9.gif
http://anamei.net/files/richard.jpg
http://anamei.net/files/images/09-andrew-chibi-sm.png
http://anamei.net/files/images/karkatomg.png
http://anamei.net/files/images/edan-face-distracted.png
http://anamei.net/files/images/alaria-face-crazy.png
http://anamei.net/files/images/NewAvatar.png
http://anamei.net/files/images/07-anaryu-skyeavatar.gif
http://anamei.net/files/OnePieceAvatar.png
http://anamei.net/files/movie9.gif
http://anamei.net/files/richard.jpg
Search
Filter
Skyrim Hype Thread: Undead Chicken Soup for the Dragon's Soul
author=CrazeAnaryuAre you playing on PC? There are already mods for that on skyrimnexus.
Master level Destruction spells are worthless. : (
I'll have to check on it then, was a bit disappointed after figuring out that quest.
I don't know if damage scaling is weak for magic, I've heard similar, but so far chain dual-casting Incinerate/Thunderbolt/Ice Spear has been enough to trash bosses, dragons, and everything else pretty easily.
Skyrim Hype Thread: Undead Chicken Soup for the Dragon's Soul
Enchanting 100 = 100% Free Destruction/Restoration spells. The effort was worth it.
Also, anyone want to buy my remaining 80 Iron Daggers? The NPCs keep running out of money.
Master level Destruction spells are worthless. : (
Also, anyone want to buy my remaining 80 Iron Daggers? The NPCs keep running out of money.
Master level Destruction spells are worthless. : (
Bug Woes V.2.0
The random crashes are from just about anything not properly being disposed; sprites, viewports, windows, etc.
These are the worst problems to debug, and the solution is walking through the code and making sure anything that's initialized is also disposed.
These are the worst problems to debug, and the solution is walking through the code and making sure anything that's initialized is also disposed.
Ilyadoodlebitteh.png
Most people realize those crazy slim ladies in the magazines and stuff are air-brushed like crazy, right? : )
It's a nice picture, lot of proportion errors (especially in the lengths of the upper and forearm versus their apparent depth in the water and direction) - but these aren't apparently unless you really look hard. If something like this looks good at a cursory glance I think that is most important, and this does a good job of that.
It's a nice picture, lot of proportion errors (especially in the lengths of the upper and forearm versus their apparent depth in the water and direction) - but these aren't apparently unless you really look hard. If something like this looks good at a cursory glance I think that is most important, and this does a good job of that.
Frost in November to hold a duck, the rest of the winter is stats and muck
author=kentona
An unrated completed game will net you minimum 33 makerscore. This is 3 more than articles and scripts. That's with a download, a gameprofile, and the mandatory 3 images. But yeah, once you get a review, your makerscore awarded skyrockets. (Also, you get makerscore for adding images and blogs and game pages).
Games account for the bulk of my makerscore.
I believe reviews are worth 50 now, aren't they?
Score for a game does go up pretty fast with a review, a 3 star review is 10x the Makerscore, around 330 or so I believe.
But if you really want to farm MS, reviews are a much more stable way to do so. (Scripts would be pretty good, but I imagine you'd run out of ideas pretty fast.)
Forgive me if the review score is still 30, I don't actually have a review to my name to check against, but I thought it was 50 with the semi-recent update! (Craze's reply also makes me think I'm on the right track with this understanding.)
Thoughts of a Deceased Crawler
This would be a fun topic for a longer discussion, but if I had to boil down my personal opinion on what would make a dungeon crawler fun:
1. Easy to Learn, Hard to Master - Limit the number of stats and 3 or 4 or so, and make their effects obvious and easy to work with. When faced with too many options it makes player choices too hard and also boxes the dev into 'averaging' them out so characters aren't too gimped
2. Fast combat - longer fights can be fun, but when normal encounters are as length as a boss fight, it gets old fast, something you can't afford with a crawler
3. Toys and time to use them - skills or weapons or customization that I can play around with freely and not fear gimping my characters... and enough of it to be interesting without being overwhelming or fluffy due to all the options given
4. Loot and reasons to use it - Why does the player care what's in the chest? Money? Items? Weapons/Armor? Besides the items, give players simple ways to use them like a crafting or customization system
5. Interesting - A story or advancing areas, any elements that make the player want to go down just 'one more level' or 'just finish this area' to gain more items, see more funny dialogue, meet new members, etc
This is just a rough 'checklist' I came up with from my own experiences and preferences, ping me if you want to discuss it sometime, I rarely get to talk about user functionality. : )
1. Easy to Learn, Hard to Master - Limit the number of stats and 3 or 4 or so, and make their effects obvious and easy to work with. When faced with too many options it makes player choices too hard and also boxes the dev into 'averaging' them out so characters aren't too gimped
2. Fast combat - longer fights can be fun, but when normal encounters are as length as a boss fight, it gets old fast, something you can't afford with a crawler
3. Toys and time to use them - skills or weapons or customization that I can play around with freely and not fear gimping my characters... and enough of it to be interesting without being overwhelming or fluffy due to all the options given
4. Loot and reasons to use it - Why does the player care what's in the chest? Money? Items? Weapons/Armor? Besides the items, give players simple ways to use them like a crafting or customization system
5. Interesting - A story or advancing areas, any elements that make the player want to go down just 'one more level' or 'just finish this area' to gain more items, see more funny dialogue, meet new members, etc
This is just a rough 'checklist' I came up with from my own experiences and preferences, ping me if you want to discuss it sometime, I rarely get to talk about user functionality. : )
Star Stealing Prince
I am subscribed, even if Diedrupo is on the project! : P
(Please note the : P face at the end of the above statement, denoting that the above statement is not serious.)
I have downloaded and will give it a go and see if I can't provide some feedback; though based on your previous works I don't think I'll have much to complain about with the story!
(Please note the : P face at the end of the above statement, denoting that the above statement is not serious.)
I have downloaded and will give it a go and see if I can't provide some feedback; though based on your previous works I don't think I'll have much to complain about with the story!
Frost in November to hold a duck, the rest of the winter is stats and muck
author=calunio
/me looks at Hero's Realm download count and makes an evil grim.
I can't believe I'm number 12 top makerscore. I don't have that many games, and my games are definitely not that well rated.
Ironically making games is probably the worst way to earn Makerscore!
(Reviews and articles and scripts are worth static values, and unrated or low rates games aren't even close to the value of a single review.)
Outlaw City
Fonts should all be "Arial" or "Tahoma" I believe, hope you enjoy it and hope you can get the menu text working again!
Change is good. Summer Retrospective.
We lost because we lost, I was impressed with the presentation or creativity in several of the entries in this contest. (My own choices for the 3 top would be slightly different and also wouldn't include ours.)
That doesn't mean it wouldn't be fair to provide either:
1. Some idea of what people are signing up for (just the goal as mentioned if not the theme)
2. A way to withdraw gracefully when the theme is announced
That doesn't mean it wouldn't be fair to provide either:
1. Some idea of what people are signing up for (just the goal as mentioned if not the theme)
2. A way to withdraw gracefully when the theme is announced













