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Titlescreen.png

It's animated! I love it. The way it works will feel very similar to SkyE if you've ever played that. :D

Avarice

Another thing you can try is using the keyboard layout more if you're having trouble with the layout; if you check the manual included it lists the controls.

Keyboard doesn't let you shoot at angles, but you can focus more on dodging that way.

The water dungeon is a bit laggier than the other maps since it has so many animated tiles.

HCScreen4.png

Thank you for the constructive criticism, I'll take that into account.

Avarice

I had no idea who that was, but thanks to the Valkyrie Profile wiki I can certainly see the resemblance. :)

Standards

LUFScreen3.png

Where better? Looks comfortable too.

Harper

I crash on a missing song when I try to enter the tent right after the pass that is past the Cryer towers.

Avarice Review

Wow, first review!

Your points are amazingly accurate too, in the rebalance:
1. Exp awarded is halved
2. Scaling of damage is fixed so weapon uses are more unique
3. I reduced the treasure chests and treasure in each

Suggestions:
1. Cooldown on items - A BUG actually! I forgot to set the cooldown on items during testing, and find that I didn't do it in the rework! All I need to do is type the number of frames to wait in the "Speed" box on items, thanks for catching this!
2. Cooldown/Reload indicator - This is a great suggestion, I originally had the reload increase the number of bullets, but the poor system is nearly at capacity for things updating on the screen, I will look into some more options on this.

Your ideas on using the "loot" for weapon upgrades or crafting is very good too, though a weapon upgrade system would be one heck of an addition to come up with! :) I have some ideas along those lines for my original intention of a system like this (a survival/zombie kind of game where you scavenge resources to make your weapons/ammo.)

And upgrade system has some really interesting possibilities though, don't be surprised if I use your suggest in other projects as well. :)

Game Chill 2009

A pity I can't see how MS is calculated for everyone, I MUST know how you keep getting ahead of me!

If I didn't keep making games regularly I'd never even be close, curse you! :)

Game Chill 2009

It's like post count. It does NOTHING, but everyone wants more.