ANARYU'S PROFILE
Anaryu
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Titlescreen.png
It's animated! I love it. The way it works will feel very similar to SkyE if you've ever played that. :D
Avarice
Another thing you can try is using the keyboard layout more if you're having trouble with the layout; if you check the manual included it lists the controls.
Keyboard doesn't let you shoot at angles, but you can focus more on dodging that way.
The water dungeon is a bit laggier than the other maps since it has so many animated tiles.
Keyboard doesn't let you shoot at angles, but you can focus more on dodging that way.
The water dungeon is a bit laggier than the other maps since it has so many animated tiles.
HCScreen4.png
Avarice
I had no idea who that was, but thanks to the Valkyrie Profile wiki I can certainly see the resemblance. :)
Standards
LUFScreen3.png
Harper
I crash on a missing song when I try to enter the tent right after the pass that is past the Cryer towers.
Avarice Review
Wow, first review!
Your points are amazingly accurate too, in the rebalance:
1. Exp awarded is halved
2. Scaling of damage is fixed so weapon uses are more unique
3. I reduced the treasure chests and treasure in each
Suggestions:
1. Cooldown on items - A BUG actually! I forgot to set the cooldown on items during testing, and find that I didn't do it in the rework! All I need to do is type the number of frames to wait in the "Speed" box on items, thanks for catching this!
2. Cooldown/Reload indicator - This is a great suggestion, I originally had the reload increase the number of bullets, but the poor system is nearly at capacity for things updating on the screen, I will look into some more options on this.
Your ideas on using the "loot" for weapon upgrades or crafting is very good too, though a weapon upgrade system would be one heck of an addition to come up with! :) I have some ideas along those lines for my original intention of a system like this (a survival/zombie kind of game where you scavenge resources to make your weapons/ammo.)
And upgrade system has some really interesting possibilities though, don't be surprised if I use your suggest in other projects as well. :)
Your points are amazingly accurate too, in the rebalance:
1. Exp awarded is halved
2. Scaling of damage is fixed so weapon uses are more unique
3. I reduced the treasure chests and treasure in each
Suggestions:
1. Cooldown on items - A BUG actually! I forgot to set the cooldown on items during testing, and find that I didn't do it in the rework! All I need to do is type the number of frames to wait in the "Speed" box on items, thanks for catching this!
2. Cooldown/Reload indicator - This is a great suggestion, I originally had the reload increase the number of bullets, but the poor system is nearly at capacity for things updating on the screen, I will look into some more options on this.
Your ideas on using the "loot" for weapon upgrades or crafting is very good too, though a weapon upgrade system would be one heck of an addition to come up with! :) I have some ideas along those lines for my original intention of a system like this (a survival/zombie kind of game where you scavenge resources to make your weapons/ammo.)
And upgrade system has some really interesting possibilities though, don't be surprised if I use your suggest in other projects as well. :)
Game Chill 2009
A pity I can't see how MS is calculated for everyone, I MUST know how you keep getting ahead of me!
If I didn't keep making games regularly I'd never even be close, curse you! :)
If I didn't keep making games regularly I'd never even be close, curse you! :)













