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The RMN Comic Collaboration!

After I got an idea it only took a few hours one evening (not striving for a masterpiece.) :(

The RMN Comic Collaboration!

Sent to ChaosProductions.

Games and Why You Play Them

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Am I the only guy who plays his own games...?


I dunno, I pretty much play my game from start to finish dozens of time during the development...

Games and Why You Play Them

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Right, games aren't interactive at all, or made for people to play.


Actually, I liked his analogy about the ship in a bottle; I rather feel the same way.

To me the excitement in launching a finished game is more that I have an open ticket to do anything with the next project, and less that I've posted a completed work. :)

Zero's Impossible Fortress

Wow. Hard. :)

It's a definite throw-back to the days when you had a certain number of tries before you had to start all over again, however that mechanic is... unforgiving in a game this tough.

I like the idea, and implementation is actually pretty smooth (I'd make right-click draw lines and left-click jump to help with platforming maybe? Would be interesting to see how that controls) but for a game so hard, I think we're rather harshly punished. (Imagine I Wanna Be the Guy with limited lives...)

Also, why doesn't this have 3x as many downloads at the very least?