ANIMEBRYAN'S PROFILE
Animebryan
1299
I had to "Old Yeller" my old laptop, a laptop that has given me a decade of entertainment, became the ultimate retro console thanks to emulators, and has allowed me to pursue my dream of being a game designer with both RPG Maker & SMBX. Now, ALL of that work, is gone. This is not how my 40th birthday should be. I am dead inside now. I just don't give a shit about anything anymore ;_;
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Super RMN Bros. 3
author=halibabica
And in spite of all the gripes and groans about how difficult this game is, I can't help but take comfort in the fact we had at least one person who played the game and was able to find every star legitimately except the final one (which was designed to be unfairly hard). Props to you, Animebryan!
Well thank you! I'm surprised that I was the only one to get that far. I guess it pays to be a completionist, even if most of that time is spent cursing & screaming at the top of my lungs. I'm not a hater of red coin levels though. But Goomba Caves did go too far (that god awful jump near the phanto mask, the red coin over the pit that requred you to look for a shy guy & bring it back safely to that spot just to ride it & hop off before going in the pit, or the fact that if you die & start at the mid-point, you have to go back & get the 1st set of red coins again, yeah, too much)
The key to making challenging levels is to understand the difference between challenging & being extremely cheap! When making a challenging level, you have to consider HOW it's going to be possible. If you're going to be even the slightest bit of a cheap bastard, at least be generous with power-ups. In fact, a Tanooki Suit or Hammer Suit is more rewarding than 1-ups since I've seen a few places that could be exploited as 1-up factories.
Super RMN Bros. 3 Review
AncientNoob, I sense much hatred flowing through you. While I admit the secret stars can be frustrating at times, it's how well they're hidden that makes them worth collecting. But I agree with the idea that the secret stars aren't exactly "optional", but then again, I am a completionist so I forced myself to find ALL of them, (except for The Impossible Star),gotta catch'em all, right?
And why do you hate throwbacks so much? I loved the throwbacks, as long as there's only 1 throwback per game, except for the Megaman levels, the Flash Man, Heat Man & Spark Man levels were awesome, though the Heat Man stage secret star had me running around in circles for hours. Also, throwing in puzzle & RPG elements is what makes some levels really fun! Just because this is a Mario game doesn't mean you can't enjoy playing some Metroid, Megaman or Zelda themed levels.
If it were all conventional mario levels, then it would all seem the same. The Metroid, Megaman & Zelda themes add variety to the SMBX experience which is why I like SMBX so much. If I were to give this game a review, I would have given it atleast 3 out of 5 stars. Seriously! BTW, am I the only person who entered The Impossible Star by collecting 179 stars legitimately?
And why do you hate throwbacks so much? I loved the throwbacks, as long as there's only 1 throwback per game, except for the Megaman levels, the Flash Man, Heat Man & Spark Man levels were awesome, though the Heat Man stage secret star had me running around in circles for hours. Also, throwing in puzzle & RPG elements is what makes some levels really fun! Just because this is a Mario game doesn't mean you can't enjoy playing some Metroid, Megaman or Zelda themed levels.
If it were all conventional mario levels, then it would all seem the same. The Metroid, Megaman & Zelda themes add variety to the SMBX experience which is why I like SMBX so much. If I were to give this game a review, I would have given it atleast 3 out of 5 stars. Seriously! BTW, am I the only person who entered The Impossible Star by collecting 179 stars legitimately?
Super RMN Bros. 3
You know, for someone like me whos prone to rage-quitting on rediculously difficult games or levels, I have to say that Super RMN Bros 3 was actually a pretty enjoyable game. Considering I got 179 stars but couldn't beat "The Impossible Star", I still enjoyed the game for what it had to offer, especially the creative level designs, so I wouldn't bash this game as badly as some of you guys have. I never once considered this game to be a failure the whole time I played it.
I would offer the 1st review for this game, but I spaced the playing intervals so much from the frustration that I don't remember every level or remember who made which level. I'm currently playing the 1st one now since I didn't play it yet & I still have to finish the 2nd one (I ragequitted toward the end of that one so bad I deleted it from my computer but redownloaded it to give it another go.)
All in all, I'm glad I got to play this game. It definately showed promise, whether you're a pro level designer or someone whos still learning. I still think this was a great game & I'm looking forward to Super RMN Bros 4 if you guys decide to make it or any other projects you guys have to offer.
I would offer the 1st review for this game, but I spaced the playing intervals so much from the frustration that I don't remember every level or remember who made which level. I'm currently playing the 1st one now since I didn't play it yet & I still have to finish the 2nd one (I ragequitted toward the end of that one so bad I deleted it from my computer but redownloaded it to give it another go.)
All in all, I'm glad I got to play this game. It definately showed promise, whether you're a pro level designer or someone whos still learning. I still think this was a great game & I'm looking forward to Super RMN Bros 4 if you guys decide to make it or any other projects you guys have to offer.
Super RMN Bros. 3
author=Link_2112
haha And my level with the coin rings is unfair and dickish to the player.
I should have added a time limit.
That one?! The one where if you screw up once you have to leave the level to try again?! The one where you have to land & jump again to extend your flying range, with the 3 coin rings where you have to pick the bottom one or you're screwed?! That was your level?! And you have the nerve to troll with the idea of adding a time limit?! Grrrrrrrrrrrrrrrrrrrr!
Super RMN Bros. 3
WHO MADE "THE UNREACHABLE STAR"?!!! Seriously!, I demand the head of the person responsible for making that god awful abomination of a level!!! 179 Stars! 1 more to go & you have the nerve to give me the finger & troll me with that stupid @$$ time limit!!! (Nice song for that stage BTW) No midpoint! 1 mistake & I have to do it all over again?! And I have no control over who I bring in or bring in any power-ups?!!! Seriously! You know how many times I threw my controller into my hallway over some of those levels?!!! And all that goes to waste because someone decided to troll us all by misnaming that last star, should be called "The Impossible Star!" by F.U.2!!! Grrrrrrrrrrrrrrrrrr!!!! I WANT THAT LAST STAR!!!
Super Mario RPG: The Seven Sages
author=udivision
Hooray! Glad it worked out.
I think Luigi's Story was converted from a different file type and it depends on the user's codecs if they get the error. I am a bit worried that there might be 1 or 2 more songs that'll give you that error...
What do you mean converted from a different file type? I've never had a problem playing any kind of music files on my computer, regardless of codecs.
Super Mario RPG: The Seven Sages
author=udivision
I was looking in the wrong event >_<
Do you have the song "Luigi's Story"?
Try copying another song and replacing it. (You can put a back up of it somewhere else if you ever want to restore it.)
Bingo! The Luigi's Story mp3 was the problem. I took the SMW2Cave theme & duplicated it & renamed it Luigi's Story. I played up to that point & when it faded out it just reloaded the map with the SMW2Cave theme playing. I immediately saved so I wouldn't have to put up with that again. But I wonder why no one else had a problem with that file but I did. Maybe the copy I had was corrupted or something?
Super Mario RPG: The Seven Sages
author=udivision
So you see the "Luigi's Pipe Panic" Screen?
I can't find where the "Luigi's a superstar" sound clip plays though. Are you sure about that?
It crashes before the screen appears. And yes, on the ship when Mario gets KOed by the pipe & they realize that Luigi is a plumber too, followed by Bowser's wisecrack about if you use the word plumber loosely. After that Luigi dances his little jig saying "Luigi's a superstar" then the screen fades to black then it crashes saying Sin Titulo - Not Implemented which spams like over 50+ times before my computer tells me that an error has occured & the program stopped working.
Super Mario RPG: The Seven Sages
author=dragonheartman
Now that you've provided some more information I think I can help a bit. Certain MP3s can give a NOT IMPLEMENTED error that spams across the screen.
I have seen this issue, but infrequently. It seems to be related to an MP3 encoding issue and not having a proper way to decode/play the file. What you can do in decreasing order of success:
- Delete the music. Play without sound. If there is no sound/music, 2k3 won't crash. You also shouldn't get the error.
- open the offending music file in audacity (MariobrosPhase1 in music, per udivision's last comment) and re-export it as mp3. I had an MP3 file in my project that caused this error when it played and this fixed it.
- convert the music file to wav (ick! much larger filesize but it's an option!) I did this out of desperation when a few users reported this issue.
- Try downloading harmony.dll for rm2k3 and putting that in the project directory. harmony.dll is the sound library used for 2k3 and in some rare cases you may not have it or a suitable replacement in your filesystem.
I hope that helps. Let me know if any of these work for you. No need to be hard on udivision--he's providing a great amount of support as-is. :)
None of those options worked. Deleting the music actually causes errors. I just had the same problem with DarkDesignGames' Final Fantasy Mysic Quest Remastered where a optional boss fight crashed the game before the battle started because it was trying to load up a music file that didn't exist. Of course the RPG Maker is VX but I imagine they both would suffer the same error if the program looks for a music file that doesn't exist. MariobrosPhase1 is a MIDI file & Audacity doesn't support MIDI files, it'll let you import them & edit them, but you can't play them & the export option was grayed out so re-exporting it wasn't isn't an option. Besides, switching from MIDI to WAV or MP3 requires a conversion process, you simply can't just change the format. I converted it to both WAV & MP3 & neither helped. As for the Harmony.dll I already have it.
P.S. I have both the Bloshi CharSet & the MariobrosPhase1 MIDI file as well. The error occurs after Luigi says he's a superstar & the screen fades out to start the mini game.
Super Mario RPG: The Seven Sages
author=udivision
Do you have "MiniGame-PipePanic2" in the panorama folder?
Yes. And I checked again after that and it still crashes. I should also mention that the Sin Titulo - Not Implemented error pops up not just once, but spams over 30+ times before my computer tells me that an error occured & the game stop functioning.













