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Boss Battle Design Contest - Knowledge is Power

and now we wait....

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Yay, now the characters won't fuse together or weird crap like that.

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You bloody genius...

The Do's and Don'ts of Mapping Part 6

This helps!

(Considering how my mapping skills are basic at best...)

Any good games?

I liked quite a few, actually.

Dragon Fantasy
storyline was horrendous, but the gameplay was fun.

Dragon Fantasy II
Ditto.

Generica
Dragon Warrior done right.

Retro Quest
I'm very surprised not a lot of people like this. Gameplay is fun, battles are great. Generic storyline, however.

Hero's Realm
Duh.

Chrono Alter
Storyline was bad, so was the mapping. Gameplay was good.

Your abandoned game ideas?

Ultima Chronicles
basically, it was about some mute kid on some floating island. Some angel says hi, leaves. Pretty lame.....

Unnamed RPG
First project, and it sucked. I think it was about some kid going on some linear path with a gibberish storyline. Didn't make it for very long.

Boss Battle Design Contest - Knowledge is Power

*wakes up*
*sees it's the deadline day*
*dies*

Since i missed the deadline, i'll help with the judgeing, if you want.

Sideview: Turnbased or ATB?

Turn based. 'nuff said.

Hellion

The guy above me said this, by the way.

"Time for another review without mercy.

It is well known that good jobs or loves Kenton classes and likes to find variety, Hellion gives us a character class that we can choose from several different, each with its own skill tree of skills. In like to add once we choose our main party almost immediately together with many other characters who ayudarana cover the weaknesses of our hero.

History .- The story is minimal and in my poor eyesight, not many dialogues with NPCs the princopal not even speak (laughs nomas in the evil ending) no joke the other endings and quests are next to none.

Graphics .- Copy paste the dragon quests, in fact the vast majority of enemies are also there.

.- Music Midis, again copy paste alguons dragon quest, given the style of play, it does not look bad but by no means are good.

Difficulty .- Easy, just an occasional bout Carrillo give enough to kill 1 or 2 of our characters.

Gameplay .- Here is where the game has good pros and cons good. We have a dungeon crawler game and as such we will be moving 95% of the time, exploring the maze which is initially interesantem and it's interesting because we have several skills that are necessary for the mission, as it is, detect and disarm trmapas, open locks, Bashar everything that we can not open for good, decipher runes, get treasures of defeated enemies, persuade, pickpocketed and some other that this forgetting.

From the beginning we will test all of these skills and this helps make the game fun, HOWEVER, in the long run this makes monotone and given the limited history and plot of the game as it makes the end and screwed this one (in my opinion).

All in all Hellion is a game that could have been better if it had invested more music, more variety of enemies and of course more (much more) plot in history.

I have no other option to give 2 out of 5 stars (sorry Kentona)"

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Oh, it works because it does not trigger the battle scene, right?