AZNCHIPMUNK'S PROFILE

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Muse
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Someday, I might compose for film/movies

I would have but I had heard it before. =P

Wyesse

I remember this back in the day. I thought you had like the prettiest title screen ever or something.

Americana Dawn

What is your browser? It should not be invisible but the gamepage's design is a placeholder anyways.

Composer needs feedback

post=146101
general h, i gotta say, i respect your attitude. you take constructive criticism like a champ.


this, so much

Worst boss fights

I think like almost all the Zelda games use the pong thing and it's kind of a really boring and overused battle mechanic at this point

Cute boys report in nao!

i
want


finish this please
(also send me legendary stars)

Cute boys report in nao!

tardis does photography too!

you look like a different person in every picture of you, dude

Pixels

Bluesilences: some criticisms. (relax i'm not meaning to bash you just trying to be constructive.) The shading of your pixels needs a lot of work--right now you are mostly using pillow shading, which you should never do. Read this: http://www.natomic.com/hosted/marks/mpat/shading.html
The blood next to the man and "box" is incredibly pillow shaded--so are the man and the box. Pillow shading creates a weird, plastic looking effect. I recommend you to go back through this topic and study some examples of pixel art and the shading they use. Don't worry if you can't get it right away:
Some shading samples:
http://rpgmaker.net/forums/topics/5645/?post=128661#post128661
http://rpgmaker.net/forums/topics/5645/?post=127217#post127217
http://rpgmaker.net/forums/topics/5645/?post=132468#post132468
http://rpgmaker.net/forums/topics/5645/?post=121133#post121133

Composer needs feedback

It definitely sounds more like a battle theme for sure... however there are still many reasons I wouldn't use it over alternatives. First off, the rhythm section still needs a lot more kick and complexity too it. Especially, during the long sections, those areas might work better with emphasized drums.
Listen to the FF6 battle theme: http://www.youtube.com/watch?v=cBOs1VdW4og Notice how the drums there have more of a "kick" to them. This is partially because the FF6 battle is a higher tempo but also the rhythm section syncs up with the melody.
Secondly, the player is going to spend a lot of time battling. The main melody you have going is kind of a very fast-paced violin thing, but it's not incredibly memorable. The parts where the brass joins in and the notes are a bit more drawn out are the best parts of the melody. However, the sections where it is just the violin playing quickly need more rhythmic variation and it needs to be more memorable.
And lastly, the intro needs a lot more of a sense of speed and build-up. Listen to the FF6 intro again, it just starts off with that "whoooooom" sound really quickly, then instantly goes into a drum and I think guitar beat right away to build intensity--and it's the kind of thing you would hum in your head while thinking of FF6 battles. Another good sample is http://www.youtube.com/watch?v=YFMc40qxJK4 from Golden Sun. The buildup lasts about 3 seconds and it's a sort of rushing, cascading upwards, crescendoing buildup that instantly transitions into the main theme, a very intense way to start off a battle. To talk about what you have... it's nice sounding, but it is not particularly memorable or intense, and it needs a bit more distinction from the main theme to make the player go "BATTLE TIME GO GO GO."

It's not bad, but if you get what I'm saying... but it doesn't particularly stand out as a super recognizable and catchy battle theme.