AZZIE'S PROFILE

Hey I'm Azzie!

I've always been a fan of videogames, especially Nintendo. My goal is to create some weird and wonderful games, experimenting with ideas and creating a polished, complete experience.

I aim to make distinct style of game, with odd characters, but strong mechanics. Games that people can play and recognise as an "Azzie" game.

If you ever play any of my games, and have any thoughts, feel free to give feedback or advice. I'll greatly appreciate feedback and criticism, and always looking to improve.

Reindeer Story
Be a Deer! Seasonal RPG, Absurd Action-Adventure!

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ScreensScreen_rm_battle_263.png

I'm a big fan of Final Fantasy 6, to me the mid-battle scenes/antics were a memorable part of the game.

So I'm aiming to incorporate a bunch into Reindeer Story.

ScreensScreen_rm_battle_93.png

It does make this late-game encounter look ridiculous. Even though it's mechanically identical to when I was using a bigger battle screen, I

I think there's a psychological factor of the enemies taking up more of the screen will make some of the encounters and bosses seem more intimidating (as intimidating as smiling snowmen and snowflakes can be lol)

ScreensScreen_rm_CringleWoodCreek_01_NW_Reindeers_52.png

To make Lux seem like more of an underdog in the story, I've made the Reindeer except for Turbine (the one with blue horns) bigger than Lux.

spr_pic_mounted_Wendigo_big.png

P.S. Lux's nose matches his mood so you might be able to tell how he feels about being used as a steed.

ScreensScreen_rm_PleasurePalace_01_KingsRoom_166.png

author=Sidewinder
Good spritework. Looks very cute.


Thanks, I don't often do pixel art quite as big as this one so it was a bit of a challenge compared to my usual smaller sprites.

RS_Beam_small.gif

author=Yeaster
adorable haha

Thanks! :)

ScreensScreen_rm_battle_639_small.png

This one channels this scene but with Wendigo's Z-Skills rather than Terra's Magic.

RS_SingingAngels_small.GIF

PS the crying Angel is Lostem, he is in charge of looking after the Cherubs.

ScreensScreen_rm_Snowzone_01_13.png

Just noticed the snowfall effect layer is above the textboxes whoops!

29_08_2021_Cave_Enemy.png

To elaborate further I've been thinking about distinguishing the enemies with
a dark colour and a red outline.

I might use certain designs for harder to dodge enemies. Currently you can outrun them all but I might make some closer to the players speed.

e.g. the Slime would move slow, the mouse like here here would move faster.

Currently I have it so enemies stop pursuing the player if the players jumps up to or falls down to a lower platform. I might put a flying enemy type in as well that ignores the terrain and can trigger a battle while the player is in mid-air.
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