AZZIE'S PROFILE
Azzie
1601
Hey I'm Azzie!
I've always been a fan of videogames, especially Nintendo. My goal is to create some weird and wonderful games, experimenting with ideas and creating a polished, complete experience.
I aim to make distinct style of game, with odd characters, but strong mechanics. Games that people can play and recognise as an "Azzie" game.
If you ever play any of my games, and have any thoughts, feel free to give feedback or advice. I'll greatly appreciate feedback and criticism, and always looking to improve.
I've always been a fan of videogames, especially Nintendo. My goal is to create some weird and wonderful games, experimenting with ideas and creating a polished, complete experience.
I aim to make distinct style of game, with odd characters, but strong mechanics. Games that people can play and recognise as an "Azzie" game.
If you ever play any of my games, and have any thoughts, feel free to give feedback or advice. I'll greatly appreciate feedback and criticism, and always looking to improve.
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ScreensScreen_rm_battle_263.png
I'm a big fan of Final Fantasy 6, to me the mid-battle scenes/antics were a memorable part of the game.
So I'm aiming to incorporate a bunch into Reindeer Story.
So I'm aiming to incorporate a bunch into Reindeer Story.
ScreensScreen_rm_battle_93.png
It does make this late-game encounter look ridiculous. Even though it's mechanically identical to when I was using a bigger battle screen, I
I think there's a psychological factor of the enemies taking up more of the screen will make some of the encounters and bosses seem more intimidating (as intimidating as smiling snowmen and snowflakes can be lol)
I think there's a psychological factor of the enemies taking up more of the screen will make some of the encounters and bosses seem more intimidating (as intimidating as smiling snowmen and snowflakes can be lol)
ScreensScreen_rm_CringleWoodCreek_01_NW_Reindeers_52.png
To make Lux seem like more of an underdog in the story, I've made the Reindeer except for Turbine (the one with blue horns) bigger than Lux.
spr_pic_mounted_Wendigo_big.png
P.S. Lux's nose matches his mood so you might be able to tell how he feels about being used as a steed.
ScreensScreen_rm_PleasurePalace_01_KingsRoom_166.png
author=Sidewinder
Good spritework. Looks very cute.
Thanks, I don't often do pixel art quite as big as this one so it was a bit of a challenge compared to my usual smaller sprites.
RS_Beam_small.gif
ScreensScreen_rm_battle_639_small.png
RS_SingingAngels_small.GIF
ScreensScreen_rm_Snowzone_01_13.png
29_08_2021_Cave_Enemy.png
To elaborate further I've been thinking about distinguishing the enemies with
a dark colour and a red outline.
I might use certain designs for harder to dodge enemies. Currently you can outrun them all but I might make some closer to the players speed.
e.g. the Slime would move slow, the mouse like here here would move faster.
Currently I have it so enemies stop pursuing the player if the players jumps up to or falls down to a lower platform. I might put a flying enemy type in as well that ignores the terrain and can trigger a battle while the player is in mid-air.
a dark colour and a red outline.
I might use certain designs for harder to dodge enemies. Currently you can outrun them all but I might make some closer to the players speed.
e.g. the Slime would move slow, the mouse like here here would move faster.
Currently I have it so enemies stop pursuing the player if the players jumps up to or falls down to a lower platform. I might put a flying enemy type in as well that ignores the terrain and can trigger a battle while the player is in mid-air.