BADLUCK'S PROFILE

Creator of Ara Fell, Rise of the Third Power, and a lot of failed projects.
Ara Fell
A 16-bit era, Japanese-style roleplaying game set in a magical world floating above the clouds.

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New Developer Mapping Help Thread

This is a super common problem for new mappers, I've found. Almost all criticism for maps generally is that people are making them too large.

For these rooms, I'd say reduce the size by like 25-33%. Have your rooms have 2 windows instead of 3 and squeeze everything together. Honestly, that fixes like 90% of interior mapping issues for most folks that struggle with it.

Exterior is another story, but that alone is still a huge help.

Project HEAVEN'S DOOR

I've been watching the progress of this on Twitter and was always impressed. It really looks wonderful!

Ara Fell Review

Great questions! I should have made a place where you could find Baramon's diaries or something to answer some of this stuff. It would have been cool if Baramon's lair could be visited early but was guarded by powerful enemies you could only defeat later... If I ever come back to AF, I'll definitely add something like that.

Q1: Did Baramon actually intend to grant godhood to anyone but himself?

He never explicitly reveals the specifics of his plans in-game (I wanted to avoid having the villains monologuing about their plans too much), but yes,in a way. When he accidentally created vampirism, he was attempting to use the Sunstone's power to create beings that were gods. I didn't get into this as much as I wanted, but the eons have slowly whittled away his "humanity." He wanted to become a god because he believed the Goddess was either dead, had abandoned them or never existed in the first place, and that Ara Fell's people needed a benevolent god to rule them. He viewed himself as benevolent, but also that individual lives didn't matter much in the bigger picture.

Q2: He didn't seem to make any effort to convince his vampire allies to go along with his true plans and instead killed them.

He viewed them as a lost cause. They were the opposite of what Baramon had attempted to create. Also, Nash had become the leader of the coven and and he wanted a cure to return to being an elf. Baramon had hoped to work in secret, but Lita's exploits slowly revealed him.

Q3: He (like Doren and Talani, albeit not for quite the same reasons) viewed the Stone Curse as a terrible sin committed by the elves, and hated them for refusing to support him. He hadn't intended to kill all the elves, but when they guarded the way to the Sunstone Shrine, he had little choice. Killing off Doren as a god would just be a fitting end.

Ara Fell Review

I'll actually give him that one. I do think it's best if all side quests have something to do with the world, some way of building lore or character or something, and AF's sidequests didn't. Sidequests in RM2k3 are surprisingly challenging to create (or maybe I should say tedious) and all the ones I wanted to have connected to the world were all scrapped because of the overall amount of work I had to do just to get the base game finished.

1/5 seems a little harsh. I think it's fair to ask like... what could you expect? What would a 3 have looked like? But I do agree that Ara Fell's side quest were pretty weak, and he's not the first person to have criticized me for it.

Ara Fell Review

For the story having a message, I wonder what you might be looking for. Elven pride is a theme, the conflict between Nash and Lita not being between good and evil but just opposing ideology, coming of age story for Lita, Doren and Talani betraying the elves and the conflict between them and Asari/Dian... Baramon's wish to end suffering by ascending to what he believes is godhood, elven pride in saying they knew what was best for everyone in Ara Fell... saying it's better that all life end than the Sunstone fall into the hands of what they perceive as evil... the subversion of the "chosen one" trope with Lita not actually being chosen but just being unlucky...

I'm not going to argue with your interpretation of the story or anything, and I certainly won't try to claim it's amazing even for the genre (or even for RPG Maker) but it sure seems like you missed or ignored a lot of the details.

To boil it down as a "simple story about a power hungry enemy" is missing almost all of what was going on. To say all it is is defeating a one-dimensional enemy misses so much of what actually happened.

It's fine if you didn't like it, but saying that is just false. This is going to sound like I'm being shitty about criticism, and I don't mean it that way... but I have to wonder if the issue isn't so much that the story didn't make you think but rather that you didn't bother to think about it.

Could it just be that you entered into this cynically?

Ara Fell

Heya! Where'd you download it? If it's from Steam, you're good to go. If it's on itchio or gamejolt, those versions aren't presently up to date.

[RM2K3] How can I terminate a parallel process common event when teleporting the player?

If it doesn't seem as smooth, are you sure it's not just needing more frames in your tweening? Battle animations take some more fussing to get as nice as pictures, but otherwise, there's no intrinsic difference.

[RM2K3] How can I terminate a parallel process common event when teleporting the player?

If I'm understanding this (and I'm not sure I am), one thing you could do is have a loop


VAR = 0
loop
wait 0.1
VAR += 1
if VAR == 35
break loop
end

if CHANGE_MAP_DETECTED
jump to label 1
end
end

This allows you to break your wait 3.5 up and jump to a part of the code (like the first move picture part). Like I said, I'm not totally sure I'm following this, but this strikes me as a possible solution, since the wait 3.5 is causing the problem.

That being said, I'd totally just go with battle animations if I were you. Pictures are not inherently smoother.

Ara Fell

Hey Trujin! No, it wasn't difficult at all. I just opened it up, clicked "ok" when it asked me to convert it, and started working again.

And thanks for the compliments Owlbear! If you got this on steam, please leave us a review! Feel free to copy/paste it here to RMN as well!

Ara Fell

You have to think that you have literally hundreds of options to choose from. Commercial RM games are generally pretty bad (not to mention ugly), with obvious noteable exceptions. I have that reaction to anything published by EA; if I see a cool game but then notice it's made by EA, I just roll my eyes and move on.

That may not be a perfect analogy, but I don't think it implies I won't be easy to turn around. And I think that's more or less true for people who just roll their eyes and walk away from RPG Maker games.