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BADLUCK'S PROFILE

Creator of Ara Fell, Rise of the Third Power, and a lot of failed projects.
Ara Fell
A 16-bit era, Japanese-style roleplaying game set in a magical world floating above the clouds.

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Who's That Nicknamed RMN Member?!

My first MMO character was a knight named Jema, incidentally.

BadLuck was the name of the band in the anime Gravitation, which I hadn't actually seen but thought the band name was cool. I don't use this nickname anywhere but the RPGMakerverse.

My game is one of the top sold games with RPG Maker tag on Steam.

It's on the middle of the third page. Of five pages. I'm not sure how you could reasonably call that one of the "top" games.

"RPGMaker" is the main tag used, not "RPG Maker". When searching for that, you're on page 5 of 12, which doesn't sound half bad, until you look at what's beneath it. For reference, using that tag, Ara Fell is the 31st top selling game. Strangers of the Power is 111th and Save Your Mother is 119th.

What is your goal here, Toumo?

New Developer Mapping Help Thread

I'd make it even smaller, Rouge. Does each room need a bookshelf, a closet and a dresser? Do the rooms need to be as tall as they are? Do you need a computer desk and a reading desk right beside one another?

I'd suggest 1-2 large pieces of furniture per room, reduce the height by 2 and the width by 3 or 4. Obviously, you'll need to remove the number of boxes and bloodstains as well, but you won't lose anything by doing that.

Don't forget windows and doors.

[Poll] What is your favorite universe and why?

I used to lay awake at night for hours fantasizing for hours about living in the Secret of Mana world. Phannah was my wife and the sprite was our child, for some reason.

Anybody got tips on how to stay focused on making projects?

All of this can be boiled down to one word. Discipline.

Discipline in planning your project. Discipline in sticking to that plane. Discipline on working on a set schedule.

I think what most RPG Maker users don't understand about GAMEMAEK is that making that magnum opus is mostly not fun. It's hard work. It's long hours. It's constant frustration. I just spent a fucking week on a 7 minute cutscene that I'm not even sure is that good... I spend 4-10 hours a day, every day, on my work, mostly doing tedious shit. I am so goddamn tired of writing NPCs. But it has to get done.

Discipline is how you get through this crap. Being disciplined is the most valuable skill you'll ever have. And it is a bitch to improve, because the only time you need discipline is when you have to do things you don't want to do.

There's no good answer to how to do this, but the first step is accepting it's true. A big part of making games is doing stuff you don't like, and working when you'd rather not. So the next time you sit down with a task in front of you thinking to yourself "fuuuuuuck I don't want to do this" remember that this is the mindset holding you back, and the only way to overcome it is to push through it and work anyway.

Set a schedule. Set realistic goals. Stick to them whenever possible. Never make excuses.

Really odd problem importing battle char animations RM2K3

This is a specific problem with Gimp. The issue is that when you index something with too few colors, it indexes in some way that is not compatible rm2k3. What, another weird rm2k3 quirk?? We're all shocked.

I use Gimp myself and run into this issue a lot. The easiest way to solve it is to set the Mode back to RGB, make a second layer, fill it with a random color, plop a small paintbrush on it of a different color, index it, then make that layer invisible. Exporting while layers are invisible will only include the visible layers in the .png

Does that make sense? Just try not to add too many colors when you paintbrush your new layer, or you'll encounter color loss in your main image.

edit: here's an example of what I mean

Ara Fell

I'm glad you like it! Please leave a little review on Steam if you get the chance!

Ara Fell

No worries! It's on the flat part of the cave wall on the far right side of that map.

Would you be interested in publisher services?

All right, so... I was gonna let this drop, but I really do feel like this needs to be said.

author=SgtMettool
Buddy, I'm worried you just got lucky with one of your games on Steam during a sale or something and you let it get to your head and are way over-estimating your business ability because of it.

There isn't even any evidence of that, as far as I can tell. None of Tuomo's games have done well on Steam by any measure, and the fact that this came across to you as though he even had one hit that he's using to inflate or exaggerate his ability is the kind of... lack of being forthright (to put it politely) that I was worried about to begin with.

author=Tuomo_L
Strangers of the Power has nothing but positive reviews at the moment. It has received more reviews than 4. People especially like the value they get for the money.

See, when you say "more than 4" and leave out that the real total is only 9, and 5 of those were copies the reviewer received for free (which are not listed in the default total score for an obvious reasons), that's where I start to question your honesty. You said Strangers of the Power has been hurt by troll reviews, but I only see the one you mentioned. The others are legitimate criticism.

Also, the number of of reviews by players who purchased on Steam matter because the percentage of players that review games like this tend to be pretty even across the board, and are a good way to estimate the size (and enthusiasm( of your playerbase.

Asking for a 6 month commitment (the only time period that matters for a large majority of small indie games) from someone that is, at the very least, inflating their influence and reputation is extremely irresponsible.

Why not reveal your sales and wish numbers? Why would they be confidential? Want Ara Fell's? Here. I blocked out the actual dollar amount because that's partly tied to my personal income and I don't want to make that public, but I think it'd be pretty reasonable for me to reveal that to anyone I was trying to convince to publish with me.



You say you made back your budget in 2 days, but didn't say what that budget actually was. It could be $200 for all we know. You brought up connections you have, but won't say what they actually are.

Why hide this stuff unless you actually have something to hide?

I do not doubt for one second that you legitimately want to help your fellow game devs, despite all this, but you have to be transparent about it. I'm not saying you shouldn't be doing this. What I am saying is that you need to be open and honest about it, and it really, really seems like you're not.

And it's a shame, because you could totally have just billed this as acknowledging how much of a hassle it is to publish a game on Steam, and how you've got experience setting up store pages and depots, and if that's a hurdle, you'd be happy to help them out. And even though you're small and haven't had a ton of success yourself (but perhaps more than you anticipated), you're part of the community and you care about the community, and seeing your fellow devs get some commercial recognition for their work. You can never compete with Degica, but what you can do is offer a personal perspective from someone passionate about these kinds of games and the communities that surround them. And people would love you if you opened this thread doing that.

I am not normally interested in "community" drama like this, but I'm concerned someone is going to sign with you and regret it. I am not calling you out to cause drama. I'm calling you out because I care about the community too.

Would you be interested in publisher services?

author=Red_Nova
- Do you have a lawyer to back up your statements? If not, then how can we hold you accountable for your end of the deal?

The current DMCA law is extremely powerful. You can easily issue DMCA takedown notices if the publisher fails to comply with your agreement. You'd need to get a lawyer to recoup your losses (unless you have a hit game, that probably isn't worth it) but you can at least force Steam and other digital marketplaces to remove your IP.

EDIT:

Toumo, you have 2 games released on Steam (edit 2: excuse me, 3 games, one of which is free but also only 170ish reviews at 66% positive); one of which has only received 21 reviews at 61% positive since 2015, and the other has received only 4 since August. I don't think I'm being argumentative or condescending in noticing that it seems like you're not promoting your own games very well. Degica and Aldorlea take a bigger cut, but they also have a proven track record and a much bigger audience.

Based on your current games, I would strongly encourage anyone that wants to publish on Steam to not go through you until you've proven yourself. For aspiring developers, yes, publishing to Steam can be a hassle, and marketing is too. But if you're serious about what you're doing, it's worth taking the time to either learn yourself, or to get hooked up with a "real" publisher. And I mean no disrespect by saying that Tuomo, but I see your offer as irresponsible in its current state.