BADLUCK'S PROFILE
BadLuck
2270
Creator of Ara Fell, Rise of the Third Power, and a lot of failed projects.
Ara Fell
A 16-bit era, Japanese-style roleplaying game set in a magical world floating above the clouds.
A 16-bit era, Japanese-style roleplaying game set in a magical world floating above the clouds.
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We Did It First screenshot thread
My artist is a she. She is also not 'available'. Do not call her.
Also, thanks for the nice comments~!
Also, thanks for the nice comments~!
We Did It First screenshot thread
Here's another Ara Fell XP screenshot. The tileset displayed here isn't QUITE finished yet, so you'll notice a few errors. But it still came out pretty well!


[HELP]Making Rm2k3 Games playable without rm2k3.
[HELP]Making Rm2k3 Games playable without rm2k3.
Well, since there's no help forum, I have to ask this here. (Maybe making a help forum would be a good idea.)
Anyway, I want to make my RPG Maker 2003 game playable for someone who doesn't have the engine or RTP. I know this means including every RTP file used, but I do believe there's a few more steps. No idea what they are, though. Anyone know how to do it?
Anyway, I want to make my RPG Maker 2003 game playable for someone who doesn't have the engine or RTP. I know this means including every RTP file used, but I do believe there's a few more steps. No idea what they are, though. Anyone know how to do it?
We Did It First screenshot thread
It'd probably be more efficient, but you'd still need to learn a lot of programming to be able to use it, since as far as I know, there won't be any "events".
i need guns.
Think you're probably going to need a couple more details than THAT, whatever it is you need. Unless this is some inside joke I don't get it. If that's the case, you should probably take it to GW. =P
Non-RM Engines: What's stopping you?
Well, mostly, if you're going to make a big game by yourself (let's say an RPG), that means you have to write it, make the battles, make the items, find and use the graphics, event everything (which is quite a lot of work), test it, retest it... All of that by itself is a whole lot of work and it's really hard to do. I think, working alone, making a "big RPG" or any other type of "Big game" with any other maker would be next to impossible to do alone. It takes people years to make RPGs with the RM series. Imagine adding in all the other time consuming things from non RM makers. And that's assuming you already KNOW how to code.
For someone like me, not knowing how to code is the first hurtle. But even if I did, while doing all my own stuff might be fun, you're just adding that much more work to something that's already going to take a ton of it.
For someone like me, not knowing how to code is the first hurtle. But even if I did, while doing all my own stuff might be fun, you're just adding that much more work to something that's already going to take a ton of it.















