BADLUCK'S PROFILE
BadLuck
2270
Creator of Ara Fell, Rise of the Third Power, and a lot of failed projects.
Ara Fell
A 16-bit era, Japanese-style roleplaying game set in a magical world floating above the clouds.
A 16-bit era, Japanese-style roleplaying game set in a magical world floating above the clouds.
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So. It's been a while.
Thanks for the kind words, everyone. This is here mostly for posterity, for reference for anyone who wonders what the hell has been going on for the last decade in my life, at least in regards to game-making.
I... evidently can't edit this blog post. Sorry about the typos.
lol. TFT never did forgive me for that infamous "tier" list, back in the day. And no, I dropped maybe 3 grand on AFXP, and was doing fine financially. AFXP's problem was never money.
AFXP's problem was that I didn't know what the hell I was doing after all.
RPG Maker MV is looking awfully tempting right now. And I have a big folder of completed AFXP graphics ready to go.
edit:
That makes me happy, actually. Starlancer Six was a bad idea, and not really much of a game or a story, but I think it did have heart.
I... evidently can't edit this blog post. Sorry about the typos.
author=Addit
And it’s also nice to know what truly happened to Ara Fell: First Light, because what TFT, or one of the other #shump members back then said, I dunno who it was, told me that you almost spent $10 000 of your own money to pay for custom resources and stuff for it and then soon went belly up after that and that’s why you had to not only quit the whole project itself but game making altogether. It seems like that was all just delicious lies and slander.
lol. TFT never did forgive me for that infamous "tier" list, back in the day. And no, I dropped maybe 3 grand on AFXP, and was doing fine financially. AFXP's problem was never money.
AFXP's problem was that I didn't know what the hell I was doing after all.
author=Addit
(Also, any chance of you possibly maybe salvaging Ara Fell: First Light in some way or regard?
RPG Maker MV is looking awfully tempting right now. And I have a big folder of completed AFXP graphics ready to go.
edit:
author=Addit
Strangeluv would be pretty sad if he ever heard you say that; it was one of his personal favorites of yours.
That makes me happy, actually. Starlancer Six was a bad idea, and not really much of a game or a story, but I think it did have heart.
Ara Fell
Hmm. Maybe I should.
It's more or less the same game, only with new content and features, a redone battle system, rewritten story and a new ending, plus a lot of custom graphics. It's fundamentally the same game, just a much better version of it.
My intention is to update the version that's in here and remove the outdated one.
It will be. And I promise you'll have no need for the old one once I'm finished.
It's more or less the same game, only with new content and features, a redone battle system, rewritten story and a new ending, plus a lot of custom graphics. It's fundamentally the same game, just a much better version of it.
My intention is to update the version that's in here and remove the outdated one.
author=nhubi
It's going to be commercial?
<grabs copy of much adored and soon to be gone original version>
It will be. And I promise you'll have no need for the old one once I'm finished.
Ara Fell
Yep, I just did. I'll put some more work into this later.
You can play this version if you like, but the "complete" version is nearly... uh, complete. It's a far superior product, and you might do better just to wait a few months for it.
You can play this version if you like, but the "complete" version is nearly... uh, complete. It's a far superior product, and you might do better just to wait a few months for it.
Ara Fell
New Developer Mapping Help Thread
I'll do some more. Being my first time doing anything like that, it was kind of a disaster, but it was still fun.
I'd be happy to do it regularly if people are actually interested in it. I don't expect this is that interesting on its own, but maybe I can make quasi-coherent commentary.
I'd be happy to do it regularly if people are actually interested in it. I don't expect this is that interesting on its own, but maybe I can make quasi-coherent commentary.
New Developer Mapping Help Thread
New Developer Mapping Help Thread
Incidentally, I'm going to be streaming some of my mapping of Ara Fell on twitch, if anyone is interestred. Doing so now as of this post.
Watching me, you can learn to make cluttered, convoluted maps too!
http://www.twitch.tv/stegosoftgames/
Watching me, you can learn to make cluttered, convoluted maps too!
http://www.twitch.tv/stegosoftgames/
Screenshot Survival 20XX
Oops, my bad. Copy/pasted wrong. I don't normally post on forums, and that it automatically quotes someone's entire comment is obnoxious. Anyway, I fixed it. Sorry Luchino!
No, I'm not saying he's "wrong." You're welcome to find the maps cluttered, and maybe they really are. Maybe it's more than just personal taste. Like I said, it's not an unheard of criticism in the RPG Maker community. This is not criticism I generally hear, especially outside the community, so it's just something I have to take with a grain of salt.
I can certainly see why these people feel that way, though, and I'll take it into consideration. I don't know how much time I want to spend nitpicking at the details of maps unless it's a more serious problem. And it might turn out that it is.
Aha, maybe so. I'll fuss with it. That's one thing our artist does from time to time. When we first started working together in Ara Fell XP, her stuff was well-designed but the colors tended to be kind of dull. I may have over-encouraged contrast over the years.
author=Liberty
Well, he's not exactly wrong.
No, I'm not saying he's "wrong." You're welcome to find the maps cluttered, and maybe they really are. Maybe it's more than just personal taste. Like I said, it's not an unheard of criticism in the RPG Maker community. This is not criticism I generally hear, especially outside the community, so it's just something I have to take with a grain of salt.
I can certainly see why these people feel that way, though, and I'll take it into consideration. I don't know how much time I want to spend nitpicking at the details of maps unless it's a more serious problem. And it might turn out that it is.
author=Liberty
I really like the custom tiles but they're saturation is a little too high I think? They stick out a little in comparison. It's a minor nitpick, but you can see it a bit more with the crystal than with the cross.
Aha, maybe so. I'll fuss with it. That's one thing our artist does from time to time. When we first started working together in Ara Fell XP, her stuff was well-designed but the colors tended to be kind of dull. I may have over-encouraged contrast over the years.
Screenshot Survival 20XX
author=Luchino
@Badluck:Your maps have aged extremely-well, I must say.
The REFMAP or First Seed Material or whatever the graphics are actually called are just so nicely done and easy to map with.
author=Sated
That map looks good, but it also conveys a stronger sense of direction and playability,
Ignoring for the moment that you're being deliberately confrontational about all this and I have no idea why, what about that forest screenshot gives you the impression that there isn't a strong sense of direction? I'm not sure what a "sense of playability" actually means, but it seems like it's pretty clear you're supposed to be following the dirt path to me.
Am I misunderstanding you?
Screenshot Survival 20XX
author=Blindmind
I think the effect could still work nicely if BL simply edited the overlay out of the black space, via Photoshop or something.
Options here are pretty limited, unfortunately. I could modify just the battle backdrops so that the lightbeams integrate more nicely with them, but there's not a great way of doing that for the maps.
Actually, there is, and that would be to make all the light beams scroll with the map the same way the forest overlays do. Making the graphics wouldn't be all that hard, but lining them up would be.













