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Screenshot Survival 20XX
author=Liberty
Well.. it is the SCREENSHOT thread... ;p

This actually happens in game. It just happened to best express my reaction to Lib trolling again.
admongs plz ban lib he is bad trol pwer abusr nub
Alright, silly shit all aside, I'm happy to still give out feedback-- hit me with your filth.
Screenshot Survival 20XX
author=J-ManThis is really cool. I'm not much of a spriter so I'll leave critical evaluation to someone who isn't incompetent at maintaining coherency, what i do like is the designs.
*poof* Here I come to show off something, I wanna show off something... annnnd here you go!
*shows video*
https://www.youtube.com/watch?v=CNz5WUqLQz8
Okay, okay... I can't stay, this violates my hermit nature. Toodles.
(What's your opinion thus far of these creatures that are moving and hitting a unhurtable samurai chick.) :P
As for the battle, uhm.
More moves, feeble and attack is not enough-- come on moar dots.
@Entire thread: No I don't have anything to show off I've been too busy feeling well and hence doing nothing but art for the past five damn days.
Besides! I gave you two videos and you were butts of benign silence about them, so butts to you, buttholes!
(im not seriously mad im just acting out because i feel great, fuck you flu neeeerd)
Whatchu Workin' On? Tell us!
@Schwer-von-begriff: I really dig that pastel style, it's really nice.
Here's another piece i started recently, dont wanna begin on coloring till the outlines are perfect.

Edit: Update.
Here's another piece i started recently, dont wanna begin on coloring till the outlines are perfect.

Edit: Update.
Whatchu Workin' On? Tell us!
@Yuna: While there are flaws others have pointed out already, thats already looking REALLY good.
As for me, I've stumbled upon the realization that people shipping Fyori and Spooky will never stop being a thing, so I decided to indulge a little in it myself.
It's a clothes swap. Given Fyori's height advantage it goes without saying this is the result.
As for me, I've stumbled upon the realization that people shipping Fyori and Spooky will never stop being a thing, so I decided to indulge a little in it myself.

It's a clothes swap. Given Fyori's height advantage it goes without saying this is the result.
Screenshot Survival 20XX
Screenshot Survival 20XX
If anyone has any cool weapon ideas for the system above, I'll probably implement any cool ones that aren't too samey with what is there already.
Some good suggestions I've had are triggered explosives that as a weapon itself you just place, but when it takes damage from anything it detonates. That could be good fun for setting up traps.
Another has been a secondary attack for Impetus which plants a beacon, what is good is that while it does no damage you can use other weapons during it's duration, and it works in the way Impetus does (as in, shadow dash teleports you to it).
I might add a secondary fire to the shotgun to fire more in a splatter. so instead of.
OOO
it'd be more like
OOO
OO
OOO
or
OOO
O
OOO
Secondary attacks will be interesting to implement, however. Running severely low on keybinds. A, S and D are all occupied now, Q / W are to switch weapons, I don't want you scrolling through weapons for that long. So likely what I'll do is either make it a charge attack (Hold and release) if i can work out a way how, or implement a more binds script.
Some good suggestions I've had are triggered explosives that as a weapon itself you just place, but when it takes damage from anything it detonates. That could be good fun for setting up traps.
Another has been a secondary attack for Impetus which plants a beacon, what is good is that while it does no damage you can use other weapons during it's duration, and it works in the way Impetus does (as in, shadow dash teleports you to it).
I might add a secondary fire to the shotgun to fire more in a splatter. so instead of.
OOO
it'd be more like
OOO
OO
OOO
or
OOO
O
OOO
Secondary attacks will be interesting to implement, however. Running severely low on keybinds. A, S and D are all occupied now, Q / W are to switch weapons, I don't want you scrolling through weapons for that long. So likely what I'll do is either make it a charge attack (Hold and release) if i can work out a way how, or implement a more binds script.
Screenshot Survival 20XX
Impressive work all of ya! Sorry for my inactivity, been hit hard by a local flu but I'm getting better, to celebrate that i did a whole swathe of cool mechanics for Perseverance: Adherence today.
A is attack, as before.
S is a temporary invulnerability frames move (think dodge roll), it can also be used to teleport to an Impetus if you have one out. The invulnerability frame length is quartered, though.
D is direction lock, when held it'll fix your direction regardless of what arrow keys you press, this allows for some really pro gameplay.
Shift as usual, is to dash. Enter as usual is action.
The three new weapons are all really fun to play with:
-The Black Death: It works alike a boomerang with severe homesickness issues, basically good luck losing that thing, also three can be on the field at once.
-Recusant's Glaive: It's somewhat a luck-based weapon, though the damage and ammo cost can make it easily worth it in rooms packed with swoopers or stalkers. It also looks and sounds really cool.
-Impetus: It does damage in its patrol, but the real fun is that it works as a teleportation beacon when using shadow dash.
You might also notice that the cleave hits only two tiles now, yes... that's intentional, it does 60 points of damage. The Lich reaper by comparison does 40. Making Warthog's weapon worth it's weight indeed. it also only costs 10 Rounds/Stamina now since it's such a bastard to hit with.
The music used here is another theme for the game by MoneyMenace, it's called "Angular-eyed Sight" and is the theme for the Naxonites in general.
Yes this is just on a debug map. Some graphics are still indeed awaiting a touch up.
A is attack, as before.
S is a temporary invulnerability frames move (think dodge roll), it can also be used to teleport to an Impetus if you have one out. The invulnerability frame length is quartered, though.
D is direction lock, when held it'll fix your direction regardless of what arrow keys you press, this allows for some really pro gameplay.
Shift as usual, is to dash. Enter as usual is action.
The three new weapons are all really fun to play with:
-The Black Death: It works alike a boomerang with severe homesickness issues, basically good luck losing that thing, also three can be on the field at once.
-Recusant's Glaive: It's somewhat a luck-based weapon, though the damage and ammo cost can make it easily worth it in rooms packed with swoopers or stalkers. It also looks and sounds really cool.
-Impetus: It does damage in its patrol, but the real fun is that it works as a teleportation beacon when using shadow dash.
You might also notice that the cleave hits only two tiles now, yes... that's intentional, it does 60 points of damage. The Lich reaper by comparison does 40. Making Warthog's weapon worth it's weight indeed. it also only costs 10 Rounds/Stamina now since it's such a bastard to hit with.
The music used here is another theme for the game by MoneyMenace, it's called "Angular-eyed Sight" and is the theme for the Naxonites in general.
Yes this is just on a debug map. Some graphics are still indeed awaiting a touch up.
Screenshot Survival 20XX
author=PizzaI'd recommend pinching the top two corners in to give it a sense of depth.
Some work from a few days ago. I was mainly experimenting with how to make a parallax background actually look far away. I applied a sky coloured overlay in photoshop, which I think did the job pretty well. Not sure how it looks on other peoples monitors though.
In the future the parallax will be a scaled down map of the dungeon area that follows the town.
Right now it looks like the equivalent of just yeah, a tall patterned wall. You'd wanna make it so it appears smaller as you get further back.

Not the best but it was the closest example image I could find.
Whatchu Workin' On? Tell us!
And by superstitious mirth and with indivine guidance craze spoke wordeth: "Let it be so!"
And then tileset-enchanted magic moments were had, and ice cream for the spirit of the supple acts of hoity emotion.
Right, now if I can stop being a poetic crackass for a second, let me state here away from the bandwagon that I admire what you're doing, I too once attempted to create my own pureblood tilesets, but the attempt ended in failure...
In my eagerness, I had lost sight of the correct way to achieve my goal.
I acted rashly, I can admit that now, in truth it turned out that tilesets and I were never to get along at all and that using an underlay and overlay to create mspainty but nonetheless stunning environments has returned for me and my enjoyment in spades. I can also hide things under the overlay so if players can get up they can find easter eggs n' stuff. (They go to about 36% Opacity when you get behind them.
This was just for a test.

And then tileset-enchanted magic moments were had, and ice cream for the spirit of the supple acts of hoity emotion.
Right, now if I can stop being a poetic crackass for a second, let me state here away from the bandwagon that I admire what you're doing, I too once attempted to create my own pureblood tilesets, but the attempt ended in failure...
In my eagerness, I had lost sight of the correct way to achieve my goal.
I acted rashly, I can admit that now, in truth it turned out that tilesets and I were never to get along at all and that using an underlay and overlay to create mspainty but nonetheless stunning environments has returned for me and my enjoyment in spades. I can also hide things under the overlay so if players can get up they can find easter eggs n' stuff. (They go to about 36% Opacity when you get behind them.
This was just for a test.

Whatchu Workin' On? Tell us!
Neat! Also while I'm not great at art (certainly getting better but shhh) I have some really talented artists at my beck and call who will do things for me instead.
Been working on progressive content in Menagerie: Remastered, even if the game may be released, there's a little more to do on it before I close it's curtains for good. It's mostly a waiting game, but there are some things I can do personally.
Sorta like these by Pj:

Or this by Xiie


Or this by Xiie

























