BIZARREMONKEY'S PROFILE

BizarreMonkey
I'll never change. "Me" is better than your opinion, dummy!
1625
I make cool stuff you should definitely try out.
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Screenshot Survival 20XX

author=NeverSilent
@Cap_H:
That's very compressed map there, but I kind of like it. Just make sure it's not too difficult for the player to navigate. (NPC's moving around randomly would be utterly catastrophic on such a map.)
Usually I add invisible NPC barricades to halt that, but in a map like that one it could be a waste of event squares.

Alternatively, just have a button like S or D or something be a lift and throw command so you can lift them up above your head and then plop them down a tile in front of you where they aren't in the way. Just have an conditional branch before the text commands that checks if a or s is being pressed... I think that'd work?

Then if so, just switch to a self switch where the jump above the players head and then mimic the players movements, then condition on top priority when your cutton is pressed to drop them down the square in front of you.

I mean obviously this might cause issues if put them on a roof or wall or something, but man I wanna try doing this now.

I know a game or two did that but i can't remember which ones.

OH, Herc's Adventures, just remembered-- game for the PSX.

Whatchu Workin' On? Tell us!

Good to see you're still around Begriff, and doing art of your own, too!

It's already better than mine. >:[

Spent the whole of last night writing up mechanics for thirteen of the sixteen Corporation Bosses. All Action battles. So uh, alright. :/

I'll give a brief preview:
Member IX: Unrequited Verdict (Opening Battle Quote: Court is now in session!)
Sits atop a pedestal, if you pass his trial, you win instantly. If you are hit once you fail.
Slams down a gavel at the player, avoid it at first, but remember it is also your shield. (Quote (Seldom): Behold the long arm of the law!)
Sweeps the floor with lasers, hiding behind a gavel will save you from death. (Quote (Seldom): I sentence you to deadly rave party lights.)
Summons a slow floodlight that moves randomly, being cast in its light will end up with you being shit and kill instantly. (Quote (Seldom): The law's gaze is absolute!)
Avoiding a total of eight either lasersweeps (the whole thing), gavel slams or floodlights will grant you clemency, and victory at once. (Quote: We find the defendant: Not guilty.)

Member XII: Impetuous Sussuration (Opening Battle Quote: Be...GONE!)
Summons shadows of himself, which do the same physical moves he does. (Sometimes Laughs on summon)
Duel wields Darn Energy Sabers, dances around with these.
Teleports around, doesn't stay still for long.
Creates walls of darkness infront the player which damages the player if made contact, he appears behind them and attacks through them. (Quote: Come closer... and PERISH!)
Sometimes transforms into a shadow orb and moves hastily towards the player, unleashing a flurry of attacks after emerging. (Quote on emerge (Sometimes): Disappear!)
Summons shadowbolts around the arena that are stationary at first, but accelerate after 180 frames, these dmagae the player when hit. (Seldom laughs)
Sometimes condenses the screen in a dark tint and thick fog temporarily, making him hard to hit and avoid. (Allow me-- to show you oblivion!)
Has 16 health

Wow those spelling mistakes...

Ah well they are sorta funny.

Whatchu Workin' On? Tell us!

Just sent my composer some work orders and just as i was beginning to work on Perseverance some I felt like doing some work on what little remains on M:R so alright.

Just fixed a cosmetic error concerning the tool tip for Leaf of Nostalgia. Still had the item image from it's previous incantation, the Blue Sun molecule.

Screenshot Survival 20XX

author=Liberty
but it's no surprise many newbodies don't know of it.
I can't tell if you did that just for me or by happenstance.

author=Liberty
It's both a good and bad thing. There used to be a lot of interesting things coming out of the community when the focus was more on creating systems and interesting gameplay elements than graphical competency, but still, eyes are drawn to pretty stuff so...
You should add me on Skype, just search Bizarre Monkey trust me i ain't very subtle, location is Step off, Australia since I've probably been cloned somewhat.

author=Liberty
But yeah, impromptu history lesson. For Homework I want you all to create a map that uses the 3 tile rule, then dissect what is wrong and right with it.
Shit.

Can't, I'm not even USING tilesets anymore, bwahaha.

Oh yeah, here's a video, just of a test map.

Screenshot Survival 20XX

I never heard of that rule and it does sound pretty silly, though I think it certainly had its purpose, but the problem with large empty expanses isn't that the map was in need of more clutter but accurately, was just too damn big.

One of my friends has a habit of making atrociously large maps, to a point that it's become an injoke of its own, I once made an image where planet Earth was being overshadowed by a large empty island map, with the words 'David was here' written with the tree tiles.

Oh the laughs we had.

I'm planning to make this update / complete version of Perseverance a screen by screen game, alike Abe's oddysey or a very old beat 'em up. I'll also be using my MSpaint style entirely, and tilesets will die.

Each map is gonna be a parallax and maybe an overlay. I'm not entering it for a commercial contest this time so I can use some old favourite picture scripts.

For this reason, I'm doing each map and screen draft in advance, and planning out a LOT of the game before I implement anything. The one exception that can sometimes be made is in cutscenes.

Whatchu Workin' On? Tell us!

Thanks! After 10 years using MSpaint I'd wanna hope I'm getting pretty good by now! The idea of eldritch pig monsters being actual enforcers of the law is hilarious and unnerving at the same time.

When the concept was first introduced the sounds they made were terrifying. There's actually a small video showing this.


If I recall I actually made the sound myself then applied echo filters, I could be wrong, though.

Those pixel art thingies look really nice, I'm especially a fan of the Island.

I will likely be making Perseverance with hand drawn maps, rather than using tilesets.

Screenshot Survival 20XX

Someone go remake M:R with a consistent art style pls.

Oh, uh, right I did actually forge a screenshot recently.

Screenshot Survival 20XX

author=Craze
bizzaremonkey:
It's too dumb not to love. Also since you probably made that purely for my response, here's me returning the favor.

Oh hey look at that it's a screenshot.

Menagerie: Remastered!

Small update in relation to Menagerie: Remastered.

The patch to add in what remains of the optional content is sadly going to be delayed, I'm waiting still on the return of two of my artists who are in the midst of doing important work orders, actually, most of their work is done, they just haven't been able to get them to me due to reasons involving computers and internet.

I will not settle for less, so alas this leaves the game in it's current state, that said, there is still so much to see, the games scale is enormous, the projects size isn't at all due to poor optomization, this game is massive, one of the most cripplingly over-ambitious projects I've attempted, yet looking at it now, I can't help but be proud.

Not just two planets, but an entire universe is at your grasp here, a collective slurry of my ideas, past present and future all dwell in small or larger part in this game. The afterlives, the characters I invented growing up in my youth, the worlds I envisioned and the culminated expansion of those ideas has truly taken a form in this game, and that's ALL OPTIONAL CONTENT. Not even to begin on the first four tiers of progression content.

This game while still incomplete, is definitely what the original Menagerie was not, something I can look at and say "I'm proud to have made this!", the music, the art, the direction, it's all been manifest by not only my own creative hand, but 15 other hands all at my employed behest. The characters interact well, the story is simple enough to be understandable, but still complicated enough to provide depth. The charm is there, the epic is there, and while art is never consistent, it still all manages to meld together and form not an artistic direction, but a direction in which no art can follow. Evoking a truly epic spectacle while not going to any effort to preserve artistic coherency. This is nothing new in my games, every project I've created has had contradicting styles, and while it can be hideous at times, it also evokes a unique charm that gives it a sort of unrestrained edge over all competitors.

I hope more of you guys will indulge on giving the game a try. It is truly an experience, one you just won't find anywhere else.

Whatchu Workin' On? Tell us!

author=Max McGee
Oh, I should probably have mentioned what specifically I'm messing around with is getting khas arcthunder's SAS IV ABS script to handle guns, ammunition, and reloading using eventing alone. Crafting such a kludgy workaround takes me back to 2006 and the rm2k3 days, major nostalgia trip. But it seems doable.
Never had those days, though I'm the kind of nut who made his own ABS with events so y'know. :/

Also nothing much to report, but work on concept Perseverance: Adherence has begun. There's a few image stills I have, but I'll just show you three good ones.

Nola (more in spoipers)



Dread Pig


Esperia (more in spoipers)

Yes. All made in MSpaint.