BIZARREMONKEY'S PROFILE

BizarreMonkey
I'll never change. "Me" is better than your opinion, dummy!
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I make cool stuff you should definitely try out.
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The Screenshot Topic Returns

author=LockeZ
There's nothing bad about the placement of objects or the size or the layout or anything else technically wrong with that screenshot, BizarreMonkey, it's just... ugly. I'm 93% sure it's the colors and the way contrast is used. You've got the big white areas and the harsh black stuff which massively stands out, but it's very hard to "read" the map because there's no correlation between white/black and passable/impassable tiles. The color stands out so much but doesn't actually mean anything. Maybe try making that checkered floor white and the walls black?
author=Housekeeping
@Biz: Did you draw those monitors mounted on the wall? They look pretty rad!
author=LouisCyphre
I would definitely darken the ways to a light or medium gray, purely for clarity. Serviceable otherwise, though!
Holy shit one person at a time jesus christ.

Yeah, I agree that it is WAY too contrasted, and so I am gonna fix that, Postmartia on the outside is a dark grey or almost black, so making the walls a dark grey which makes the checkerboard seem lighter may be a good way to go about that, I think.

@Housekeeping: haha, nah. I can't sprite like that, (okay actually I can but I don't enjoy it much) those TV's along with most of the tiles there are part of the futuristic resources pack that I bought a while ago.

Edit: Okay I think this is better.

The Screenshot Topic Returns

author=MISTER BIG T
High resolution test for my commercial project.

whoabig.gaf
Your maps are going to have to show a lot more detail to convince me that the larger resolution is worth implementing at all, sometimes less is more. And if your "more" is to make maps more barren (and I know you can make maps packed, I've seen your stuff) then I'd have to argue if it could even be observed as a feature at all, more likely it's just going to make the game difficult to run on low-end systems and make it difficult to see all that's going on due to the centralized point of interest being unclear.

Here's my submission for today!

Member XV.

Whatchu Workin' On? Tell us!

author=Kiana
I've spent the last two weeks (give or take a day) working on a game inspired by one of my childhood passions. It's definitely still in the planning stage, as most of my time and energy has gone towards figuring out the general plot and key characters.

Also implementing scripts and removing any scripts that I initially felt would be a good addition, but no longer fit once I got a more concrete idea of the mechanics I was after. A few compromises had to be made due to script incompatibilities, but that's why I'm working this out first.

Somewhere in between all of that, I made the world map. It was a fun break.

On the mechanics side of things, I've reduced the number of stats. Each character only has four: Power, Resistance, Speed and Energy. Energy works as both HP and MP, so there's an inherent risk in using powerful but costly spells. I did a little window adjusting to make some of the menus look a bit nicer with the reduced number of stats (and increased number of equipment slots), which was also quite fun. Though occasionally frustrating.

I'm also employing a Pokemon-esque system where losing a battle just teleports you somewhere safe. So failure just means you lose some cash (based on the total party level) and have to run through that dungeon again, but you keep any exp and items you picked up.

Today, I took a break to start drawing some art assets for the game. Below is one of them.

Over a decade of practice and hands are still impossible to get right. Even I reduce the number of digits.
You will probably find out very quickly that I have a fondness for white hair.

Hopefully, it will be my first submission to RMN. And with some (possibly a lot) of luck, it will be my first completed game.
THIS! This right here? This is the sort of style I myself was going for with this little thing.
Drawing Galaxion Peacekeepers was a fun exercise of today.

Inspired a little by Irken Soldiers.

Also did other stuff but its not huge on visuals, but see this list for my progress yesterday and today.

12/01/2014:
-Began large update to Postmartia.
-Updated some faces used in different situations.
-Fixed what remained bugwise from the last Press build testing phase.
-Did the art for Sod and Baron Gadzoo of Tekerlek
-Updated all pre-end game obelisks.
-Fixed some sound issues in Adashi's battle.
-Rephrased a little of Zardari's dialogue.
-Updated Asarath's dialogue to exclude mention of the Paxton, as it no longer exists.
-A save prompt is called before every Ogg Theora video cutscene.
-Title Menu Credits were updated.

12/02/2014:
-Began and Finished drawing Galaxion Peacekeepers (stationed around Postmartia) and they look pretty badass.
-Added some holograms of Corporation XVI members around Postmartia's Central Plaza.
-Finished the update to Postmartia.
-Fixed some typos in dialogue.
-Removed the forbidden word and changed it to douche.
-Unticked Stepping animation for Safael.
-Fixed a tile error on Galaxia: City 17
-Fixed a tile error on Postmartia: Refuge Plaza
-End Scene credits were updated.
-Tested ending, Outside of two images needing to be updated, it's good to go.
-Updated face graphic for Hellcat
-Fixed up some wrong showing of faces in Dialogue

Bizarre Monkey's Psychedelic Art-station

Yeah I bet you do.

Here's certainly my newest big art piece, it's actually from several weeks ago, but I forgot I had this thread here, whoops!
http://i.imgur.com/fBpw01y.png
I did a speed draw of it, too!

Random Art Topic

I am having a lot of computer failures recently so 50% of the time I'm in safe-mode.
Doesn't stop me from using gimp.

Inspired a little by the Dark brotherhood note in skyrim and the subsequent picture of this...

Whatchu Workin' On? Tell us!

Welp I'm doing nothing because I can't boot my computer up for long unless I'm in safe mode.

Guess what RPG maker requires? Oh, a resolution larger than what the cap is in safe mode, can't play WoW either. But, that doesn't mean progress has to entirely halt. Just have to see what programs work with safe mode, then use them until I get a new PC. (getting them built to specifications is cheap when desktops are concerned.)

I might have a chance to do some decent art, at the very least! Depends if Sai works in 640x480.

I can also TEST the game, since playing it only requires a 640x480 resolution.

post your picture

Am actually female, shhhh! :0

Totally.

Bizarre Monkey's Psychedelic Art-station

author=suzy_cheesedreams
Cool, I'll check it out.

As for the sprites, I like the little yellow dude.
I didn't make him, for he is just a shrunken down Crumplehat.

Here's a new MSpaint style I was trying out.
http://i.imgur.com/bVWMZUm.png
And some Monkeet Space Pirates.

Whatchu Workin' On? Tell us!

author=yuna21
@BM: More like my poor hand. Since I freehand everything with a mouse. XD
Ahahaha, I do that sometimes! Though what you do looks way better than what I do.

Oh, here's a thing for a game I finished updating recently.

Currently I'm working on optional content. Melding the epic quest-lines together and all that.

Bizarre Monkey's Psychedelic Art-station

author=suzy_cheesedreams
Aaah that makes sense, then.

Hahahahaha... that video is cool. Yeah, I see r&c in that - the parachute bit, the platforming - what game was that exactly? I would totally play that. (Is it vx ace?) A spruik well done, dude.
Oh, that game is Intelligence: Net-ready, which I released the net-ready update for about a week ago. You can check it out here.

I've got quite a collection of games now, I guess you could call it a quintology.

Oh, here's some sprites that I made from the generater then edited heavily (discarding bottom left and bottom right), they were for some friends of mine called the Starstucks.
http://i.imgur.com/JVSXg07.png
And here's a couple more.
http://i.imgur.com/FEcbbTM.png
Yes, top left is Komaeda.