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The Screenshot Topic Returns
I have done nothing on dev in the last 3 days.
And I just know this is to blame.
That and my pitiful will when shit gets awesome enough.
Upside, I'm being arty again.
And I just know this is to blame.
That and my pitiful will when shit gets awesome enough.
Upside, I'm being arty again.
Post an insane lie about the person above you
author=HomunculusAn insane lie... or is it!?
Bizarre Monkey is the internet.
It's one of those intense mysteries!
Homunculus wrote the first draft for full metal alchemist as a design document for how he planned to make the world a living hell beyond what it was already.
[Poll] Do you exercise?
My exercise, as rare as it is, is me duel wielding two bamboo canes, going out in the backyard and laying waste to 50,000 imaginary cardboard soldiers Xemnas style whilst doing my best to not look like an incorrigible idiot.
Oh and I take walks around the city sometimes.
Oh and I take walks around the city sometimes.
Post an insane lie about the person above you
MajoracanKing is the leader of the Satanist movement and is employed by the Illuminati, he also funded Westboro baptist church and tried to summon a big moon to crush all life on earth.
Unite
author=kentonaThis is a quote for thought. Been looking around for it because it's been surprisingly relevant in the past three days because of raisins... er reasons.
A shitty completed projects is always better than an uncompleted project, no matter how promising it sounds, because a completed project EXISTS and is TANGIBLE.
Ideas are worthless until they are implemented.
E: unless you are a sophisticated patent troll company.
The next RPG Maker
author=kory_toombsUpon reflection in the 1990's!
I swear if they make a tactics RPG Maker I would buy it. I mean there's a demand for different kinds of battle mechanics. It's not like if they would make it that no one would buy it.
This is the J-RPG maker of the future, today!
How do you make friends?
I once had enemies!
Then I took on the utmost pinnacle of Pulchritude and won them over with my sheer charisma and charm.
Now that you've had fun imagining that farce, I instead just did some research on them then ruthlessly annihilated them with the help of some buddies. I was just lucky, really!
Ultimately, when it comes to enemies, I make it my policy not to fire the first shot, that way if they decide to make their problems my problems, I can feel validated in annihilating them if no other option is given.
I do my best to avoid that outcome, though!
Then I took on the utmost pinnacle of Pulchritude and won them over with my sheer charisma and charm.
Now that you've had fun imagining that farce, I instead just did some research on them then ruthlessly annihilated them with the help of some buddies. I was just lucky, really!
Ultimately, when it comes to enemies, I make it my policy not to fire the first shot, that way if they decide to make their problems my problems, I can feel validated in annihilating them if no other option is given.
I do my best to avoid that outcome, though!
Meta-Mapping
I bash a thing together on the fly.
Then adjust it if it needs work.
This is probably why most of my maps look like shit.
Then adjust it if it needs work.
This is probably why most of my maps look like shit.
About game demos....
I'd advise against releasing a full game off the bat, certainly, releasing a demo is great for gauging 'would people be down with this, can i keep working on this without it being a waste of time'? etc
Don't make the same mistake I did and work two years on a game just for no one to like it. Release a demo 3 months into its production or so!
Don't make the same mistake I did and work two years on a game just for no one to like it. Release a demo 3 months into its production or so!
Pure Newbie with a Specific Goal
In our ambitious fellas defense, I moved to RPG maker from a much more Complex 3D game engine (Neverwinter Nights Toolset) but essentially I didn't ask for help. I just found shit myself, worked out what things did, and learned from there.
Part of the fun of developing for me is exploring the twisted vortices of each program.
Part of the fun of developing for me is exploring the twisted vortices of each program.























