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VXA Pantomime: FFVI
This is just a wee thing to give me something new to focus on. It's nearly finished already actually; am just trying to polish it up as much as possible now.
Other games are all about mechanics and balance, mapping and shit. This has been an experience in cutscene making and has such a different focus, trying to keep all the dialogue visually stimulating without just cutting out the story altogether. S'been fun!
Other games are all about mechanics and balance, mapping and shit. This has been an experience in cutscene making and has such a different focus, trying to keep all the dialogue visually stimulating without just cutting out the story altogether. S'been fun!
Syma
The chip is actually something that hasn't been implemented yet. I wanted to put the item in now so that when it's function came into play, no one would have to repeat the mission to get the item again; you'd already have it, and it'd just suddenly become useful. A "the chip has been decrypted" notice would appear, if you follow me.
Access 2 isn't accessible yet as I've no idea what to put there (too many possibilities, none of them solid in my mind yet) so have just left it there so it can be added in whenever. Although you should be able to get down to the HoloMap Deck fine.
Which small mission(s) is/are missing? All the missions in the game are available if you have over 25k rep (and I'm assuming you've unlocked the Urgent Mission as well, which isn't based on rep). Note that three of the characters don't have solo missions yet, if that's what you mean.
As for the shuttle mission, I'll need to look into that. I've not come across that bug myself, but it's possible I've not done two runs of it in the same test file, so I'll check up on that and see if I can sort something out.
As for advancement, I don't know what to say! I just don't have any more content available yet! Have you done Hard Modes? I haven't been able to beat the Golem on Hard Mode yet, myself.
But no, sadly I don't have any spare content with more repeat value; maybe you have some suggestions you could throw my way? As I said in the blog, I've taken a few days off to work on VXA Panto so I can refresh my mind a wee bit and think clearer for the Episode XI missions; I'm running out of unique ideas for solo missions, in particular! :)
Access 2 isn't accessible yet as I've no idea what to put there (too many possibilities, none of them solid in my mind yet) so have just left it there so it can be added in whenever. Although you should be able to get down to the HoloMap Deck fine.
Which small mission(s) is/are missing? All the missions in the game are available if you have over 25k rep (and I'm assuming you've unlocked the Urgent Mission as well, which isn't based on rep). Note that three of the characters don't have solo missions yet, if that's what you mean.
As for the shuttle mission, I'll need to look into that. I've not come across that bug myself, but it's possible I've not done two runs of it in the same test file, so I'll check up on that and see if I can sort something out.
As for advancement, I don't know what to say! I just don't have any more content available yet! Have you done Hard Modes? I haven't been able to beat the Golem on Hard Mode yet, myself.
But no, sadly I don't have any spare content with more repeat value; maybe you have some suggestions you could throw my way? As I said in the blog, I've taken a few days off to work on VXA Panto so I can refresh my mind a wee bit and think clearer for the Episode XI missions; I'm running out of unique ideas for solo missions, in particular! :)
The Screenshot Topic Returns
I totally wanna post a screeny of my Pantomime's new slightly-animated Kefka sprite, but I feel like posting screenies of the final act will ruin the spectacle somewhat D:
The Screenshot Topic Returns
Quite like the font myself; nice and soft, since there looks like there'll be a lot of reading involved.
Looking for new games to Let's Play
Are there any really legitimate LPs for Minecraft? Wouldn't they all just be basically just random footage from someone's world?
Skinwalker
New version is great stuff, much better than the last one. The player interaction shifted in the right direction, and it's paced out better.
Will need to keep an eye out for your next project~
Will need to keep an eye out for your next project~
The Screenshot Topic Returns
@Mr.Detective:
He wishes he had Locke-Actor's eight second intro!
@LockeZ:
Then again "Do a Daze" and "Give 'im Poison" sound nice and concise for spell descriptions~
He wishes he had Locke-Actor's eight second intro!
@LockeZ:
Then again "Do a Daze" and "Give 'im Poison" sound nice and concise for spell descriptions~
The Screenshot Topic Returns
No one should get upset about win:wins! That's the point! That everyone wins!
And everyone who doesn't can shuttit! :D
And everyone who doesn't can shuttit! :D
The Screenshot Topic Returns
@Craze:
Looks much better, but LockeZ' suggestion works as well. Sometimes avoiding the issue is a win:win!
@Topic:
A pantomime theatre play with the VXA crew dressing up as and acting out FF6 in front of a live audience.


The set pieces are deliberately designed to look tacky and "made of cardboard" but the ones in later scenes do look better than these. Am thinking about going back and redrawing these earlier ones just so they stop looking like accidental bad artwork.
Looks much better, but LockeZ' suggestion works as well. Sometimes avoiding the issue is a win:win!
@Topic:
A pantomime theatre play with the VXA crew dressing up as and acting out FF6 in front of a live audience.


The set pieces are deliberately designed to look tacky and "made of cardboard" but the ones in later scenes do look better than these. Am thinking about going back and redrawing these earlier ones just so they stop looking like accidental bad artwork.














