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Skinwalker
Looking for new games to Let's Play
Feel free to try Syma, if you'd like to closely inspect my jewels~
Could totally use more feedback on that, and it's being designed purely on a "when a new idea for a level comes up; make it" approach and is pretty basic visually, using only a handful of mixed tilesets.
It's not comedic/scary though, and is currently pretty light on story altogether...
Either way!
As for inspecting the jewels of strangers, then totally need more specifics. I would suggest Skinwalker because that's all about horror, setup and atmosphere (and has appropriate visuals too) but is really light on gameplay elements...
D:
Could totally use more feedback on that, and it's being designed purely on a "when a new idea for a level comes up; make it" approach and is pretty basic visually, using only a handful of mixed tilesets.
It's not comedic/scary though, and is currently pretty light on story altogether...
Either way!
As for inspecting the jewels of strangers, then totally need more specifics. I would suggest Skinwalker because that's all about horror, setup and atmosphere (and has appropriate visuals too) but is really light on gameplay elements...
D:
The Screenshot Topic Returns
Definitely colour the whole word. Just because the status itself may be tagged as "Seal" doesn't mean you can't get other usages from the same word: Sealed, Seals, Sealing. Looks sharper all coloured and totes weird with a colour change halfway through.
Either way; liking all your menu screenies so far; looks really sleek.
Either way; liking all your menu screenies so far; looks really sleek.
Skinwalker
What can I say; I like to get into a good debate.
People don't need to argue or have disagreements for a discussion to develop. May not be the perfect place for it, but it remains relevant. After all, the discussion is about deciding which feedback to act upon, which is exactly Snow's predicament: add more gameplay or not.
Well, it seems like that's the thing that's come up the most already at least.
People don't need to argue or have disagreements for a discussion to develop. May not be the perfect place for it, but it remains relevant. After all, the discussion is about deciding which feedback to act upon, which is exactly Snow's predicament: add more gameplay or not.
Well, it seems like that's the thing that's come up the most already at least.
Skinwalker
I never said his ideas were better because he was the creator. I've already said I'd personally prefer Skinwalker if it was more interactive (and suggested as such) but it seems that he's not inclined to make it more interactive and, forgive me if I'm wrong SnowOwl, but I get the impression he wasn't 100% happy with the current amount of interactive play.
Now either stop ignoring me or stop talking to me. I'm not telling him to ignore everyone else and do whatever the hell he wants. I'm just saying that since he's not designing this game for other people (since, yes, he's designing it for himself and is choosing to share it with the community) that he should take in everyone's advice, but ultimately prioritise his own opinion over them.
If everyone says they want more gameplay elements, fine. But if he just doesn't like the game anymore after adding them, then he should absolutely ignore public opinion and take them back out.
This is a hobbyist site, he is making the game as a hobby, and as much as I'm sure he'd like everyone in the known world to like his game, that's just not as important as him liking it himself. He's doing it for all the wrong reasons otherwise.
I'm sure he's intelligent enough to rationally weigh out good and bad decisions while still managing to keep a perspective on what's important to him. He's not going to suddenly add dinosaurs and flying saucers with music rhythm mechanics just because he thinks they're cool, too.
You seem under the impression that I'm advising him to just ignore critical feedback and allow flaws to remain, but I'm just saying that the final decision on what changes to make should rely on how he personally wants the game to turn out.
Get it, yet?
Now either stop ignoring me or stop talking to me. I'm not telling him to ignore everyone else and do whatever the hell he wants. I'm just saying that since he's not designing this game for other people (since, yes, he's designing it for himself and is choosing to share it with the community) that he should take in everyone's advice, but ultimately prioritise his own opinion over them.
If everyone says they want more gameplay elements, fine. But if he just doesn't like the game anymore after adding them, then he should absolutely ignore public opinion and take them back out.
This is a hobbyist site, he is making the game as a hobby, and as much as I'm sure he'd like everyone in the known world to like his game, that's just not as important as him liking it himself. He's doing it for all the wrong reasons otherwise.
I'm sure he's intelligent enough to rationally weigh out good and bad decisions while still managing to keep a perspective on what's important to him. He's not going to suddenly add dinosaurs and flying saucers with music rhythm mechanics just because he thinks they're cool, too.
You seem under the impression that I'm advising him to just ignore critical feedback and allow flaws to remain, but I'm just saying that the final decision on what changes to make should rely on how he personally wants the game to turn out.
Get it, yet?
Skinwalker
A cop-out for what, exactly?
No one said the games should be made half-assed because they're hobbyist projects. The point was that the creator of the project should be making sure he likes it himself. Professional game designers are more obligated to worry about whether or not the public enjoy their games because if they don't, then the game flops and the designer gets fired.
Here, however, that's simply not an issue, so the priority is making sure you enjoy your own games. The public is secondary.
Don't try and twist the debate into something it's not; it should have been pretty obvious I mentioned hobbyist projects as a direct response to what you said.
No one said the games should be made half-assed because they're hobbyist projects. The point was that the creator of the project should be making sure he likes it himself. Professional game designers are more obligated to worry about whether or not the public enjoy their games because if they don't, then the game flops and the designer gets fired.
Here, however, that's simply not an issue, so the priority is making sure you enjoy your own games. The public is secondary.
Don't try and twist the debate into something it's not; it should have been pretty obvious I mentioned hobbyist projects as a direct response to what you said.
Skinwalker
"You're the ONLY ONE who needs to like your game"
is not the same as
"You're the only one who NEEDS to like your game"
Sure, he wants other people to, but they don't NEED to like it. However, he needs to like it, or he'll just feel like he's doing some chore and eventually lose interest.
And you can't use selfishness as a defence. This is a site for hobbyists mostly, and as sharing and communal as you may be, at the end of the day not many people are here expressly with the purpose of doing everything in their power to make everyone elses lives better. You enjoy making games, you enjoy playing games; you do both, you share, you collaborate. But you don't sit down and spend your free time working on a game you don't give two shits about, purely because a group of people you've never met think it's a really cool game.
This is creation, remember; you want to create something that you enjoy, that you want. Creating something that you don't care about isn't going to mean much, regardless whether or not it's a success. If I ask you to make some new toilet product, would you be emotionally invested in whether or not people liked using it? For free?
Banging a product down to suit as many demographics as possible is only going to make it paper thin and ultimately no one's going to be fully interested in it. Even by your point of view, it's better to focus on a single demographic and make it the best possible game for that group, so the game will be a success in their eyes, and worry less about appeasing other secondary demographics.
Remember, making a visual novel in game form with zero interactiveness is may read on paper "like a book or a movie", but it will play like neither; it'll still be unique as a creative storytelling medium.
is not the same as
"You're the only one who NEEDS to like your game"
Sure, he wants other people to, but they don't NEED to like it. However, he needs to like it, or he'll just feel like he's doing some chore and eventually lose interest.
And you can't use selfishness as a defence. This is a site for hobbyists mostly, and as sharing and communal as you may be, at the end of the day not many people are here expressly with the purpose of doing everything in their power to make everyone elses lives better. You enjoy making games, you enjoy playing games; you do both, you share, you collaborate. But you don't sit down and spend your free time working on a game you don't give two shits about, purely because a group of people you've never met think it's a really cool game.
This is creation, remember; you want to create something that you enjoy, that you want. Creating something that you don't care about isn't going to mean much, regardless whether or not it's a success. If I ask you to make some new toilet product, would you be emotionally invested in whether or not people liked using it? For free?
Banging a product down to suit as many demographics as possible is only going to make it paper thin and ultimately no one's going to be fully interested in it. Even by your point of view, it's better to focus on a single demographic and make it the best possible game for that group, so the game will be a success in their eyes, and worry less about appeasing other secondary demographics.
Remember, making a visual novel in game form with zero interactiveness is may read on paper "like a book or a movie", but it will play like neither; it'll still be unique as a creative storytelling medium.
Skinwalker
in response to alter:
Keep it on hi hard drive? Really? That's your reaction to "you need to make sure you like your own game?"
No, I never once said he shouldn't care about public opinion and he should ignore whether or not anyonee else likes his work. But fact of the matter is, the most important priority is himself. He cuold make the best game in the world with 100% positivee feedback from even the koreans, but it won't mean shit if HE doesn't like it.
Fact is, you have to make sure you like your own work. After that, you can start worrying about what other people think. All I was saying is to make sure that any changes he makes in the name of pleasing his audience do not come at the expense of changing thee game into something he doesn't want it to be.
Keep it on hi hard drive? Really? That's your reaction to "you need to make sure you like your own game?"
No, I never once said he shouldn't care about public opinion and he should ignore whether or not anyonee else likes his work. But fact of the matter is, the most important priority is himself. He cuold make the best game in the world with 100% positivee feedback from even the koreans, but it won't mean shit if HE doesn't like it.
Fact is, you have to make sure you like your own work. After that, you can start worrying about what other people think. All I was saying is to make sure that any changes he makes in the name of pleasing his audience do not come at the expense of changing thee game into something he doesn't want it to be.
Syma
Well I'm glad you think so. Have been unsure about public opinion because I'm not getting much feedback, so am just relying entirely on my own judgement/perception of what sounds cool to me! Good to hear that others are enjoying it :)
Syma
Have you not downloaded the latest episode?
I remember coming across that bug in Jester's Mansion; it was fixed in Episode VIII.
However, if you have already downloaded that bug fix and are still getting a problem just let me know and I'll look further into it, but as far as I'm aware, the current version is free of that issue.
Let me know~
EDITEDIT:
Just checked to confirm: the bug is definitely fixed in Episode X which is **out now.
I remember coming across that bug in Jester's Mansion; it was fixed in Episode VIII.
However, if you have already downloaded that bug fix and are still getting a problem just let me know and I'll look further into it, but as far as I'm aware, the current version is free of that issue.
Let me know~
EDITEDIT:
Just checked to confirm: the bug is definitely fixed in Episode X which is **out now.