BROKENH'S PROFILE

Due to situations beyond his control, Ben has more idle time than he should have! "Hands" are the devil's playground and as such Ben is often drawing or diddling around in RPG-maker VX Ace to give his life a semblance of actual meaning.

A social introvert, Ben is NOT a social butterfly! However, he still desires to create forms of expression which incite genuine emotions, raucous laughter, and occasional deep thoughts. (Though often enough he misses that mark and ends up offending everyone instead!)

Gutter-Delve: The Closet...
Dark fantasy horror rpg with just a dash of cheesy camp and sexual innuendo!

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What Type of Developer Are You?

Thanks for the contribution,Mawk! It's as impressive as your user score and angry pseudo intellectual rants as a keyboard warrior!

But as a pokemon you'd be awesome! "Snarky asshole hipster cat with diplomatic immunity on RMN, I choose you!"

We'd be unstoppable! We'd decimate all other poke-trainers and pokemon in our wake! F%&k squirtle and charmander! The new age is here and it's MAWK!

How bad is your eyesight?

Terrible. I have to squint to read the text on this forum. I'm tempted to bold my post but I'll refrain!

I know I should get glasses again but money is tight.

What Type of Developer Are You?

author=LockeZ
mawk is mawk, don't worry about it

I am the kind of designer who spends way too much time and effort on the parts of game design that I'm bad at. Or, well, honestly, I'm not bad at graphics and programming, I just sort of hate them. And so I take fifty times longer at them than I should due to procrastination, and I stop doing them as soon as I've reached the bare minimum required (and sometimes sooner). Every time I've quit a game it's been because of graphics (halloween event this year included). My main RMXP project is like a year and a half behind schedule (maybe more) because of the mental block created by the fact that I know how much graphics I still need to do.

The part of game design I enjoy the most, as some of you can probably guess, is designing battles. Creating the gameplay flow and the difficulty and the balance and the engagement and the fun. Trying to trigger those little puffs of fire that go off in your brain as a player when you get that rush of momentary success, and to trigger that blanket of relief you feel when you've overcome a challenge and suddenly realize that you're six inches from your screen and you can probably sit back down now. And trying to trigger that drive to keep playing so you can keep getting those feelings.

(this topic would be really useful for finding partners)


I don't think I'm there yet. Those "fiery sparks of fun" I mean. Truthfully I'd prefer my games to be less "archaic" with some sort of modern charm. I know I wanted to originally do a live action battle system for my rpg but that would have required finding a script and inserting it. (I would have messed that up good.) I also think I need to work on "challenge" and "balance". Lastly, I'd prefer to tell my stories without the heavy handed exposition. There's only so much text people can read before wanting to put their heads through their monitors!


author=J-Man
I'm more about making the game as you go, I try not to dwell too hard in game development. If there is something I like to have added, then I'll put it in the game.

Story wise, I just think as I go as well, as long as I keep going on that same path and don't stray from it in my mind, then I won't have to re-think certain points, it's a god send sometimes, but it can put me in a bit of a roadblock too, because certain points may requires heavy amount of eventing. ><;


Spontaneity can be good. My first couple attempts to create Gutterdelve went poorly for the very reason I'd try to write a heavy handed text document before making it. When I tried planning out everything "nothing" got done. lol.

Extra-Life 2013: Play video games for charity!

Much love to everyone involved! Just don't push yourselves to the point of starvation,dehydration,and over exhaustion,okay? lol.

What Type of Developer Are You?

author=mawk
author=BrokenH
So far I've noticed my main forte seems to be offending people. I guess times have changed since I personally was in HS and college. Many people seem more sensitive and seem much easier to rile up. There are these new unsaid rules in gaming that have apparently changed since I was gone. (Careful about showing off that fan service,son! That there is misogyny and pointless to the story line!)

Maybe I'm like Suda 51 with less talent then? I notice whenever he comes out with something the "mainstream gaming journalists" are pretty quick to chastise him. Gigolo mode in Killer Is Dead certainly sparked a lot of controversy. Hitting a hooker with a car? Fine! A mode where you seduce women while trying to not get caught looking at their breasts? How terrible! Time to break out that trendy moral superiority!
would you mind not dragging that chapped, mawk-torn ass of yours into every topic from here on out? wear your wounds with stoic pride, and learn the lessons they're there to teach you.

the first lesson is not to do a swan dive off the handle and make yourself into some visionary martyr over a small amount of criticism. it's easy to frame things in such a way as to pretend to yourself that you're a unique, special snowflake being crushed by mundanity, but as appealing a fantasy as that might be, it's really only a method of avoiding self-improvement by pushing your own flaws onto other people.


Visionary martyr? You seem to believe that I think higher of myself than I actually do,Mawk. For the record,you were not the only person offended by my work . Not every post I make is directed at you. (Ego much?) And I'm sorry, but you really haven't torn my ass. Don't consider yourself the victor until I up and leave RMN for good. Then you can have the last laugh!

Regardless, I hope we can build some kind of friendship. Even if it is the typical Ryu/Ken rival dynamic. I will not insist you love what I create so we can be cordial without you kissing my feet and praising everything I do. lol.

What Type of Developer Are You?

I'm only at my first game created so I consider myself an amateur in all areas. It scares me too because I don't even have ideas for a second game yet. Anybody experience a bit of creative burn out after they get a project done? I know I do.

So far I've noticed my main forte seems to be offending people. I guess times have changed since I personally was in HS and college. Many people seem more sensitive and seem much easier to rile up. There are these new unsaid rules in gaming that have apparently changed since I was gone. (Careful about showing off that fan service,son! That there is misogyny and pointless to the story line!)

Maybe I'm like Suda 51 with less talent then? I notice whenever he comes out with something the "mainstream gaming journalists" are pretty quick to chastise him. Gigolo mode in Killer Is Dead certainly sparked a lot of controversy. Hitting a hooker with a car? Fine! A mode where you seduce women while trying to not get caught looking at their breasts? How terrible! Time to break out that trendy moral superiority!

Things I'd like to improve? Just about everything. I know how to do puzzles but they are very average. There's only one puzzle I'm proud of in my whole game. I'd also improve my enemies to make them more challenging. By the time you get to the end boss it's possible to kill him with a few hits. Why is it this way? Initially I was afraid to make enemy encounters too tedious. As such, my characters can be power leveled really quickly. (Perhaps too quickly?) Next up? My maps could be better. One of my latest updates added more street lamps to my town areas just because I realize it was something I neglected. (Gourd was the original person to bring it up.) I've also been fine tuning the dialogue so conversations flow more naturally.

As for my no holds barred approach? I'll probably continue to be the odd man out. I have a love for camp,cheese,the dark, and the weird.(One of my favorite games is Deadly Premonition. I was fond of Nier too.) I liked brighter and more generic rpgs back in the day but in the present I long to create something that's more off the beaten path. This will likely get me a few more haters but you know what they say, to thine own self be true!

Looking for a trailer park tileset

author=wheelingrampage
One of the areas in my games is a trailer park and I want it so that the trailers actually look like trailers because right now they just look like buildings made from scrap metal. Does anyone know where I could find a trailer park tileset?


Sorry I cannot help. It's my guess trailer park tilesets are rare because Enterbrain is still a Japanese company so culturally they are perhaps unaware of what a trailer looks like. (I've never seen mobile homes in footage from Japan so I assume they're rare or nonexistent over there. I could be wrong though.)

If you luck out do let me know! Some of my future ideas will include a trailer park as well. (Or at least a remote tiny community of some type in modern times)

What aspects of the site do you use most? least?

Is there a way to put up stuff without it automatically being showcased on the main site? When I was taking down & putting up my edited art again I realized everything was popping up in the images section. Color me embarrassed!

Granted, I realize this generates interest for certain creators. I just wish I had more personal control over it I guess.

From now on, I'll simply upload less content per day. In other words, limit myself to only 3 uploaded pictures per visit.

Luckily,everything I need up is up so there is no need for me to be a posting-nut right now.

RMN v4.5 (and beyond) Feature Idea List

Hello lasses and gents. I only have one request and that would be an ESRB filter. We've known for a long time RMN isn't 100% kid friendly. However,I'd hate to see laws put in place that deny good rpg-maker games just because those games have mature rated content.

The ability given to allow makers to apply a rating to their own content would create a security filter that restricts people of certain age groups from being able to see said material.

I think this would help us protect younger viewers while at the same time allowing people to be mostly free with their expression. Anyway,you know the standard!

Ratings

T=for teen

E=for everyone

M= mature rated content.

Why your name?

Nightsavior=

Came up with it in college. During that phase Street Fighter Alpha 3 and DarkStalkers 3: Vampire savior were my two favorite fighting games. It also sounded Goth and emo! Much to my shame, I used to be a sucker for that kind of stuff!

BrokenH=

People often think it means "Broken Hearted" but it actually stands for "Broken Hierophant". I don't mind being called "Broken" or "Brokie" for short!

Fowl Of Doom=

Just because I have a thing for birds, especially chickens and mythical phoenixes! The name came to me after seeing a funny meme of a yellow chick emerging from an egg while on fire. (Not real flames mind you. The chick looked entirely unharmed!)
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