CAZ'S PROFILE
Liberty's favourite waifu.
Has a market value of approximately 4 Touhou girls and a catgirl.
Has a market value of approximately 4 Touhou girls and a catgirl.
Wolf's Gang
This is a sample game created in "RPG Maker MZ" by Caz. As a monster, build up your army to take revenge on the heroes in this classic Fantasy RPG.
This is a sample game created in "RPG Maker MZ" by Caz. As a monster, build up your army to take revenge on the heroes in this classic Fantasy RPG.
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[Resource]Birdman character set?
I think he means a guy with wings which looks a bit like a bird? Googling yields pretty weird results for the criteria you give. The closest thing I could find on the 'net was this:
But they look small and mushed and probably wouldn't fit in with the VX RTP.
If it helps, the keywords I looked for were things like "wings" and "harpy". Trying to search for "birdman" gave me hardly anything. :(

But they look small and mushed and probably wouldn't fit in with the VX RTP.
If it helps, the keywords I looked for were things like "wings" and "harpy". Trying to search for "birdman" gave me hardly anything. :(
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Random Art Topic
@Kyrsty, I wouldn't say that looks too much like Kingdom Hearts. I hated the amount of shorts in the game but I'd say you've actually improved upon its style to a point where I wouldn't immediately say, "that looks like Kingdom Hearts" had you not pointed it out. I love it, though - I'm hugely fond of random chains/bits of metal as fashion accessories!
@Ivory, are those traced? They look really good! I particularly like the coat in the second picture! ^^
And yes.. I draw in pen because I was always taught not to, and I'm such a hardcore rebel.
@Ivory, are those traced? They look really good! I particularly like the coat in the second picture! ^^
And yes.. I draw in pen because I was always taught not to, and I'm such a hardcore rebel.
Meta games
Achievements are a good motivation, but I hate them if they're shown as some cheesy "YAY YOU DID THIS HAVE A STICKER" kind of moment in a serious game. I think in serious games, your efforts and achievements should be noted by an NPC or something so it seems like it's still part of the story itself (see this thread). Perhaps an army official or something along those lines who you go back and speak to throughout the game will mention that your achievements in battle have been noted (AKA, you killed 100 men, you killed the side quest boss, you married a dog, etc., etc..)
Also, 360 achievements annoy me.
*watching really cool cutscene, "Bloop, you have an achievement! But I'm not going to tell you what it is. I will just hint at it briefly before I disappear forever! Bwahaha!" *
... sigh, *finds out what achievement is, misses rest of cutscene, finds out it was just a progression achievement*
I know you can just check your achievements later through the 360 menu, but I forget. Mainly because I didn't really care in the first place, because it's usually just a progression achievement.
Which annoy me too. Oh, you got this far in the game? I think being that far in the game is obviously rewarding enough without you telling me, thanks. I defeated the big dragon man? Well, I kinda already guessed that. It's gotten to the point where if I don't get an achievement for killing a boss, I think, "GASP, maybe he's not dead! What an unexpected plot twist!"
TLDR;
- Achievements are fun in non-serious games and can be very motivating and a game in itself to collect them all.
- I hate achievements for progressing in the game.
- Ii would be cool to have a more serious way to deal with achievements in more serious games.
- I think a game JUST about achievements (Minecraft does this sorta, but they're a bit pointless) would be nice. I just hate how it spoils games whose developers appear to have just tacked them on as an afterthought.
Also, 360 achievements annoy me.
*watching really cool cutscene, "Bloop, you have an achievement! But I'm not going to tell you what it is. I will just hint at it briefly before I disappear forever! Bwahaha!" *
... sigh, *finds out what achievement is, misses rest of cutscene, finds out it was just a progression achievement*
I know you can just check your achievements later through the 360 menu, but I forget. Mainly because I didn't really care in the first place, because it's usually just a progression achievement.
Which annoy me too. Oh, you got this far in the game? I think being that far in the game is obviously rewarding enough without you telling me, thanks. I defeated the big dragon man? Well, I kinda already guessed that. It's gotten to the point where if I don't get an achievement for killing a boss, I think, "GASP, maybe he's not dead! What an unexpected plot twist!"
TLDR;
- Achievements are fun in non-serious games and can be very motivating and a game in itself to collect them all.
- I hate achievements for progressing in the game.
- Ii would be cool to have a more serious way to deal with achievements in more serious games.
- I think a game JUST about achievements (Minecraft does this sorta, but they're a bit pointless) would be nice. I just hate how it spoils games whose developers appear to have just tacked them on as an afterthought.
CLOSAT - L is for Location [Still opened for the determined]
Care Home #117
From the outside, the care home's garden appears well tended as the building's purpose may suggest. The lawn surrounding the home is two tones of vibrant, almost unhealthy green. There is a short dirt path leading up to the entrance from the nearby sidewalk, and it looks to have seen no footprint or mark. It remains completely untouched, and is eerily quiet.
When standing at the end of the dirt path, one can see into the care home through the panelled windows around its perimeter. A dark brown desk which clashes against the medical white of the rest of the building's decor is visible past the similarly dark curtains.
Through the glass door, the front entrance to Care Home #117, it becomes apparent that the decor really is entirely white. It has a strangely crisp feeling to it, and even the passing of feet makes no sound. Save for the faceless receptionist who frequents the open area, the lobby to the building is completely empty. There is a faint sound of dulled chatter from the living areas located at the back of the home, however..
From the outside, the care home's garden appears well tended as the building's purpose may suggest. The lawn surrounding the home is two tones of vibrant, almost unhealthy green. There is a short dirt path leading up to the entrance from the nearby sidewalk, and it looks to have seen no footprint or mark. It remains completely untouched, and is eerily quiet.
When standing at the end of the dirt path, one can see into the care home through the panelled windows around its perimeter. A dark brown desk which clashes against the medical white of the rest of the building's decor is visible past the similarly dark curtains.
Through the glass door, the front entrance to Care Home #117, it becomes apparent that the decor really is entirely white. It has a strangely crisp feeling to it, and even the passing of feet makes no sound. Save for the faceless receptionist who frequents the open area, the lobby to the building is completely empty. There is a faint sound of dulled chatter from the living areas located at the back of the home, however..
Unbenannt.PNG
*furiously mashes space after talking to him without actually meaning to*
Will that part not be in the game, too?!
Will that part not be in the game, too?!
Elder Scrolls Online
East_Island_Ordex.png
Topic in the Forums at the Top
I assume that the topics at the top are "stickied" which means they're stuck there forever because they contain particularly important information or are awesome enough to never be forgotten about. So things like rules and helpful guides get put there.
What do you collect RMN?
author=PentagonBuddy
I never eat the actual cookie though because they taste awful.
Whoa, whoa, whoa. What are you saying?! Fortune cookies taste great! D:
As for me, I try not to collect things because I dislike having a lot of stuff. I like collecting small things like out of date train tickets. I have this fat stack of useless train tickets dating back to 7-ish years ago of rides to pointless places. I don't know why, but they were expensive, so.. I couldn't bring myself to throw them away.. OH AND DEAD BATTERIES.
I also sometimes collect shiny coins. Shiny £1 coins are the nicest, especially if they have a brand new pretty design on them! And they're small. And I can spend them if I get tired of collecting them.
















