CAZ'S PROFILE

Caz
LET'SBIAN DO THIS.
6813
Liberty's favourite waifu.
Has a market value of approximately 4 Touhou girls and a catgirl.
Wolf's Gang
This is a sample game created in "RPG Maker MZ" by Caz. As a monster, build up your army to take revenge on the heroes in this classic Fantasy RPG.

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Tirawrmisu

Wow Hiki, that post is.. insanely detailed hahaa! Wow.. Thanks so much for all the feedback!

I'll take a lot of it into consideration, and naturally a lot has been done already to change what was in the demo so I think the new build answers a lot of things. But a couple answers to things that I might not have thought about or didn't really explain:

So can you only change your clothes at the start of the day?


The days are now split up into "sessions," a little like Recettear I guess! You have a Morning, Afternoon and Evening session, all last 5 minutes or so each. With each session, you can choose what you'd like to do (either spending the timeframe in the bakery or out in a harvesting area). This is basically to cut back on the amount of time you spend just standing around in the bakery or whatever going, "I'm bored, what am I meant to do?"

The wardrobe is accessible between these sessions. You have a "town map" of sorts, which is like a kind of menu. You can flick between things like your apartment (where you can save, sleep and access the wardrobe) and the shop (where you can buy ingredients and clothing) without using up any time. This means you can change your clothes first thing in the morning, get to harvesting with your clothing bonuses, then in the afternoon, change again to better suit baking or selling.

This kind of system also means that Dunkin will wait until you're totally done for the day before he teleports you away to some place when you were least expecting it. A lot more events are going to happen at the end of the day, so Dunkin can keep Aarin in line and make sure you're doing your job!

the only other thing you can do is run away from them (as ironic as that is for a hero to do).


At the moment, the Hero Hair and Legendary Armour have been changed so that your end of session EXP is increased by 5%. Levelling up works a little differently now.. You will gain EXP as you perform certain actions like baking things, selling your cakes and harvesting ingredients, but it won't reflect on your level until the end of your session. At that point, it adds up all the extra goodies like bonuses from your clothes and there's a "performance multiplier" that gives you extra EXP if you kept your customers happy, avoided getting hit by monsters, etc.

What is the difference between higher chance of rare harvests (Monocle) and higher chance of better harvests (Hairclip)? Or are they the same thing but are worded differently?


It used to be the same thing worded differently, but the Hairclip has since been changed to "Rare harvestables spawn faster." The Rare harvestables show up as little stars, rather than ingredients. When these get cashed in at the chest, you're rewarded with a Wardrobe item. These take less time to spawn if you're wearing the Hairclip, whereas the Monocle affects ingredients.

Customers are kind of stupid since they only head for one shelf and leave if there's nothing on it even though the other shelves have stuff.


The newer build has made it so that customers will immediately go for any shelf that has food on it, rather than a completely random shelf.

Customers will also try to opt for their "favourite cake." Each customer has their own particular favourite which they will aim for and pay more for.

Looking through the window, it never turns orange-red at sunset or dark when it becomes nighttime. So you can touch on this and maybe implement a weather system too? Like on rainy days, people are gonna get your floor wet and you have to clean more


The time of day will reflect in the bakery through the lighting coming from the windows now, so it's a little more plain to see. Weather is something I've sort of um'd and ah'd over adding to the game, but something like rain would be pretty cute.

We've actually done away with the cleaning element of the bakery now. Interacting with the rest of the shop and "keeping busy" is done by interacting with certain customers who come in, unsure of where to find items. Some customers come in and stand around looking confused until you approach them, and you can tell them where to find what they're looking for. Naturally if you give them a duff answer, they get pretty mad and leave.

On that note, you could also throw in a weekly Cake Tribute that Roarsay demands if you think people are easily making too many pastries.


In a sense, this has sort of been implemented into the game. The player will encounter more bosses than just Roarsay, because of the effect Roarsay is having on the environment. Some monsters are having a hard time feeding themselves, so they're wreaking their own havoc. Aarin will have mini-goals now and then to bake enough of a particular type of cake, and then be asked to go "sort out" the out of control monsters using what he baked.

If you haven't already, you should consider adding different types of monsters that each act differently to make it harder on the player.


There are a few new monsters other than the Cupkrakens that we've added, including ones that roll back and forth, some "water" based monsters that attack when you step into the lakes of chocolate in your swim shorts, ones that shoot you when you come close, etc.

The Dinosaur Festival

Hatatty this is super cute!!

Everyone should be bamboozled by this game, those crazy dinos are adorbs. ;^;

Tirawrmisu

I've got a few more updates to share soon too, so I'll probs release it all together in the next week. :D

Tirawrmisu

Yeah a difficulty setting sounds like a good idea! My main concern is that it's a pretty casual game, and I don't want to make it outrageously frustrating for the player. I think letting people choose their own difficulty is a solid way of getting around that. :D

Tirawrmisu

For the time being, you only lose one ingredient if you get hit. I figured losing all three would be a total nightmare, and although it'd make sense gameplay-wise to have the extra challenge if you're carrying more, I think it'd just be far too frustrating to lose them all.. so we'll stick to one for now and see how it goes.

Tirawrmisu

Something little to keep you guys posted. Not enough to warrant a blogpost or anything, but a pretty important gameplay change: you can now carry up to 3 items when you're harvesting, so there's less back and forth. I'm thinking of making it so that combos of items when you dump them in the chest (like three eggs, three flour, chocolate - strawberry - chocolate, etc.) give you extra bonuses like a bonus item or a stamina replenishment.

Bachelors' Deal

Subbed, will totally review if you can spell 'maintenance' correctly.

Tirawrmisu

POSSIBLY TERRIFIED YOU SAY..



The outfit descriptions are mostly temporary for now, but equipment effects are a yes! So now you can customise him to suit your playstyle! And we've got Marimo so we're pretty much covered for ridiculous outfits for dressing Aarin in..

It's definitely a commercial game too! We're hoping to release sometime towards the end of the year if possible! :D

RMN: Make My Score~<3

author=Archeia_Nessiah
This project just lacked a little bit of........









...maintenance B)


Where is the like button..

RMN: Make My Score~<3

Did somebody say sheep?

I was triggered.