# CHARTLEY'S PROFILE

Chartley

50

## Search

## Filter

## Cliff Spriting Help

But if you want my advice, I think you should take a good look at some cliffs in Mother 3, they seem to have a similar style to the one you're going for.

For instance:

http://starmen.net/mother3/screenshots/CH1/m3_discovery.png

http://starmen.net/mother3/screenshots/CH7/m3_BoneyDigging.png

http://starmen.net/mother3/screenshots/CH7/m3_ArgillaPass.png

## SHOW ME YOUR SCREENSHOTS - Fall Edition

## Worst videogame character.

http://rpgmaker.net/media/content/users/12/locker/trode.jpg

## I need a mathematical Genius (Rpg Maker VX "Generate Curve" mystery)

http://www.hbgames.org/forums/viewtopic.php?f=179&t=67456

This thing is amazing.

## I need a mathematical Genius (Rpg Maker VX "Generate Curve" mystery)

I am going to release two spread sheets I think, one with no curve simulation, and one that is automatic but limited to linear growth (no early or late curves). It's a damn shame that these curves are out of my league, it would have been awesome. :(

## I need a mathematical Genius (Rpg Maker VX "Generate Curve" mystery)

I'm not sure how to make that work in excel, but there might be a way using if/then statements regarding the curve constant but I have no idea.

## I need a mathematical Genius (Rpg Maker VX "Generate Curve" mystery)

I just can't seem to get the c value to work, if we get that to work, we could have a hell of a spread sheet on our hands. :)

If it helps, I'll show you where I'm going with this.

So, this is the first sheet. Ideally, you should only have to enter data in those boxes on the left. This first page displays the stats for each level. Currently, the stats have to be manually entered.

Now, this second page is where the resulting damage happens, these are calculated with data from the first page. It shows the damage to and from both parties at all possible levels of each hero.

There is also another page that deals with skill damage. The spreadsheet so far works perfectly, but it's completely annoying to manually enter the data. But if we didn't have to enter the data, this thing would be awesome. :)

## I need a mathematical Genius (Rpg Maker VX "Generate Curve" mystery)

So here's the mystery: How does RMVX's "Generate Curve" button work? I've always been okay at math, but for whatever reason, I cannot figure this out. If you don't know what I'm talking about, take a look:

So, what is the math behind this? More specifically, what is the formula? My end goal is to have the same thing in my spread sheet, where you enter that max and min values, as well -10 to +10 late and early factor, with the output being the entire array of that stat for every level of the character.

So, can anyone help me with this? Go!

## SHOW ME YOUR SCREENSHOTS - Fall Edition

EDIT: I should also mentioned that you have used it very well :)