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Ciel
an aristocrat of rpgmaker culture
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i got the devils luck and play the devils music

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Review scoring: standardization, professionalism, etc.

author=Fallen-Griever
It directly states that RM* games aren't respected because they use rips. Games should be respected because they are fun, regardless of other factors. Ergo, I think that I made a valid point.

the guy said IF and WHEN the creators of the games he listed choose to take that work into the commercial realm they would have to replace the rips and use royalty free/rtp or original graphics. which is true. he also specifically said that the games on here aren't bad and one of the games he mentioned as an example of something that would be very popular commercially if properly promoted (presumably because of how good he believes it to be) is full of secret of mana rips.

author=Fallen-Griever
A concept that is undeniably true:

Original graphics, music and <whatever else> do not equal better games.

points for producing a completely unrelated argument with such passionate fervor though

Ghosts of the Arcanum

are you adam kadmon or did you just steal his game and upload it here under a different title or did you just 'nicob' it

Review scoring: standardization, professionalism, etc.

this topic is about the specifics of the internal review system for this site, a tool intended to help developers improve their work, not so much about what steps users can take to bring their games into the commercial sphere

author=Fallen-Griever
Original graphics, music and <whatever else> do not equal better games.


god how are you this stupid how is this possible it is like you are completely incapable of reading a body of text and discerning its meaning

Review scoring: standardization, professionalism, etc.

author=halibabica
Who said thumbs up/down would only come with reviews? Or was that what Ciel was proposing?

i did say that. when you write a review and it is accepted by the staff as being a properly written review with an appropriate amount of effort and impartiality, you enter a recommend/do not recommend verdict instead of a star score. you have to write a thoughtful review (proving that you actually played and analysed the game) in order to up/down it. this seems fair and logical to me.

as for changing your mind, if 1 year later or something a substantially improved version of a game you previously did not recommend is released i am sure the staff would allow you to submit a new review discussing why it is good now and give it a recommendation.

Review scoring: standardization, professionalism, etc.

mediocrity is not really a problem because like i said it all comes down to whether you are willing to recommend that others play the game or not. they will either play it or not play it. your reputation as a reviewer is at stake! the point of a review is ultimately to tell people if they should invest (time, money) in the game or not. you can't really say 'well i kind of think you should play it but then again you shouldn't 5/10', a reviewer who does that has rendered himself completely useless to everyone. you will eventually have to bite the bullet and tell people if you can recommend it or not. caveats can be expressed in the written portion (which people should be reading) and were never effectively communicated by any form of numerical system anyway.

Review scoring: standardization, professionalism, etc.

author=boobledeeboo
author=Ciel
'this game has 4 thumbs up and 564 thumbs down'
wouldn't this be incredibly off-putting? i'm not hugely against a thumbs up thumbs down idea, taking into account the argument, but it seems so easy to abuse.

if i was a first time game developer and put my game up and it wasn't exactly great and got like 500 thumbs down it would probably make me stop trying altogether. i'm not sure about a system where you'd bypass the encouragement needed to improve a game and just get straight to 'this is good/this is bad.' i suppose if people still bother writing reviews to go along with it then that would balance out the vague thumbs up thumbs down thing, but i'm not sure about a system where it's made easier to officially say you hate a game on the game page.

if you are the kind of person who gives up due to negative feedback then i'm sure an abysmal star rating would have the same effect. maybe we should not tailor our societies to accommodate the most fragile possible egos. and yeah only people who wrote a review would be able to give a yes/no recommendation.

author=halibabica
I'd like to point out one slight logical fallacy in Ciel's argument there.

It assumes we have 500 people to up-vote/down-vote every game.

You might see 48254392846928 Thumbs Up and 3 Thumbs Down on a game like, say, Hero's Realm, but for the vast majority of them? It's gonna be like:

2 Thumbs Up
1 Thumbs Down

Oh wow I feel my decision being influenced already.

Then again, assuming we did have enough people using it for a thumbs up/down system to work, then it would be more like he suggested. And it's not like it would hurt to try. But I still wanted to point that out.

it doesn't need 500 people. idk if you are the type of person who needs other people to tell you whether or not to play a game you should read the written reviews. if you insist on at-a-glance recommendations then 2 thumbs up and 1 down is a lot easier to interpret than '2.5 average stars'. you know for certain that two people thought the game was good enough to recommend playing. that is more useful data than an average score based on nebulously defined rubrics. but let us not forget that we are talking about people who are both too lazy to read a review and completely incapable of making choices based on their own observations so meeting the needs of these individuals should not be anyone's primary concern.

Review scoring: standardization, professionalism, etc.

reviews have accompanying thumbs up or thumbs down instead of grades or stars or scores

on game profile: 'this game has 71 thumbs up and 2 thumbs down'

or

'this game has 4 thumbs up and 564 thumbs down'

numerical or grade scores are stupid. when you are telling your friend about a game you say 'ya it was good you should play it' or 'not so good dont bother'. all you need to know is which direction the thumb is pointing. being told that the game is a C+ is not useful to anyone in any way because the ONLY decision to be made is whether or not you are going to fxckin play it or not. (!!)

the variability of reviewer interpretations of scores makes this impossible; if your personal mandate is to only play games that are at least 'average/5 out of 10/2.5 stars', what that means to you is going to be different than what it means to the reviewer, so the entire exercise is futile and should be abolished.

this way nobody has to worry that their AVERAGE STAR COUNT sitting on their main profile+search listing will be brought down by some d-bag trying to seem cool by giving an inordinately low score. likewise a game's STAR POWER will not be undeservingly bolstered by some friend of the creator or other forms of sycophant

the number of thumbs-ups a game has could also potentially affect its visibility but that is another matter

sorry just delivering my golden logic on wings of diamond they call me jean claude van 'games'

author=Max McGee
Of course, since this is the internet, the most popular and socially acceptable response is to say BFD, NicoB needs to get the fuck over it, and stop being a whiny, butthurt pansy.

ahaah you get richer with every passing year

Forever's End Review

author=S. F. LaValle
I'm actually a little surprised by Ciel's and Magi's responses. Not that I could ever predict the #shmup consensus, I just would have thought that your positions would more closely match Craze's, in that celebrating mediocrity should be downplayed in favor of harsher criticism in an attempt to raise the collective bar (as futile as that sounds).


we aren't offering our verdict on the game we are downplaying the celebrated mediocrity of this blatantly tryhard review in favor of harsher criticism

Forever's End Review

author=Sailerius
author=Ciel
angel rape guy criticizing anyone's writing p funny
http://en.wikipedia.org/wiki/Tu_quoque
I have to comment on one thing though;
There’s not much to say about the characters or tilesets; they’re generic RM2k3 fare and are bland and uninteresting

says the guy who uses NOTHING but exclusively RMXP RTP tiles and charactersets
http://en.wikipedia.org/wiki/Tu_quoque

gj linking wiki article describing what we did good job gj good one nice this clever ruse to undermine your credibility is exposed rendering it inert no wait you are still really dumb

Forever's End Review

rmxp rtp guy says the graphics are bland rm fare lol